This developer is among the few of which I search the App Store for new games almost every single day. I had become exited to see new ones, as they’ve mostly continued to improve, wheee others who’ve now become popular, seem to be either have made their apps more ‘player unfriendly’, esp for those of us who’ve been w/em from their beginning and unknown (at least to the USA App Store). Others have chosen to rush to get new games out, at the great sacrifice of quality and length (recent popular developer has put out last 3 where you were in single room n only turned left, right, and forward (all to places you could only see n was more a ‘zoom’ feature. Then considered less than 5 min to escape w/opjects still in inventory that required one of maybe 4 puzzles total to aquire, but was never used (thus, POINTLESS!), to the game.
Here we have a developer who has not done any more of those things. In fact, this was a long escape considering, and MANY rooms (floors) of a castle tower. The whole ‘magical items’ aspect was just something creative that was tried here. I PERSONALLY did not like it at ALL (still love that u kept the mouse w/plate in front in door! 😊. I love that little hesitant look back at you again thing he does after taking the cheese, lol). So, I will commend you for trying something unique and also 3D (which in these short escapes, I’m ALSO NOT a fan of. They work for games like The Room etc, but unnecessary and too much focus these days on apps using 3D where it actually takes away from gameplay and can seem clunky.
It’s def worth the play to anyone into these type of quick escapes. Some of u will like it and even think it’s the developer’s best to date. Others will be like me, and hope for the focus to come back to what has been a number of winners in a row, relating to the escapes prior to this one. I hope if the developer plans on more of these (I can handle 3D if u must, but the magical ‘powers’ felt cheesy), you’ll mix it up w/the traditional ones. Different doesn’t always mean better, and you shouldn’t fix what’s not broken. One of the first devs to do these escapes many yrs ago (Goro Sato), tried to do ‘different’ from sticking w/brilliant, and after two total fails, no longer makes them.