I've played all the Dana Knightstone series so far and have loved them, but this one seemed forced and gimmicky:
-the ghost dog from the previous game in the series shows up to help, which just makes getting things too easy at times (I can't reach it, so just ask the dog to get it);
-many of the mini-games didn't make sense to me at all, such as moving plates and goblets around to match colors, with no substantial way to know what the actual point was, the colors on plates and goblets didn't match, for ex., and in another mini-game, we are supposed to line up wood grains in shields, but they don't line up at all, leaving us to randomly move pieces around;
-in several places, we have to find pieces of a shield or picture or goblet, but then we don't get the challenge of putting them into place, just find them all and they snap into place automatically and move on;
-there wasn't a kind of diary where we could see what happened in previous scenes (or at least I didn't find it).
And it was buggy, as some people have written.
I know people work hard on these games, trying to keep them fresh and entertaining, but this entry in the Knightstone series just wasn't as fun for me as the others.