College Football Coach Cheats

College Football Coach Hack 5.1.11 + Redeem Codes

Recruit. Strategize. Win.

Developer: Akshay Easwaran
Category: Games
Price: Free
Version: 5.1.11
ID: me.akeaswaran.harbaughsim16

Screenshots

Game screenshot College Football Coach mod apkGame screenshot College Football Coach apkGame screenshot College Football Coach hack

Description

In College Football Coach, you play the newly-hired head coach at your college of choice. As head coach, it will be your responsibility to manage your team's strategy, play through seasons, recruit new players, and above all, win national championships.

When you start your career, you'll inherit a roster of 48 players (23 starters) and you can select how you want them deployed by picking from different playbooks on offense and defense. Each of these playbooks gives your team different in-game stat boosts that could help (or hurt!) them against their next opponent.

Your team will play 12 games in the regular season: nine against your conference opponents once and three out-of-conference games. The most important game of the regular season is your rivalry game: winning it will net you more program prestige points, while losing it will cost you some.

Want to put on a headset and roam the sidelines yourself? You can call plays LIVE by selecting the “Play Game” option when starting a new game week! Each playbook has 10 different plays to choose from, hand-selected from historic and current team playbooks and each with their own unique set of in-game bonuses. Don’t want to worry about scheme or routes? Turn on “Basic Playcalling” mode in the Settings panel and cruise to victory with a simpler set of plays on your play sheet.

As your team progresses through the season, pollsters will determine how good (or bad) your team is compared to others. Where you’re ranked will be determined by a number of factors: wins, margin of victory, strength of schedule, and more, and determines who gets into a bowl game and the semifinals (and therefore the National Championship game). At the end of the season, your team will gain or lose prestige based on their final ranking versus their expectations!

After the season is over, you’ll get to recruit the next class of players that will lead your team to bigger and better wins. You'll face off against teams across the country for the same players, and your program's prestige will affect how good the players available to you are. Stronger teams will be able to recruit higher-quality players, while weaker teams will need to allocate their effort strategically in order to build up their rosters.

All of that sound fun to you? Establish your own college football dynasty - play College Football Coach today!
--

Visit Football Coach on Reddit at https://reddit.com/r/FootballCoach!

Version history

5.1.11
2022-04-18
* (Hopefully) Fixed an issue that cropped up in versions 5.1.8 and 5.1.9 when attempting to extending a coach.

Thanks for playing!
5.1.10
2022-04-04
* Added contextual debugging code for a crash that occurred after hiring or extending a coach or coordinator in version 5.1.8 and 5.1.9. This issue will be patched in a future release.

Thanks for playing!
5.1.9
2022-03-28
* Fixed more issues with changing playing surface and endzone colors.

Thanks for playing!
5.1.8
2022-03-27
* Fixed some issues with endzone colors.
* Fixed some issues with dark and light mode colors.
* Fixed some issues with text legibility by switching to a new menu style.
* Fixed edge case crashes.
* Fixed some other issues with vertical pro/rel.
* Fixed an issue with reporting pass defenses in play-by-play logs.
* (Hopefully) fixed an issue with prestige checks in in-season recruiting.

Thanks for playing!
5.1.7
2022-01-22
* Added new method of convincing early draftees to stay with your school.
* Added program point usage view to offseason menu.
* Added news stories about other schools interacting with tracked recruits during offseason recruiting periods.
* Added support for editing end zone and playing surface colors.
* Adjusted in-game pace and clock management.
* Adjusted recruiting event interest bonuses based on user feedback.
* Adjusted prestige requirements for five-star recruits.
* Fixed some crashing and data management issues with vertical pro/rel.
* Fixed an issue with the Conference Grand Champion achievement.
* Fixed some isolated edge case crashes.

Thanks for playing!
5.1.6
2022-01-08
* Added 2PT plays to scoring summary.
* Added support for vertical promotion/relegation (like soccer) via metadata file. Just add the "proRelMode":"vertical" attribute to your metadata file to support it.
* Adjusted recruiting filters to be more accessibility friendly and less prone to confusion with lack of archetypes.
* Adjusted transfer criteria.
* Adjusted jobs available to coaches when already employed.
* Adjusted coordinator poaching criteria.
* Adjusted coach hiring costs.
* Disabled tutorial prompts when VoiceOver is enabled to prevent accessibility issues.
* Fixed isolated crashes.
* Updated dependencies.

