Description
CHICHAGO DICE GAME - TSCHIGG
Rules:
Players: 2 - 8
Amount of strikes: 2 x players - 1
It is solved, who starts, because the beginner has a not to be underestimated advantage. To solve it, every player rolls one dice, the highest roll starts, which was first starts. If a player rolls a 6, he starts immediately.
The singles count either 1 or 100, sixes count either 6 or 60, all other numbers count normal.
The three dice may be rolled a maximum of three times. If the first of a round leaves the dice after his first roll, everyone in the round may also roll only once. If he stops after the second throw, the followers are allowed to flip the dice cup at most twice.
After a roll, you may throw out one or more dice. There is no compulsion to throw dice, but what has been put once must not go back into the cup. The player who starts decides what to score, whether they are worth 100 or 60, or 1 and 6, and whether they are high or low, that means whether the others have to roll higher or lower to exceed the throw, because each successor has to roll more than his predecessor. The starter can also say sixes count 60, but singles count 1, for example, if he has not thrown a one but a 6.
If you score two sixes in the first roll, you can convert them into a 1. A 6 is turned to the 1, the other 6 must be back in the cup. The highest litter are three ones. This litter is called Chicago and won immediately. The lucky player usually gets out of the round and has nothing to do with the loser's (who often has to do a round in the pub) game.
It is played till all strikes are distributed. A strike is distributed to the worst roll. After that the player with the most strikes starts the Round. Every player with 0 strikes drop out. The player with the best roll loses a strike. If two or more player have the same amount of strikes, th roll to see who starts the round.
The last player to have a strike is the loser of the game.