This game had a storyline which was quite unique, as it dealt with the stages of loss and grief, after you lose a loved one. It was lengthy, and had beautiful, if somewhat blurry graphics. The tasks were enjoyable to accomplish. There was an interesting variety of HO puzzles and mini-games. But along with the positive aspects came too many negative ones. First of all, inventory was NOT labeled, and some of the tools were so small I had no idea what they were. That was the most obnoxious part of the game. We pay good money and should not have a non-labeled inventory panel. Secondly, there was NO zoom feature in the hidden object scenes. No excuse for that either! Elephant is making it very difficult on those of us who are older and do not have the greatest vision. Next came a lag time encountered between locations that was long by today’s standards. One last thing that nobody mentioned was the awful lack of touchscreen sensitivity on the gameplay interface! I had to skip a mini-game because I couldn’t manipulate it, and I don’t like to skip anything at all. So what could have been a 5 star game is merely a 3 star game, and I am being extremely generous.
Honestly, gamers, play the trial first. If you find it as frustrating as I did, you won’t purchase it and waste money.
Note to Elephant: For the price, we deserve way better than this. Stop creating your games in such a cheap fashion. Give us labeled inventory, zoom and a much shorter lag time. If you keep this up, the players won’t purchase your games any longer. I promise you that, as an advocate for my iOS population of gamers, I can cut your revenue way down! Yes, it’s a threat!