Thanks for playing!
5.1.5
2021-11-14
* Fixed some crashes due to coach stat tracking.
* Fixed edge cases in some parts of the app that resulted in crashes.
* Fixed some edge cases that resulted in user team head coaches not retiring properly.
* Fixed an issue with base years defined in metadata.
* Adjusted some criteria for transfers.
* Adjusted starting stats for coach archetypes.
* Adjusted player sorting to better respect depth chart positioning.
* Adjusted sorts for player stats.

Thanks for playing!
5.1.4
2021-11-06
* Added more elements to new field design.
* Added an option to create a new user coach after retirement.
* Added save file base year customization via metadata.
* Added stat minimums for leaderboards based on real-life NFL minimums.
* Re-enabled 3D/Force Touch actions.
* Fixed an issue with validating jersey number input.
* Fixed some layout issues.
* Fixed an issue with prestige caps.
* Fixed an issue with conference team sorting.
* Fixed minor issues with coach career stat tracking.

Thanks for playing!
5.1.3
2021-10-14
* Adjusted recruit interest calculations to weight program prestige over playing time.
* Added an option to retire early at any point during a career.
* Added promotion options for coordinators when a head coach is fired and "Manually Manage Coaching Staff" is enabled.
* Added an option to adjust Gamecast sim times in the Settings panel.
* Refreshed the design of the field in the Gamecast view.
* Fixed an issue with coach firing and season advancement.
* Fixed another random issue with coach configuration and screen scrolling.
* Fixed an issue where promotion and relegation routes would not properly reflect changes in conference abbreviations and would thus break scheduling algorithms in future seasons.
* Fixed issues around coach reincarnation.
* Fixed edge cases that created false positives for save file corruption, specifically when hiring a HC from another school in school mode.
* Fixed an issue where head coaches could still be hired as coordinators.

Thanks for playing!
5.1.2
2021-10-05
* Fixed an issue where the probability of coaches accepting job offers was misprinted as 0%.
* Fixed an issue where transfer portal players did not have their overall ratings show up.
* Fixed a random issue with coach configuration and screen scrolling.
* Fixed an issue with recruit combine stats reverting to default values.
* Fixed issues with being able to access player acquisition options after having been fired.
* Adjusted jersey number assignment to reflect current NFL standards.
* Adjusted how walk-ons are allocated to non-user teams.
* Adjusted save-file corruption check.

Thanks for playing!
5.1.1
2021-09-26
* Adjusting save file corruption checks to eliminate more false positives.
* Adjusted go-for-it rates on fourth down.
* Fixed an issue with redshirt statuses not changing properly from the recruiting class view.
* Fixed an issue where the roster tab did not properly update when transfers were removed from the roster.
* (Hopefully) Fixed an issue where teams were missing head coaches during the season.
* (Hopefully) Fixed an issue where team needs were overcounted.
* Fixed an issue where CPU teams relied on overpowered walk-ons for new recruiting classes.
* Fixed an issue where available coaches did not reject job offers as expected.
* Fixed an issue where in rare cases, poll scores updated ad-hoc instead of in a systematic way.
* Fixed an issue where controlling a new coach left some vestiges of the old coach.
* Fixed an issue where state selections would not persist through searches in recruiting.
* Fixed some iOS 15 specific display issues.

Thanks for playing!
* Fixed an issue where team records vs top 25 teams were miscalculated.
5.1
2021-09-09
Major changes:
* Recruiting refresh - based on user feedback, filters have been moved to a sub-menu under the player list and layered sorts have been added.
* Career mode coaches can now take coordinators with them to new jobs.
* Added returning production numbers
* Added support to promote/relegate multiple teams per year.
* Fixed multiple edge cases where save files continued to be marked as corrupt incorrectly. I am sorry this fix continued to take so long, and hopefully this is the end of any recurring issues.

