Cold Bed on Route Cheats

Cold Bed on Route Hack 2.0.9 + Redeem Codes

Equation roguelite adventure

Developer: Kyohei Yamada
Category: Games
Price: $0.99 (Download for free)
Version: 2.0.9
ID: com.kyumoukan.cold

Screenshots

Game screenshot Cold Bed on Route mod apkGame screenshot Cold Bed on Route apkGame screenshot Cold Bed on Route hack

Description

"Cold Bed on Route" is an equation-like rogue-lite adventure game.

Have you ever heard of "The Cold Equation", the seminal science fiction novel of the 50's by Tom Godwin?
A spaceship sails at the edge of its weight, carrying a cargo that could save many people. An unscheduled person stows away on the ship.
If the stowaway is not thrown out of the ship, the spacecraft will be overweight and unable to follow its original course, making it impossible to save lives at its destination.
However, if the stowaway is thrown out into space, he/she will of course die.
Still, considering the number of lives that can be saved, the only way to save as many lives as possible is to kill the stowaways and abandon them...

This is the basic structure of "The Cold Equation" and the genre of "equation stories" derived from it. "Cold Bed on Route is inspired by "The Cold Equation" and its basic flow is in line with the "equation stories".
The story takes place on a spaceship drifting in the cold space - the ship, which looks more like a plant seed than a spaceship, is called Final Emergency Boat (FEB), designed to be super small and super light.

Because this work is an "equation-like" story, there is a stowaway.
The heroine of "The Cold Equation" is a fragile girl who stows away to meet her brother.
The girl in "Cold Bed on Route" is different. She is an artificial human called Doggy. Doggy has animal ears to distinguish her from humans. Her body is equipped with flesh, bones, and blood just like humans, but she is far stronger and more intelligent than humans.

Work with her to find and dump unwanted items. Then, let's make up for the excess weight caused by having her on board - a weight that is a little, well, a lot heavier than it looks. And let's prove that the universe is not yet completely cold and frigid. Now, pilot, it's your turn.

Version history

2.0.9
2022-06-23
v2.0.9
-Modified to prevent shadows from being cast on dress-up elements such as clothes on planets.
-Fixed an issue where the dress-up after the planetary descent was slightly larger than Girl's body (because of growth period).
2.0.8
2022-06-19
v2.0.8
-Fixed a bug that prevented playing music (or skipping the action) when trying.
2.0.7
2022-06-01
v2.0.7
-Improved problem of unstable operation on restart.
2.0.6
2022-05-25
v2.0.6
-The temporary data deletion function at the time of update was too effective, so it was corrected.
-Improved stability.
2.0.5
2022-05-23
v2.0.5
-Fixed a problem that the ending screen was covered by the panel for switching between onboard and on the planet.
-Improved rendering on 20:9 terminals.
2.0.4
2022-05-22
v2.0.4
- Added backlog on the ending screen.
- Improved the expression of the outline in the conversation screen.
2.0.3
2022-04-24
v2.0.3
-Fixed a problem in which the color of some parts of the MEMO screen.
-Fixed an SDK-related error when building the application.
-Fixed some stabilizations.
2.0.2
2022-04-04
v2.0.2
-Fixed a bug that the girl's image was incorrect when she was holding an umbrella.
-Reduced some unnecessary processing overall.
2.0.1
2022-04-01
v2.0.1
-Fixed a bug that predation on the plain and mountain was not handled correctly.
-Fixed a bug that the picture was incorrect when a girl was carrying a hat.
-Modified to shorten the required stroke width for flicking to turn pages and close pages of the sheet during conversations and actions.
-In the ship's log screen, the elasticity has been reduced (temporarily).
-Other minor typo and UI fixes.
2.0.0
2022-03-17
v2.0.0
Update
- Changed game engine to Unity
- Added animated results for actions.
- Added supplies
- Added dress changes on the planet.
- Adjustments to some supplies and actions
- Adjustments to predator appearance behavior

