Kingdoms of boredom... :(
It was worth $.99 but I wouldn't pay more for it. Here are my words of wisdom for all point & click game developers:
#1: We're all done with having to find a key to get into the ________ (house, kingdom, insert whatever here) on the 1st screen. It's old.
#2. This game had 4 keys in the first 4 minutes of play. I was tired of keys before the game started, now I'm ALL DONE with keys.
#3. Ok, I enjoy puzzles as much as the next girl. However, the reward for solving a puzzle = something amazing, mysterious & visually stunning happens.... OOOORRRR... something disastrous & confusing happens and now we have to fix it. A short list of things that solving puzzles should not lead to:
a) another puzzle... or a new scene with 2-3 more puzzles
b) a frigging key
c) nothing particularly interesting
#4. Hidden objects should be... well, hidden. Not obvious, not laying in the grass and certainly not tossed haphazardly next to a tree or glowing mystic fountain beneath a crystal.
#5. Don't give me tons of text to read please. Give me characters and interesting dialogue. If I wanted to read, I would have bought an e-book. I want to play a game with a fascinating and UNPREDICTABLE plot.
These guys had decent graphics and all, but I was so incredibly bored I couldn't play this game for more than 5 minutes. If you've never EVER played an adventure walkthrough, you'll probably enjoy it. If you've played phenomenal classic games like Myst/Riven or stunningly creative new games like Machinarium you will be disappointed in this game. Save your $.99 and buy a pack of gum.