Thanks for playing!
5.0.8
2021-06-23
* Major change from 5.0.7: Disabled hiring ex-head coaches as coordinators, as this caused serious problems with save files over the last two months. A full RCA for this issue is available on https://reddit.com/r/FootballCoach. I apologize for the unplayability of the game while this issue was in production, as well as for the delay on fixing it.
* Fixed an edge case with updating saves from 5.0.4.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.7
2021-06-22
* Disabled hiring ex-head coaches as coordinators, as this caused serious problems with save files over the last two months. A full RCA for this issue is available on https://reddit.com/r/FootballCoach. I apologize for the unplayability of the game while this issue was in production, as well as for the delay on fixing it.
* Fixed an issue that prevented save file updates.
* Fixed an issue that prevented metadata file exports.
* Fixed a crash caused by poor text handling on player profiles.
* Fixed opaque user experience when not having program points to sign a coordinator or coach.
* Fixed a crash when allocating coaching points when the user coach has already maxed out a category.
* Updated dependencies.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.6
2021-05-30
**Major Changes:**
After receiving dozens of emails and messages about in-season recruiting and its implementation, this version adds a setting to disable this feature when configuring new save files. Thank you for your input and patience while I have sorted this implementation (and some underlying bugs with 5.0) out!

**Other changes:**
* (Hopefully, finally) Fixed an issue with coach contracts that sprang out of 5.0.4 and 5.0.5 and caused repeated underlying save file corruption for some users.
* Fixed an issue with redshirting players from the recruiting class page.
* Fixed an issue where the user team appeared in OOC scheduling.
* Fixed an issue with recruiting class score calculation with walk-ons.
* Adjusted coach contract handling.
* Adjusted transfer handling to match new NCAA rules.
* Added program point totals to recruit/transfer search results page header.
* Added NCG winner's bonus to the offseason performance report.
* Added viewing team ranks before Week 1 in a season.
* Added headlines for the commitments of tracked recruits.
* Updated dependencies.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.5
2021-04-18
* Fixed a rare crash while scheduling OOC games.
* Fixed a rare crash when generating Game of the Week news.
* Fixed a rare crash when viewing recruiting options.
* Fixed a categorization issue with Notice of Allegation headlines.
* Fixed an issue with improper handling of the redshirt button on the recruiting class page.
* Fixed a bug where recruiting points were improperly calculated in year one of a hard mode save file.
* Fixed a bug where the Fast Forward option was available when just viewing the gamecast.
* (Hopefully) fixed a bug with coaching hires that resulted in repeatedly corrupt save files.
* (Hopefully) Adjusted save files update to fix save file corruption from the previously-mentioned bug.
* Added reset button on min/max filters.
* Added a filter to hide commits from recruiting/transfer search results.
* Adjusted min/max filters to avoid same value conflicts.
* Adjusted recruiting flow such that your entire recruiting class (including walk-ons) is available to view from the recruiting class screen. IMPORTANT: this means that users must complete transfers before recruiting.
* Adjusted CPU team in-season interaction rate with recruits.
* Adjusted in-season recruit commitment criteria. Recruits will now start to commit after week 8, giving users more time to convince recruits to come to their programs.
* Adjusted calculations for player interest in team schemes.
* Adjusted available offseason options when in Career Mode and the user coach has been fired.
* Adjusted visibility/accessibility of the search button and recruit profiles in the Recruits tab to make its use more intuitive.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.4
2021-04-09
* Fixed some more random crashes.
* Adjusted sorting of conference standings.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.3
2021-04-07
* Fixed some crashes when displaying in-app notifications.
* Fixed some issues with invalid swipe actions.
* Fixed a crash that occurred when reloading on the team profile page.
* Fixed a crash that occurred while reloading the recruiting summary page.
* Fixed another rare crash that occurred while viewing a recruit's profile.
* Fixed an issue with class labels on the roster strength page.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.2
2021-04-05
* Fixed a crash that occurred while viewing tutorial tips on a recruit's profile.
* Fixed another crash that occurred while producing news stories about recruiting.
* Fixed a crash that occurred while viewing rosters.
* Fixed another crash that occurred while assigning jersey numbers.
* Fixed an issue where recruiting stages were misapplied and did not properly allow recruits to commit.
* Fixed an issue where teams with no recruits were given non-zero recruiting class scores.
* Fixed an issue where season objectives affected CPU team prestige.
* Fixed an issue where applying all recruiting actions via swipe action double-charged users' recruiting points.
* Fixed an issue where recruit profiles were accessible after the end of the recruiting cycle.
* Adjusted performance prestige calculations.
* Adjusted league updating flow.
* Adjusted some navigation elements from the offseason menu.
* Added viewing conference recruiting rankings at the beginning of a season.
* Added viewing preliminary conference and national recruiting rankings during an offseason.

