1.41
2016-10-08
This app has been updated by Apple to display the Apple Watch app icon.
- Added a "Sort ships by DPS" option to the conquer menu where you select which ships to bring into battle.
- New Blueprint "Storm Spotter" to decrease asteroid storm timer by 30 secs.
- Asteroid storms now occur much more often, meaning you get more awesome rewards from them! The timer now constantly counts down, rather than only while extracting.
- New side mission to conquer the next LY planet without getting hit once (big reward).
- Fixed the captain side mission bug.
1.40
2016-10-04
- Completely reworked Conquer battles. There is no longer different types of battles for specific LYs. Rather, there is a boss at the end of every round now, and you must earn a certain amount of "kill points" before the boss spawns.
- Significantly improved the algorithm behind extremely large numbers, so lag should be pretty nonexistent now.
- Changed up the Workshop and Patrol screens to not "expand" and "collapse". Each ship's upgrades are now always visible.
- The ships you use in conquer battles are now saved so you don't need to reselect them each time.
- Significantly improved the power of the Gold and Star Accumulator Alien Schemas and raised their max level to 10.
- Raised the "Idle Arms" Blueprint max level to 5, so you can tap more without actually tapping!
- Added a few new achievements and raised the number of "levels" of achievements.
- Added a mini tutorial for new players.
- Fixed iPad rotation issues where the screen would get really messy for some players.
- Improved the Tech Card IAP packs to give you more Tech Cards.
- Few aesthetic changes.
1.36
2016-09-25
This update focuses on speeding up your progress by providing new and improved opportunities for earning large rewards from Prestige. The previous update removed hard and challenge mode, which means their Prestige rewards were also removed. However, I think this update makes up for those losses.
- New Alien Schema "Space Junker" to increase the amount of Foreign Materials earned from Prestige.
- Conquering at least 5 LYs past your required prestige LY will give you a bonus +25% Foreign Materials when you Prestige. Conquering at least 10 LYs past will give you a +50% bonus.
- Raised the "Winner Winner" Alien Schema max level to 4, allowing you to earn more Tech Cards from Treasure Ships.
- Raised the "Surplus" Blueprint max level to 3, allowing you to earn more Blueprints from Prestige.
- Improved the "Ultra Loot" Alien Schema's effects for gold and gems earned from tapping.
- Few minor aesthetic changes.
1.35
2016-09-15
- Treasure Ships! A new unit that has a random chance to appear when conquering new LYs. Defeating it will reward you with Tech Cards on top of the original gold and stars that you get for that LY!
- New "Treasure Ship" Alien Schema that increases the chance for a Treasure Ship to appear.
- New "Winner Winner" Alien Schema that increases the number of Tech Cards rewarded from Treasure Ships.
- New "Ultra Ships" Alien Schema that increases ALL ships' damage and HP by +1%.
- New "Ultra Loot" Alien Schema that increases ALL gold, gem, and star earnings from tapping, patrols, and conquers.
- The beauty of the Ultra Ships and Ultra Loot schemas is that they are a multiplicative bonus, meaning the effects are added on to your total stats, rather than on to your base stats - this means huge effects! You can level them up infinitely, too.
- Alien Schemas now have a fixed upgrade cost based on how powerful they are.
- Removed the Hard and Challenge mode difficulties. They simply didn't add as much to the game as I had hoped.
- Various minor bug fixes and performance improvements.
1.34
2016-08-11
- Fixed a bug introduced by the last update that causes some conquer battles to crash the game.
- Raised limit of Tech Cards earned from Hard/Challenge mode prestige.
- Lowered chance of enemy arc shot in Hard/Challenge mode.
1.32
2016-08-09
- Fixed the late-game / huge number lag issues! Tapping and battles should be super smooth now.
- Fixed bug where multi-touch was not enabled for some devices. Enjoy your super fast multi-finger tapping!
- Fixed bug where the newest Tech Cards were not actually available from the Prestige rewards.
- Changed Hard Mode prestige bonus to only give a max of +5 Tech Cards, and Challenge Mode a max of +10 Tech Cards.
- Hard and Challenge Mode enemies now have a small chance to fire an arc of orange missiles at you for added difficulty.
- Various other minor bug fixes, performance enhancements, and aesthetic changes.
1.31
2016-08-05
- New Tech Card "Auxiliary Boost" to increase ally ships' critical hit damage.
- New Tech Card "Coordinated" to increase ally ships' critical hit chance.
- New Blueprint "Locked On" to increase ally ships' critical hit chance and damage.
- Removed the Galactica gun jam on boss levels.
1.30
2016-08-05
**** HUGE Update! ****
- Conquer difficulty levels with increased rewards.
- Side missions for quick rewards!
- Alien Schematics - a new Prestige mechanic / reward. Earn Foreign Materials from Prestige which you can then use to purchase random Alien Schematics.
- A few new Tech Cards and Blueprints.
- Significantly increased asteroid rewards.
- Removed the 100 level max.
- Countless other minor improvements and bug fixes.
1.22
2016-07-16
- Fixed a few Prestige and Achievement related bugs
1.21
2016-07-14
This update is focused on adding more variety to boss battles and conquer types, and speeding up the game right after each Prestige.
