Civil War: Gettysburg Cheats

Civil War: Gettysburg Hack 3.0.3 + Redeem Codes

Developer: Hunted Cow Studios Ltd.
Category: Games
Price: $4.99 (Download for free)
Version: 3.0.3
ID: com.huntedcow.gettysburg1863

Screenshots

Game screenshot Civil War: Gettysburg mod apkGame screenshot Civil War: Gettysburg apkGame screenshot Civil War: Gettysburg hack

Description

The Battle of Gettysburg was fought from 1st to 3rd July 1863, in Pennsylvania. The battle resulted the largest number of casualties in any battle of the entire war, and was the turning point of the American Civil War. Over three days General George Meade's Army of the Potomac defeated the Confederate army of General Robert E. Lee's, ending Confederate attempts to invade the North.

The first day ended with the Confederates in control of the town of Gettysburg but they had failed to push on to take the high ground. Day two was a day of a series of actions at both ends of the battlefield at Culp's Hill and Little Round Top. Day three ended with the disaster of Pickett's Charge.

The game also covers other of smaller engagements in the run up to the greatest battle of the war.

Key Game Features:

- Historically accurate game play.
- Three day ‘battle’ game.
- ‘Twilight’ scenario covering the key actions from the 2nd and 3rd day of the battle.
- Three massive one-day scenarios for each of the three days.
- Five scenarios covering the battles of:
- Thoroughfare Gap
- Furr Farm
- Goose Creek
- Ewell's Chapel
- Marsh Cree
- Little Round Top
- Accurate Civil War Units;
- 8 different types of artillery.
- 5 different types of cavalry (mounted & dismounted).
- 3 different types of infantry.
- Four categories of unit quality.
- Four categories of generals.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Day and Night.
- Map zoom.
- Strategic movement.
- Flank attacks.
- Ammo.
- Hours of Gameplay.

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Game Forum - forums.huntedcow.com/hexwar

Thank you for supporting our games!

© 2014 Hunted Cow Studios Ltd.
© 2014 HexWar Ltd.
All Rights Reserved.

Version history

3.0.3
2021-12-10
Fix: Some sound effects not playing following the last update.
3.0.1
2021-09-13
Fix: Issue with game hanging at the Victory and Defeat displays.
Change: Updated some screen background images.
Change: Updated some button background images.
Change: Updates button highlights.
Change: Improved A.I. opponent.
3.0.0
2021-03-31
Add: Support for the Metal graphics system on all Apple devices, improving graphics performance.
Change: Updated the combat capabilities of Cavalry armed only with Pistols.
Change: Improved A.I. opponent.
Fix: Missing some mount dismount button options.
2.4.5
2021-01-23
Change: Improved A.I. opponent.
Fix: Some screen layout issues.
Fix: Invalid font selection on some buttons on some platforms.
Fix: Some projectile animations not displaying.
Fix: The in-game player message were sometimes cropped at the left edge of the screen.
Change: Update the play balance in some scenarios.
Fix: An issue with some load/reload animations not displaying. This could give the impression that a unit was not firing.
2.4.4
2020-09-07
Improved: AI has received a pass to help improve performance.
Change: Some UI updates.
2.4.2
2020-04-30
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging.
Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed.
Fix: Some units were not getting their shock combat bonus in a charge combat.
Fix: Some time flank attacks provided no benefit in combat.
Fix: A rare crash which could occur after charging.
2.4.1
2019-12-21
Fix: Some line of sight issues from high hill hexes across lower hill hexes.
Fix: An issue where changing formation while leaders and artillery are in the same hex could sometimes cause a crash.
Change: Improved map zoom.
Change: Base line of site range increased.
Fix: Sometimes a unit would advance after combat and end adjacent to an enemy unit.
Change:Faster A.I. execution during larger missions. This latest updates reduces the time game turn times by up to 75%.
2.3.0
2019-11-06
Fix: An issue with units in column not changing formation to attack.
Fix: A bug which could cause units that merge to not register on the strength meter.
2.2.0
2019-09-24
Fix: Cavalry can once again move over fences.
Fix: Artillery can no longer move over fences.
Change: Some minor tweaks to the UI.
2.1.0
2019-06-18
Fix: A bug affecting the Low Ammo mechanic has been tracked down and sorted.
Fix: Artillery units can once again merge with infantry units.
2.0.1
2019-02-14
Add: Game Speed Button to settings menu. You can set game speed to Standard, Slow or Fast.
Change: Minor UI tweaks.
2.0.0
2019-01-04
Fix: Could crash while loading on iPhone Xr.
Change: iPhone and iPad: Major improvement to the map zoom feature (use two finger pinch to zoom in/out).
Changed: iPhone and iPad: The game is now optimised to used all the available screen space at the best screen resolution for each device.
- One some newer devices the game image was stretched.
- On some newer devices the game had a black border.
Note: An update is in development to better support the space around the 'notch' and the curved displays on iPhone X, Xr and Xs models.
Change: Game performance is much faster and graphical execution smoother.
Add: The ability to unlock all scenarios in the settings menu.
1.9.1
2018-04-06
Fix: Some reinforcement triggers not working.
1.8
2018-03-07
Fix: Ewell's Chapel: sorted a bug which could cause it to end early on confederate side
1.6.1
2018-03-06
Change: Gameplay balance updates.
Add: A whole new way to play, 'Historical Mode'. This is now an option on starting a new mission.
Add: 'Historical Mode' preference to the settings menu.
Add: Change log for all updates in the latest edition of the game.
Add: Change log to the help menu.
1.5
2015-10-21
Fixes issues to be compatible with iOS 9
1.4
2015-06-29
Updated General stance.
Logo revamp.
Flag and control point revamp.
1.3
2015-06-14
Adds new Battle and Standard Edition versions of the Gettysburg map.
1.2
2015-01-14
Fix: Infantry no longer incorrectly go disrupted.