Thanks for playing!
---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0.1
2021-04-03
* Fixed rare crashing issues when reloading the team detail page.
* Fixed crashes on iPad when trying to view career cards.
* Fixed player highlight color when viewing other team's rosters.
* Fixed an issue where conference championship games did not properly show up on the conference standings page.
* Fixed an issue where the swipe actions in Recruiting and the Transfer Portal did not activate.
* Fixed an issue where using playbooks with no configured preferred archetypes did not properly populate recruiting filters.
* Fixed an issue where earned achievements sometimes did not load from disk properly.
* Fixed an issue where coach renaming options did not properly display from the settings panel.
* Fixed an issue where progress colors on recruits did not appear.
* Fixed an issue where the offseason page crashed because of an empty OOC schedule.
* Fixed an issue that caused a crash while progressing recruits through the national championship.
* Fixed a display issue that allowed text from the play-by-play logs to clip through the play sheet.
* Fixed a crash that occurred when assigning jersey numbers to players on large rosters.
* Fixed an issue that resulted in too many players committing to a user's program when auto-recruiting is enabled.
* Fixed an issue where auto-recruiting remained enabled despite the UI showing that it was disabled.
* Fixed some misleading flavor text entries.
* Fixed an issue where projected needs were miscalculated.
* Fixed an issue where filters were not editable in the transfer portal after selecting them a previous time.
* Removed a poorly displaying legend.
* Adjusted adding/removing/renaming rivalries.
* Adjusted thresholds for recruiting flavor text.
* Added a Bowl Wins row to the team history section of team profile pages.
* Added more details on recruiting point costs.
* Added a Crystal Ball commitment projection on recruit profiles.
* Added back multi-stage recruiting during the offseason to better finalize recruiting classes before advancing seasons.
* Added some header text on a recruit's profile detailing their interest level so users do not have to scroll up and down to see changes.
* Added a cache for recruit search filters.
* Added an in-season recruiting tutorial.

Thanks for playing!

---

5.0 Changelog:

Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models
5.0
2021-03-30
Note: this version requires iOS 14.

**In-season recruiting + general recruiting improvements**
* Added better sorting and filtering interface
* Added flavor text for recruits/transfers
* Added a recruit interaction: Bagmen
* Added pipeline states
* Added setting: Auto-recruiting
* Added blue-chip ratio list

**Coordinator improvements**
* Added support for coordinator poaching
* Adjusted coach hiring to make old coaches available to be hired as coordinators
* Adjusted coach hiring to allow promotion of OC or DC to HC if position is open (in school mode)

**Game detail improvements**
* Added Player of the Week award
* Added draft projections on player cards
* Added more team records
* Added jersey numbers to players

**Quality of Life improvements**
* Added metadata customization of pro/rel conference connections
* Added metadata customization of rosters
* Added metadata customization of multiple rivals and rivalry game names
* Added EPA game flow and win probability charts, along with Game Excitement Index metrics
* Added support for multiple save files
* Adjusted prestige bonuses/penalties for in-season performance to be more deterministic
* Adjusted game and playbook balance
* Updated play by play log
* Updated CFB EPA and WPA models

