Beware: Playable but still a one star game! 👎🏽👎🏽👎🏽👎🏽👎🏽
-This is to once again update my original review, written after noticing Developer Oskar Tsang's arrogant and snarky reference in his app store game description, apparently spurred by some negative reviews. Here, I'm paraphrasing it into simple English: "Why should we provide instructions for this game when everyone knows how to play it?" IMO, many people do *not* know how to play this unusual variation of the game ("Capture" Chinese Checkers).
-Trying to be fair and give the game another chance, I researched it online so I could understand how to play. Near the bottom of this update is an actual set of instructions from an online source. So, I proceeded to re-download the app and play several rounds. Here is how it went:
Gameplay was acceptable if you don't mind relatively low-rez graphics, no basic settings, animated banner ads in several places (and in a paid app), plus frequent and *unstoppable* full-screen video ads that interrupt game play. That's not okay with me: I re-deleted it and now all I want back are the minutes of my life spent fooling with this weak version of the traditional game‼
️👎🏽👎🏽👎🏽👎🏽👎🏽
Game Instructions:
"The final variation, known as "capture" Chinese checkers, bears little resemblance to the traditional game. To set up this version, fill the center hexagon with all 60 pieces; the center hole should be the only one left empty. Two to six players then take turns jumping any piece over any other on the board, regardless of color. Like regular checkers, players collect any pieces that they jump, and multiple jumps can be made in one turn. The game is over when no more jumps can be made, and the player with the most captured pieces wins."
-Text of Original Review posted in spring of '16:
"Not ready for prime time: AI out of control!"
Amateurish coding effort and barely worth the time to review except as a warning to potential buyers. The AI is buggy, taking impossible moves that make no sense. For example, as noted by previous reviewers, the computer moves its "marble" across multiple vacant spaces to reach and jump a targeted piece, also, sometimes making multiple jumps unrelated to each other in a single turn.