Fix: Corrected an issue with the Confederate campaign not being playable.
1.1
2015-01-03
Fix: One unit in the main campaign game had a significantly incorrect unit strength.

Fix: There was a 50:50 chance, playing the main campaign game that the night curfew on combat would not end at the end of the first day. This will not fix any main campaign games already in progress, but this will be part of the next update.
1.0
2014-12-17

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Ratings

2.9 out of 5
11 Ratings

Reviews

Kmerch78,
Disappointing
I’ve been a fan of Hunted Cow but this game has problems. I played the whole battle and it worked fine but the one day battles stop allowing attacks after several rounds. Don’t waste your time and money till this is fixed. Shame. Their other civil war products are much better.
James mi,
No pass and play option
Great game love the American civil war and love your games but you mean to tell me that you charged me 5 bucks for a game that doesn’t have pass and play by the way you would get a lot more buyers if you add pass and play
Col Lingulis,
Only one side is ever allowed to win
If you choose the confederate side and are beating the union the game will stop allowing your men to move or attack the union. And if you start wiping out the union the game will be stopped and union will be declared to have defeated you. Great idea for a game if it was fair, doesn’t matter if wiped out almost all of the union and it’s generals you still lose, lol.
Vike99,
Love the History, But Needs Work on AI
So I have a unit with 2 guys left surrounded on three sides by my six units. One of my units is a fresh unit of 10 veteran soldiers - fires 4 times into this little two unit force (plus equal amount from my other 5 units) before I am able to kill him. In the mean time, this small unit kills one of my guys every volley. This happens numerous times in open terrain. Uh, no, should not happen. I switch sides and notice the same thing - enemy has Uber Mensch who do not miss while my volleys seem to bounce off. Playing standard AI.

Secondly, I keep losing Gettysburg even though there are no rebs within Gettysburg.

Third, every once in a while after my units fire or are fired on some red colored message pops up on my unit - small font and too briefly for me to read what it says.

Fix these nits and this would be a must have game. Still enjoyable as is, though I refuse to commit to playing Gettysburg (prefer the small battles that are also included) for umpteen hours knowing I will lose due to what I see are flaws.
NoGrant,
First Game of this Civil War series to earn a “ F”
Unlike other games in this series, this game continually freezes. Won’t allow a restart unless I reboot my iPad ( OS ver. 14.7.1). Deleted and reinstalled from the App Store, still locks up. Now it has just been deleted.
Gss5089x2,
Ruined
Great game up until the latest version update. Slow. Difficult to play. Not worth the play time anymore. Played hundreds of times prior to this. Deleted from my iPad today. Don’t waste your time with this game.
Sara loves Brinkley,
Sandbox
This game desperately needs a sandbox where you can place troops where ever and has unlimited rounds I would recommend if they added a sandbox.
Lmiller0569,
Still needs some tweaking
I've played the full campaign scenario twice, both times as the Federals and would have won both games except for the "invulnerable" Rebel units. Several units, most of them with a combat strength of 10 or higher, cause the game to lock up when they are fired upon. Melee attacks are successful, but that is a costly way to conduct the war. I do like the combat analysis feature, but would like all of the units to suffer loss from enemy fire.
jkerouac59,
Another disappointed - updated
After playing all the TBEF games, I had high expectations for Gettysburg. It's very buggy and yes, the never ending night is really ridiculous. I'm past turn 25 on the campaign game and it's showed as night from 6am to 6pm. This one has potential but only if some serious work is done on bug fixes. UPDATED - from bad to worse - HC's fix has totally ruined this app. Frankly I wonder that any reputable company could release a patch that would scuttle the whole app. Where's the quality control? How could Apple have let this worthless drek get on line? Where's my ten bucks?UPDATED - where's the emergency past announced nearly a week ago? What a joke.
Mshshistory,
Good, with lots of potential
I love the history and attention to detail in this game; it is a very good development effort. Some of the scenarios are nearly unwinnable, though, based on the objectives and limitations, and the combat calculations result in a lot of misses. With the severe limits on ammunition I have a lot of units that simply have to hold their fire and take hits. On day 3 the confederates have an enormous number and firepower advantage over the union troops on cemetery ridge, especially with the compressed field shortening their time to advance.