I wrote this review when I originally played through the game, but I think most of the information still stands. I’m just awful at posting these.
Great game with refreshing music, art, and style. The humor is on point and I found myself amazed by the volume of secret areas and activities. There is so much to do in this game! I spent a long time in the third world simply because I was enjoying backtracking and finding secrets I had missed. Because it is so difficult, the game naturally encourages you to go back and level up from time to time, and I enjoyed that process.
The tips were actually very helpful. I found myself wishing I could read all the tips in one place.
All in all, the mechanics are rewarding, and there is a deep level of complexity to the battles (not something you can say about most mobile brawlers). The game shines until the very end, bursting at the seams with creative energy. The zodiac tournament is especially fun, and there is some good character development along the way.
There aren't many things I do not like about this game, but most of them are in the first and third worlds, and were revisited when I tried to collect some superstars prior to progressing to the latter worlds.
A retry button, rather than an exit button, would have made superstar challenges less tedious.
Some early enemies were frustrating due to mobbing/stunlock combos or the absence of a critical hit reticule (looking at the pigs from world 1).
The lack of a "picking items up" animation made a certain superstar challenge in world 1 frustrating.
Moving between platforms at various elevations is a bit difficult. Sometimes the game doesn't allow moves such as the divekick. This was worst when trying to avoid a flopping fish or two on boats (see 3-6).
If anything, most of these flaws left me wondering if I would have had a better experience using a controller or keyboard... but after the difficulties of the first world—the second world is very fun—they were mostly problems of the past. The game has a good core and these were minor kinks that I expect to see fixed over time.
Great work! Can't wait to see the next game you put out!