Two four-screen levels and a bonus level make the world of Hanoi smaller than the last few Jammsworks games. There’s still a good amount here, though too much of it is tied up in near-identical boxes on poles and variations on counting red, green, blue, and yellow things. Despite the scuffle to remember which utility box or scooter is which, a lot of the game relies on picking up objects in random places.
On the plus side, the traffic light mechanics are super cool, and the mini-games are much improved. Starting out with Towers of Hanoi is so perfect, it’s worth a star on its own.
I miss our friends the pianist and the soul singer, who appear to be checking into the hotel, then are replaced by other musicians. But Auntie is for once enjoying herself, so there’s that.
Jammsworks remains in the top tier of escape game developers. It’s not a bad game; I just don’t think it measures up to the rest of the travel series or to Cinderella. That said, I’ll be eagerly back for the next release.