Thanks for playing!
4.2.8
2021-01-21
* Fixed a bug with the coaching carousel that did not allow you to advance without hiring a new coordinator, despite not having offseason effort to do so.
* Fixed a bug where the HUD would not display while saving changes to bowl game names.
* Fixed a bug where overtime devolved into FG shootouts.
* Fixed a bug where, with simplified playcalling enabled, the playsheet cells had the wrong background color when in light mode.
* Fixed a bug where kickoff plays appeared in the playsheet after a turnover on downs.
* Fixed UI issues around in-playcall informational views (iPhone only).
* Fixed an issue where importing a backup from iCloud would display the save file configuration page.
* Fixed an issue where career cards would not dismiss.
* Fixed an issue where some team stat leaderboards were incorrect.
* Fixed an issue where players that were not picked up by other teams through the transfer portal did not properly return to the roster of their original team.
* Adjusted the minimum age enforced by metadata file processing.
* Adjusted the prestige boost for winning a national title.
* Added a roster strength ratings page.
* Added Available Yards Percentage to the advanced box score.
* Added an OL league leaders listing.

Thanks for playing!
--

4.2 Changelog:

Major Changes:
* Coordinators: Coaching staffs now include OCs and DCs, who provide bonuses to specific positions on the field in-game.
* Coach Skill Points: Users can now manually control their coach's point allocations in Career Mode.
* Hiring/Firing: Users can now fire and hire coordinators and head coaches manually! (Note: you will have to create a new save file to use this feature.)

Minor Changes:
* Added iPad support!
* Added editing players' names (one time only)
* Added viewing record holder profiles from Team and League records pages
* Added RB receiving stats and RB/WR air yards and RACR.
* Added more defender pass defense stats (targets & catches allowed)
* Added better sorts in recruiting/transfers
* Added a Defensive Player of the Year award
* Added Single game records
* Added support for Dynamic Type/variable text sizes
* Added a promotion/relegation option (off by default; available when starting a new save file)
* Added air yards and expected completion percentage to QB stats.
* Adjusted UI elements based on iOS 14 guidelines
* Adjusted the streaks page to show recent performance vs each team
* Tweaked game balance
* Tweaked EPA model
* Redesigned the search tab
* Redesigned new save file creation pages
4.2.7
2020-12-30
* Fixed a bug where the CPU would choose to punt in OT.
* Fixed an issue where coordinators retired when the head coach retired.
* Fixed (again) an issue where the "email developer" prompt would stay up despite the email having been sent.
* Fixed (again) an issue where combine stats were not properly generated for recruits.
* Fixed a crash in advanced stats processing caused by malformed text in two-point conversion attempts.
* Fixed an issue where DPOY status was not reset when moving to a new season.
* Fixed an issue where users would be locked out of advancing through an offseason when OC and DC candidates were not available.
* Adjusted punt yardage averages.
* Adjusted coach contract renewal costs.
* Added height/weight back to player profile pages.
* Added CB/S specific stats back to box scores.

Thanks for playing!
--

4.2 Changelog:

Major Changes:
* Coordinators: Coaching staffs now include OCs and DCs, who provide bonuses to specific positions on the field in-game.
* Coach Skill Points: Users can now manually control their coach's point allocations in Career Mode.
* Hiring/Firing: Users can now fire and hire coordinators and head coaches manually! (Note: you will have to create a new save file to use this feature.)

Minor Changes:
* Added iPad support!
* Added editing players' names (one time only)
* Added viewing record holder profiles from Team and League records pages
* Added RB receiving stats and RB/WR air yards and RACR.
* Added more defender pass defense stats (targets & catches allowed)
* Added better sorts in recruiting/transfers
* Added a Defensive Player of the Year award
* Added Single game records
* Added support for Dynamic Type/variable text sizes
* Added a promotion/relegation option (off by default; available when starting a new save file)
* Added air yards and expected completion percentage to QB stats.
* Adjusted UI elements based on iOS 14 guidelines
* Adjusted the streaks page to show recent performance vs each team
* Tweaked game balance
* Tweaked EPA model
* Redesigned the search tab
* Redesigned new save file creation pages
4.2.6
2020-11-30
* Fixed an issue with CPU team coaching staffs retiring en-masse.
* Fixed a bug with YAC where it was displayed as per target instead of per catch.
* Fixed a bug where coach retirement headlines would not be organized properly.
* Fixed a bug with player combine measurements.
* Fixed a bug where extensions did not properly apply on top of a coach's existing contract.
* Fixed a bug where support emails were sent multiple times.
* Fixed a bug where coach contracts were not properly reset after starting a new save file using a metadata file.
* Fixed an issue where using the "sort by distance" option in recruiting/transfers would not properly surface players in the same state as the user team.
* Adjusted team win projection formulas (more changes coming in the future).
* Adjusted team poll formulas.
* Adjusted playbook bonuses.
* Updated design of player and coach information cells.
* Revamped box score page.

