But wasn’t nearly as fun, creative, or just as topically enjoying as most of this developer’s games, which are among those I check the App Store for often. The rooms, interactive objects, and poorer quality of graphics than typical from this developer, made the few rooms seem boring. I think it also was the mixing in of the witch theme, with the typical same old symbols, potions, crystals, crystal balls, etc., that had me so bored and hoping it was the end, when I got to the basement. I groaned when I reached the attic room and knew there was more. It wasn’t difficult, it’s just that I think the whole witch theme has been more than overused among escape games developers.
I would actually of rather played one of the far too many escape games that, while still playable, are hindered by language barrier. Btw, if you do need a hint, it isn’t in English n there’s no photos. I happened to notice when the (as others mentioned) annoying little black ad box, kept staying on parts of the screen, every time you got near those stupid TV’s (there were TWO big ones if I recall) that to do other puzzles, required zooming to where part of the big screen with ads for games playing, remained as black box on the screen when zoomed out. It’s also distracting to halve those banner ads at both top and bottom of screen, esp with flashing movement and one with I guess the games player ‘charge’ or strength line or timer, that constantly moved from green to red.