All the puzzles in this game are logical and can be solved by reason and deduction, no huge lateral leaps in logic such as in many other hozdesign titles. I appreciate this. Games should be challenging, relying on critical thinking and infallible logic in the solutions, not guesswork based on incomplete clues.
Of course we don’t want answers handled to us; needing to do the mental footwork is what makes an escape game satisfying. Elevator provides that satisfaction, there is no need to brute force solutions because—in the “Aha!” moment that comes after a good deal of clue gathering and a fair measure of thinking it through—all the answers make perfect sense.
=Warning: Possible Spoiler Below=
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Perhaps the camera is a bit unnecessary: by the time you obtain the camera, you’ve probably been taking notes elsewhere. The one reason you’d need the camera after obtaining it can be as easily written down or memorized the same as all the other puzzle clues/solutions you’ve gathered. So this leads to disappointment as the camera is under-utilized, so that it’s almost a red herring in how unnecessary it is. (Unless I missed something and managed to escape regardless). Anyhow, the point is, the camera should’ve been obtained in the very beginning. This “flaw” isn’t enough to take off a star but it is detractor from an otherwise excellent game.