- Three new bosses with unique attack styles.
- New conquer battle style, "Captain", where the boss moves in and out of the fight while you battle his reinforcements.
- Changed the required Prestige Light year to only go up by one after each Prestige. Now you can push as far as you want each time without any repercussions!
- New Tech Cards and Blueprint to automatically level up your Patrol Squads immediately following a Prestige to help you get off to a quick start after each Prestige!
- New Blueprint to give your ships a chance to absorb enemy missiles without taking damage.
- New Blueprint to give your ships a chance to bounce their missiles towards multiple enemies.
- Added Tech Cards into the rewarded video ads rotation.
- Various small bug fixes and graphical enhancements.
1.2
2016-07-11
Huge update focused on adding more variety to conquer battles and new Tech to increase the power of your ships!
- New General, Captain, Boss, Loner, and Speed conquer battle types.
- Four new Tech Cards.
- Nine new Blueprints.
- Patrol Squads now have upgradeable Passive Skills.
- Significantly improved the star rewards from conquering planets.
- Prestige now rewards more Tech Cards than before.
- There are now five Blueprints to choose from after a Prestige, and you can select two of them now rather than one.
- Improved the Jackpot! Blueprint.
- Increased the size of gold and gem asteroids to be easier to tap.
- Four new Achievements.
- Fixed a variety of major and minor bugs.
1.13
2016-07-08
- Fixed a few minor bugs.
1.12
2016-07-06
This update is focused on speeding up the game, increasing idle income, and saving your poor little fingers from so much tapping!
- New "Extraction Bots" Tech Card to auto-tap for you while at a resource extraction planet.
- New "Automation" Blueprint to auto-tap for you while at a resource extraction planet.
- New "Lucky Blast" Tech Card to raise the chance for bonus experience from tapping.
- New "Familiarity" Tech Card to increase the bonus experience earned from a 'Lucky Blast'.
- New "Fast Track" Blueprint to increase the bonus experience earned from a 'Lucky Blast'.
- New "Enhanced Engines" Tech Card to decrease the time it takes for Patrol Squads to conquer new planets for extra idle income.
- Completely reworked Patrol Squads to be much more valuable by having them constantly increase your gold / sec as they conquer new planets on their own, rather than simply reward you bulk coins every once in a while.
- Rebalanced Galactica's upgrade cost to be slightly cheaper, especially as it reaches a higher level where the game slows down and the upgrade isn't really worth the cost anymore.
- Rebalanced enemy ship stats to not increase so dramatically at higher levels when everything else in the game slows down.
- Significantly increased the stars earned from conquering.
- Lowered the requirements needed for many of the Achievements.
- Various minor bug fixes.
1.11
2016-06-30
Most changes in this update (v1.11) are focused on speeding up the game by significantly improving Prestige rewards such as Tech Cards and Blueprints.
- Major Tech Card rebalancing/improvements. Prestiging and collecting these cards will be much more beneficial than before, and therefore significantly help you push further and quicker for your next prestige.
- New "Mining Guild" Tech Card to earn more gems from tapping (increases the amount of gems you earn, not the chance/rate of getting them).
- Major Blueprint rebalancing/improvements. The bonuses applied from all of these has also been increased, to make earning them from Prestige much more beneficial.
- New "Jackpot!" Blueprint that appears much less often than others, but is very powerful if you can get it. It gives +100% DPS and HP for Galactica, and +50% DPS and HP for all other ships.
- Lowered boss's HP a bit.
- The idle income earned from Patrols was greatly increased.
- The gold and gems you earn from asteroid fields was greatly increased.
- The gold, gems, and stars you earn from the daily play reward and watching ads has been increased.
- Various minor text and visual changes/fixes.
1.1
2016-06-28
Massive update!
- Idle income earned from conquering planets has been significantly increased, so that it is more in line with how much you can earn from tapping.
- Patrol Squads - a new form of earning idle income, without having to play as much of the conquer mini-game. Patrol squads will earn income by idly conquering planets (within the range you've already conquered) on their own, and can be upgraded to increase the gold/sec they earn.
- One new Tech Card and one new Blueprint to benefit your Patrol Squads.
- Completely reworked ship upgrades. The initial stats of each ship has been significantly lowered, but upgrading them is much quicker. This encourages upgrading them past their initial purchase, and also puts them more in balance with the enemy stats.
- The stats for enemy ships has also been greatly increased to keep them in line with the new ship upgrades/stats.
- There are now only 30 enemies to defeat to conquer a planet, and they spawn faster.
- The star cost for Active Skill upgrades was reduced quite a bit. Also, the star rewards from watching ads / daily play bonus has been increased.
- The Cluster Gun skill was improved.
- Your offline earnings rate was increased.
- New Blueprint to increase offline earnings.
- Prestige button on main menu will glow if you have reached a high enough Light Year to Prestige.
- Achievement button on main menu will glow if an Achievement is available to be claimed.
- Small "X" button added within the conquering mini-game, allowing you to retreat from the battle and end it early.
- New "Help" button added to main menu.
- Several minor text / visual changes.