Thanks for playing!
--

4.2 Changelog:

Major Changes:
* Coordinators: Coaching staffs now include OCs and DCs, who provide bonuses to specific positions on the field in-game.
* Coach Skill Points: Users can now manually control their coach's point allocations in Career Mode.
* Hiring/Firing: Users can now fire and hire coordinators and head coaches manually! (Note: you will have to create a new save file to use this feature.)

Minor Changes:
* Added iPad support!
* Added editing players' names (one time only)
* Added viewing record holder profiles from Team and League records pages
* Added RB receiving stats and RB/WR air yards and RACR.
* Added more defender pass defense stats (targets & catches allowed)
* Added better sorts in recruiting/transfers
* Added a Defensive Player of the Year award
* Added Single game records
* Added support for Dynamic Type/variable text sizes
* Added a promotion/relegation option (off by default; available when starting a new save file)
* Added air yards and expected completion percentage to QB stats.
* Adjusted UI elements based on iOS 14 guidelines
* Adjusted the streaks page to show recent performance vs each team
* Tweaked game balance
* Tweaked EPA model
* Redesigned the search tab
* Redesigned new save file creation pages
4.2.5
2020-11-13
* Updated the starter definitions for the Flexbone Option playbook.
* Adjusted the draft rate for kickers.
* Fixed the formatting of air yards and YAC in RB/WR/TE game logs.
* Fixed retrieval of top players for all-conference and all-League awards.
* Fixed a bug where drafted players would not have their stat history updated properly.
* Fixed a bug where FCS teams would have "undefeated no more" headlines show up.
* Fixed a bug where transfer log entries were not properly displayed.
--

4.2 Changelog:

Major Changes:
* Coordinators: Coaching staffs now include OCs and DCs, who provide bonuses to specific positions on the field in-game.
* Coach Skill Points: Users can now manually control their coach's point allocations in Career Mode.
* Hiring/Firing: Users can now fire and hire coordinators and head coaches manually! (Note: you will have to create a new save file to use this feature.)

Minor Changes:
* Added iPad support!
* Added editing players' names (one time only)
* Added viewing record holder profiles from Team and League records pages
* Added RB receiving stats and RB/WR air yards and RACR.
* Added more defender pass defense stats (targets & catches allowed)
* Added better sorts in recruiting/transfers
* Added a Defensive Player of the Year award
* Added Single game records
* Added support for Dynamic Type/variable text sizes
* Added a promotion/relegation option (off by default; available when starting a new save file)
* Added air yards and expected completion percentage to QB stats.
* Adjusted UI elements based on iOS 14 guidelines
* Adjusted the streaks page to show recent performance vs each team
* Tweaked game balance
* Tweaked EPA model
* Redesigned the search tab
* Redesigned new save file creation pages

Thanks for playing!

