Description
Let's get rid of the city's threatening monsters with the guardian and annihilate the 10 latent bosses!
--- Game system ---
*Clear condition
-- To annihilate 10 bosses
*Game over conditions
-- All the guardians are annihilated
-- Continue as long as you can escape
-- Assets are negative
-- Population will be 0
--- Main commands ---
[Study]
*Town Investment: Increase population increasing every turn
-- As the population increases, revenue increases every turn
*Recruit Investment: The number of selectable guardians increases
*Investigation investment: the probability of discovery of enemy boss increases
*Training investment: Increase in parameter rise during training
[Training]
*Strength strengthening: HP increase
*Strengthen attack: Increase damage to enemy
*Reinforcement: Reduce damage from enemies
*Strengthened quickness: It is easier to avoid attacks from enemies
[Rest]
*You can rest the guardians
-- At the same time as HP recovery, guardians are a little pleased
[Recruit]
*Make the new guardian a friend
-- The higher the recruit level, the more choices
-- Be careful when hiring a large number because the balance will be negative
[Guardians Status]
*You can check the guardian's parameters
*Bonus
-- The motivation of the guardian rises by giving a bonus
*Special ability
-- Automatic recovery: HP recovers a small amount on attack
-- Critical: The amount of damage given to the enemy increases with probability
-- guts: when the HP becomes 0, it stays to 1 with probability
-- Experience bonus: Experience value can be obtained more than usual
-- [Attack, Defense, Rapidity] Bonus: Higher rise than usual at level up
[Search]
*Search
-- Find enemies currently discovered and a few enemies
*Search carefully
-- Find the enemies currently discovered and a certain number of enemies
*Search thoroughly
-- Find enemies currently discovered and enormous enemies
-- It is better not to choose when there is not enough room for the guardian's combat strength
[Combat]
*AutoBattle
-- On keeps fighting automatically
-- In the state of On, you can not escape, so let's turn it off when it becomes dangerous
*Fight
-- Attack each other once
*Escape
-- If you are in danger, you can escape, but the population decreases according to the enemy's strength
-- If you cut down the enemy's HP even a little, the population decline will be stopped accordingly
--- Round Bonus ---
*Save up
-- Round bonus according to game contents at the end of the game (clear or game over)
-- Display video advertisement on title screen and earn
*Use
-- Advertisement invalidation at the time of title transition: Advertisement deletion when moving to title
-- Added allocation parameter: Parameter to be assigned to character when "From beginning" is added
-- Initial [city, solicitation, training, exploration] Level: each level at the start increases
-- Initial guardian addition: The number of guardians at the start increases
-- As soon as the guardian increases too much, the balance will be negative, so be careful
-- Initial level increase: the level of the guardian at the start rises
-- Initial Population Addition: Population at the start increases
-- Increase initial funds: increase funds at the start
--- Hints and tips ---
*Defeat the enemy if you are in trouble with money
-- If you can afford the guardian's fighting power, choose 'thoroughly explore'
*Let's raise the search level after the guardian has grown to some extent
-- Increasing the search level increases the probability of boss appearance, so you can not win if you remain weak guardian
*Keep the guardian motivated high
-- If the motivation goes down too much it runs away
*Cherish the guardian you hire for the first time
-- Hiring afterwards will cost more
*Strong new orb game bonus
-- It is difficult to clear in the first play, Let's start in a strong state with the round bonus