...this one was far more frustrating for me than previous Sato games. And the dilemma for me is that I thought the creativity of the puzzles was better then previous games, but the hiding places for clues were way more obscure and left to chance more than logic. At the risk of a spoiler:
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At least 3 clues are in, on or behind things that - tap as I might - only were found by sheer luck, hitting the sweet spot on a wall, chair, etc. As with other games I’ve played by this developer, once the clues are found it’s clear what to do with them. But finding them shouldn’t be left to chance, there should be a little bit more clarity/logic involved.