This is a pretty cute merge game—I enjoy the graphics and theming. Unlike other Evermerge-like merge games, the food-spawning items don’t die out, can be upgraded via merge, and can give you food via coins. The food can also be merged! And like other merge games, the food is used to fill requests so you can get items to clear more of the fog surrounding the world.
The issue arises however that because the food is paid for via gold, that is the ONLY thing you can use gold for. You cannot use gold to buy more energy—you must use gems, which are extremely hard to come by unless you want to pay real money… which is an issue when daily task requires you to make purchases at the in-game store! The way the game is currently balanced, you essentially have to pay real money to even complete the daily tasks! (Another daily task, by the way, is to tap the fireflies that fly across the map. That would be fine… if they spawned more than four times. They stopped spawning entirely after I unlocked daily tasks.)
Speaking of, the daily tasks are bugged, and nothing counts toward them at all after the first day (which I wasn’t even able to complete all daily tasks for anyway due to the reasons listed above).
The game also very swiftly becomes a heavy grind when the first new character you unlock after the hero gives you the quest of fulfilling two requests for him. This would be perfectly acceptable if the request did not require a high-level food item, and the next request required an even higher-level one! On top of that, the restaurants spawn both food and drink items, and mine seems to favor the drink, which I only need a level 2 version of, VS the hotdogs that I need a level 7 version of! See my problem here? Granted, you do spawn higher levels of food as you level up the dragon restaurant, but it’s still a very slow process.
I’m still early in the game and can’t clear a lot of the fog I have access to because it takes so long to fill requests, and I am swiftly running low on space. I’ll keep playing for a bit longer because I do like some of the concepts here, but the devs really need to balance this game better.