This game has a lot of charm. Art and sound design are very good. The UI is streamlined, it’s nice to be able to tap away to close a window instead of having to hit a close button. Things like that add up.
The story is better than I expected. English translation is has a few poorly worded buts, but everything is understandable. The characters are not generic.
My criticism is more around the pacing, difficulty, and battle strategy options. Levels are easily made so you hardly need to use potions or healing spells aside from a later boss battles. New weapons are available too quickly sometimes and for not much improvement, so it can be better to wait to upgrade. Phicus’ 2nd skill ends up outperforming his final skill, so I think there should be some balancing still. But there are no buffs or rebuffs, no elemental components, and your companions only end up with two skills, so strategy in battle is really simple. It could use a greater difficulty mode, but since there isn’t much tactical potential I don’t think it would be worth it.
This is a casual rpg with a good story, great art style, good controls and sound design. Taken at that, I think it’s worth a play and will buy the sequel.
(I’ll add that I sent the devs some of my bugs I found in the previous version, and they responded appreciatively. then responded again a few days later to let me know the update was out. Classy!)