2.5
2022-06-21
With this update we move to a new server infrastructure.
The games will be transfered on 21.06.2022 at 9h CEST.
You need to update the app to this version to use the new server.
The old server service will be shut down, so even with old app version will no longer be possible to play there.
2.2.3
2020-10-23
This is the classic version, which corresponds to the original board game.
2.0.5
2016-10-11
- game timers for online games
- Influence action fixed
- music/sfx volume settings
- AI strategy fixes
- typos fixed
2.0.4
2016-09-23
Bug-fixes:
- AI colonization
- diplomacy with players who maxed out their production
- Panta's second explore action when there's nothing to explore
- screen locking on iOS/Android
- shields not taken into account when assigning hits manually
- Cruiser discovery
- AI diplomacy
- AI exploration from a sector with only pinned ships
- other game lock-ups and crashes
2.0
2016-09-21
- Cross-platform multiplayer - play agains PC, Mac and Android players!
- Rewritten online architecture - use your social media and/or Game Center account to play online
- Last round replay for online games
- Permanent online in-game chat
- Optional automatic battle resolution (e.g. for faster online play)
- Optional no plasma missiles game configuration
1.13
2015-04-22
- Fixed multiplayer problems on iOS 7
1.12
2015-04-11
- Invitation by Game Center fixed.
- Other bugs fixed.
1.11
2013-09-04
Bugfixes:
- Game crashes in a bankruptcy area
- Game crashes when selecting a orbital during building
- Added a message with warning about coming bankrupcy
1.1
2013-08-22
Bugfixes:
- Game crashes after selecting the cheapest tech Discovery and tapping accept without dragging the tech
- Game crashes when selecting cheapest tech while having all techs already researched
- After upgrading ships with one Ancient part and another standard part, the Ancient part gets doubled and added in the standard part’s place
- AI is unable to continue after all of its sectors have been taken
- Main Action Bar sometimes disappears after using the bottom left panel to see other players’ stats
- Exploring from hex with only ships in it (not influenced, some ships have to not be pinned) causes the game to crash
- If the Planta explore but are unable to draw a second hex (because all the valid hex locations are filled), the game crashes
- Players do receive Reputation Token for taking part in combat, even though they retreated
- Fleet movement algorithm does not prefer routes through nonally’s sectors
- Invalid number of Ring III sectors in 2-5 player games
- It is possible to colonize planets in the cleanup phase in sectors with enemy ships in it
- When AI finishes its turn, the message should read ‘X has finished their turn.’ instead of ‘X has passed.’
- Uninfluencing sectors producing Money when going bankrupt does not cause Money income to drop instantly, it does drop at the beginning of the next turn (AKA The Cyprus Bug)
- It is impossible to influence a sector with player’s ships in it, not adjacent to other sectors influenced by this player
- It is possible to influence one sector, then another adjacent only to the first on, and then remove the influence from the first one, leaving the other one still influenced
- Game crashes after influencing sectors adjacent to the sectors with player’s ships in it and not adjacent to other sectors controlled by this player
- Initiative on Ancient Cruisers should be 2, instead of 1
- Wrong number of techs available for research, first three columns should be 5 techs each, next two 4 techs each, last three 3 tech each
- After starting a battle with already damaged ships, AI should assign any new damage to this ship, but it assigns it to other, undamaged ship
- Duel victories against AI appear as achievements in the application but not in GameCenter
- Tapping on a Technology should show the ship part description
- Wrong Reputation Tile count
- Orion Dreadnought blueprint should have 3 power, not 2
- Achievements do not register at all if iPad was offline, it is impossible to regain an achievement
- The species info screen for the Eridani doesn’t mention that they start the game with two less influence
- Automatic reputation/diplomacy handling doesn’t handle diplomacy-only slots properly
Enhancements:
- Make it possible to look at the panels on other players’ turns in multiplayer games
- Display player’s current VP, not range, in local single player and multiplayer games
- Spending limits preview