Bug Fixes
- Fixed a case where the opening after the tutorial was skipped by itself.
- Fixed a bug that caused anomalous behavior when running away from predators.
- Fixed a problem in which the description of some supplies did not match the creation procedure.
- Fixed a problem in which some supplies were being created with different materials than expected.
- Other UI, spelling, and minor text fixes
1.07
2022-02-05
v1.07
- Added internal data for migrating saved data to the Android + iOS versions scheduled for March.
1.06
2021-10-23
v1.06
- When a memory is inherited, BGM will be played in the event related to the event where the memory was originally acquired.
- Slightly modified the display area of event conversations and route conversations.
- Other typos and UI fixes.
1.05
2021-10-15
v1.04 -> v1.05
- Fixed a bug where the volume was set to 0 at the start on new devices.
1.04
2021-10-14
v1.03 -> 1.04
- Added a route initialization button to the end report sheet when the ending occurs without reaching the final floor after descending the planet.
- Fixed a bug in which the game would crash after multiple route initializations because the trail was not reset.
- Fixed a bug that caused the game to crash after multiple route initializations because the trail was not reset.
- Fixed a bug that caused the game to crash if the route was initialized multiple times because it was not reset.
- In order to fix the problem that the hair suddenly becomes short because it is put into Misogi without cutting it when the memory is collected by inheriting the memory, it changes so that the suggestion about the memory of the latter half is not performed unless the hair becomes short.
- Added volume control.
- Fixed a problem where the MUSIC attribute text was not a hint for use.
- Fixed a bug where the BGM kept playing in some places.
- Other UI and text fixes.
1.03
2021-10-08
v1.02 -> v1.03
Added features
If the angel lamp is lit, a gray flower will appear on the title screen, and you can tap it to get a hint.
- Added Twitter account in the credits, since the developer had only written his pen name.
- Added an effect when the weather is fine.

- Changes and adjustments
- Changed so that the girl can also hit the dragon while using the dragon's flame.
- Changed the order of priority of actions in battle.
- Adjusted the position of the dandelion and dahlia flowers.
- Changed a part of the process to stabilize the ending list a little, because there was a report of the problem that the ending list disappears when data is deleted.
- The probability of escaping a predator has been increased to 1.6 times.
- Lowered the chance of rain turning to sunshine, and raised the chance of storm turning to sunshine.
- Tweaked the wording of the Anemone end.
- The number of floors, etc., is no longer displayed on the BAG and TRAIL screens because the display area was insufficient.
- Fixed other typos, text, and UI.

Bug fixes
- Fixed a bug in which you could move at a time when you could not originally move on the MAP screen if you took a MISS action in the early stages.
- Fixed a bug in which the flashlight that should be in the backpack is split because it exists in a different space.
- Fixed a bug where the battery could be recharged even when the sun was not shining.
- Fixed a bug where the pilot could not use the gunbrella even if he had it.
- Fixed a bug in which when descending from a planet, if there were multiple attributes of supplies required for a particular action, and they were the same supplies, an extra usage indicator would appear.
- Fixed a bug in which the graph on the TRAIL screen took the value after the change instead of before, so the last value and the one before it were the same.
- Fixed a bug in which the game would remember Memory O even if Memory O was present.
- Fixed a bug in which the same action that cannot be performed originally is performed at the same time when a button is pressed repeatedly at a moment's notice, causing supplies to split and making the game extremely slow.
- Fixed an issue where the serum's durability reduction function would not work properly if the box containing the serum was not released.
1.02
2021-10-06
*In the v1.01 version, there was a bug that prevented the player from following the tutorial and going forward after the planet drop. The developer has not been able to reproduce this bug, so we are not sure if it has been fixed, but we are attempting to fix it in v1.02.

-Changed the behavior of the hex action button on the TALK screen to clearly indicate the target (or part of the target), change UT, and change WG.
-The names of some items with long names are wrapped in the ITEM and BAG screens, which is not very clean.
-In the event about the box, the number of supplies that can be entered was 5 (incorrectly 6).
-Fixed an issue where some text would be cut off when displaying English-only text in Japanese mode.
-Fixed a problem that some text was cut off when displaying English-only text in Japanese mode.
-Fixed a problem where some text would be cut off when displaying only text.
-Fixed some text that was hard to see because it was covered by frames and faces.
-Other text and UI fixes.
-Fixed some store information.
1.01
2021-10-06
v1.00 -> v1.01 minor update
Fixed a bug where some background icons were not displayed in the action result screen.
Fixed an issue where the game would crash if you moved to the TRAIL screen after crossing a single square after descending from a planet.
Fixed an issue where some items on the TRAIL screen were not compatible with the device size.
Fixed a bug in the TRAIL screen where the current location of the HP change in the graph was not listed.
Fixed a problem where the MEMO screen would become too narrow after a planet drop, causing misalignment.
Fixed a problem where the MEMO screen became too narrow after a planet descent, causing misalignment.
The past use button on the ITEM screen has been added to the MEMO.
Changed the name of the past use button to the combination button.
1.00
2021-10-03

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