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Ratings

4.5 out of 5
2 886 Ratings

Reviews

UltimateTurtle,
Rating
This is a fantastic game to play in our free time. It really passes the time which definetly helped me get through quarantine. I think everything you have added to the game is great and I do really think that you have created something great here. There is one thing I would like to give you as a challenge to add to your game though. This is not the only free sports game that I play in my free time. There is a very popular group of free sports simulation games known as Zen GM. These games are all different in their own respect, but here is one thing that they all have in common that separates these Zen GM games from all other sports simulation games I have seen. Zen GM has a “God Mode” where one can take control of more then one team to create a user simulated experience. This has opened up a lot for the Zen GM games and I am also a part of the BBGM simulation leagues as well. The BBGM community is very large and has 13K people following its reddit page at the moment. I think that if this game had a God Mode like feature to it, it would be undeniable that this would be the best free college football game in the world and possibly the best college football simulation game as well. Just an idea.
Steve@1109,
Love game except for:
Good football game with most of the elements you would expect from this genre. One thing missing and two thing not working. First the missing. There is no way to train or develop players as the season progesses. They come in at one rating and stay the same. If I am wrong , there is no obvious way to tell if progress is being made. Thus you can not adjust your line up to move players who have gotten better up into the starting line up. Things not working: 1) you can not move players around in the line up. If a player has aptitudes better fitting the style of play than one higher in line up, you can not move that player into the starting line up. 2) the recruiting search does not work. You can pick several options or characteristics you want in a player such as position, or potential or interest or stars, but when you click it to search for players meeting those specific characteristics the list shows all the players available regardless of the characteristics you chose. You must endlessly scroll through all the players to see what you want. If I want to see all the OL who are three stars and have a strong interest in my school, it will not show just those players.
The one good thing about the games is that it does not cost anything to play! Other than that it does not have an appeal.
Gavyn Knight,
Yet another great yearly updates
I came back to this game after recently hearing it has received another big update and oh my was I surprised at how much you guys changed the game. I seriously haven’t left my phone down for 24 hours because I’m hooked. However there are still some points of criticism I would like to address:
1) the bottom hot bar is too packed together. I would rather have a sliding side bar than a universal hot bar. Since there is so much information in the game now, I think a side hot bar would be the best option. I think if you guys implement the menu system of the iOS game “campus dynasty” the game would flow better. I still constantly forget where things are.
2) Recruiting on easy and hard difficulty is still way to easy. I say you create a points system that is seen in ncaa 14. You have a certain amount of points for recruiting depending on how big your school is.
3) this is something I think you should add. Please add more depth to recruiting like player visits and player gpa.
Thank you guys for making the best free college football coaching game. Keep up the good work!
€dw@rd 6867237389,
Where are the game options?
When I looked at how to play it said when you press “play game” there would be three options to chose from; sim game, watch play by play, or play the game live and call plays for your team, but when I create career mode or create a school mode I only have one option and that is to sim the game. This makes no sense because I would have loved to have called plays for my team and watch play by play. If you guys do fix this problem and put those features into the game (like it says on how to play) this game would be great. I really don’t have many problems besides that and quarterbacks that are at a high overall that are on your team (like an 86, 87, or even an 89 overall) have end of season stats that you would see from a 68 or 70 overall quarterback. Also the ranking system is a bit to off in my opinion. I will be ranked #17 and lose to my opponent who is ranked #11 and then be completely out of the top 25. This makes no sense. I have seen #6 ranked teams lose to the number one ranked team in the country and drop all the way down to #18. If the developer can fix these three problems this would be a great game. Besides these problems this overall a pretty decent game.
Chillihead88,
Addictive Game but with Issues
First of all I want to say I love this game! It really is amazing and the harder difficulty in career mode is really fun!

With that being said I do have a few issues. One is what I call the upset affect. In college football you always have unranked or low rank beat a high ranking team creating an upset! This happens in college football but is semi rare when looking at any one team. On this game on the other hand it’s a regular occurrence. I will be higher ranked, my offense and defense talent will be better and just overall a better team but will loose. This can happen a few times a season or once every few seasons but I always have to expect it. Now it goes both ways and I can win games I’m not supposed to but it all just happens to often. I think it’s a good feature just turn down the rate at which it happens.

My other bit issue is I can be with a team for 7 years because contract. The would be at prestige of 95 so it doesn’t go any higher. I could do everything but win the national championship and my contract won’t change. I can get to my last year of contract and not do quite as well so my prestige drops a couple of points and then they fire me because my number dropped below 95... even though I’ve led a very successful program.

Again I absolutely love this game and play it every day but those are my big frustrations! I always look forward to updates and new content!
lokfefb,
2 ideas to add to the game that I think would be cool and keep the game interesting
First idea: I think it would be cool if there was a coordinator extension update where we could start out as a coordinator, where you only recruit for yourside of the ball (O / D), then develop a good team and get HC offers (Make both HC & coordinator choices available to start out with, but just an option). Addition to that, it would be cool if once we’re a HC, we can see our OC/DC’s get HC offers after a couple of years of being good, and they develop programs of their own -——————————————————————————Second idea: I think it would be cool if over time as a program gets good / better, you could update you update you facilities which would attract recruits to come to your program just some idea’s i’ve thought of as I played the game, I think it would be fun. ——————————————————— Overall I really enjoy this game but there is so much that can be expanded on, the sky is the ceiling for this game, just my suggestions on what to add! Thanks!
Malcolm Sovani,
This is a great game
I have been playing this game for about 3 months. And I am having a blast. It keeps getting deeper and more complex.

On a simplistic level. You pick players and plays and get luck.

But if you dive deeper. They give you a lot of options to pull data and scheme from. Like I run Spread and 4-2-5. I am looking like Timmy Cheang and Case Keanum out here. But with an Alabama level defense. Some day I’ll take it off east but I’m enjoying the fun and speed of getting through season. Setup my depth charts and recruit board.

Spread likes slipper And Ariel Threat WR. But I love running Mr. Reliable WR. OL and TE are there but they have no play really make a different yet. Still exploring how everything works.

4-2-5 is equally complex. I like Shutdown corner. But my LB and Safeties don’t matter. it is the remember the titans out here on the gridiron. Not a bother first down. We will blitz every down.

Ever position has 3-5 position types and you run what works for you. I’m a Pro style with a Bullseye arm talent.

I current found out I could spend 150 points and Flip players. Like game changer

I wish we could set rotations and higher more staff to get better developmental goals.

I wish I could run 2-3 RB when I get over 50 points or have a 2 back system. Have 12 WR at any given point fit only have 4 that catch plus the RB. Need to turn on injury’s as well. That collage drama is a blast
BigBrain69,
My official review
This game is fun and I can play it anywhere anytime. But I do feel that this is sometimes incomplete. I really wish it was more realistic. For instance, if you’re a good team, you never have any contest for recruits. I think the recruits should have more offers to choose from so that you don’t always win every single recruit. This also makes it better because you don’t always know how your team will perform. Also, I wish you could be coaching the games live. Like, if your team isn’t playing well than I wish you could change the game plan mid-game. I also wish if you were a very good team you wouldn’t just beat everyone and I wish there would at least be competition in the ranked games you’d play. I would like there to be more upsets in this game as well. If a ranked team plays a non-ranked team, even if the non-ranked team is good the ranked team still wins probably around 85-95 percent of the time. But overall it’s a very good game and I enjoy playing it. I just wish it was a little more realistic.
Jruffjjdj,
Just a suggestion
First I’d like to say that is the closest we have to an NCAA game until 2023. It’s a joy to play and I have a lot of fun. Some things don’t make sense sometimes like your team #1 in the country and lose to an unranked team and messes up your CFP hopes. Maybe the scale up the favorability even more to make it near impossible for you to lose to an unranked team. Secondly make incorporate a way to edit the players attributes. I think it’d be fun to have an option where you can just to decide to be the most dominant force in College Football with 100+ ovr rated players. It also gives the people a nice easy sim and gameplay and not really have to worry about the CFP hopes crumbling because you lose to Iowa. Again these are just suggestions which I think can make the game more fun and better. This a fantastic game for those who want their CFB fix and I enjoy playing it.
adefsleep,
Great start
This game has a great setup, but I have one issue and a few possible suggestions. 1. OL RB are non existent in recruiting classes and transfer portals. Into season three and so far I haven't seen any players at that position available to be signed and now my roster is weak and thin there. I double checked my filters and this was not the issue. Would've given a much higher rating if this wasn't a thing. 2. Retaining coaches? Would be nice to have a relationship level with your OC and DC (possibly affected by school success and other factors?) So that when their contract ends, you have a chance to resign them and potentially at a lower or higher cost. 3. Ability to scout prospects and opponents during season? Additionally, hire scouts? 4. More realistic statistics? Double digits rb's in my league rushed for over 2,000 yards, with the top back getting 3,300 yards lol. I do really like the game overall. 1. Kinda killed my score, but I will definitely keep playing for a bit and checking back for updates!