Description
Fine Ski Jumping is a graphically minimalist, physics-based ski jumping game.
A short jumping instruction:
1. TAP and RELEASE the circle to start the descent.
2. TAP and HOLD circle to take off and fly.
3. Move the wheel evenly UP and RELEASE just BEFORE landing - to land telemark.
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Multiple game modes:
- Custom Tournaments, World Cup, Rw Air, 4H (with KO system), Flying World Championship, Planica7, Willingen6, T-N5
- Individually and as a team - lead your team to victory.
- Online competition -> create your own online competition, you choose the hills, wind, number of rounds, duration, surprise your friends!
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HILL CREATOR - Create your own ski jumping hill in the creator, play them both offline and online (shock already surprised friends ;)).
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Summer mode - after turning on the game goes to the summer season, where you jump on mattings, grass or in the forest (Sopot!)
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Information about the work on the game on the game's discord:
https://discord.gg/U2pN83r
On the game's discord you will find:
- Lists of players (with full names), current and historical
- Realistic designs of helmets, skis and costumes
- Ski jumping hills created in the creator - Real and fictitious
- Portraits of jumpers that can be downloaded in the game.
- Professional FSJ Online World Cup!
- Friendly FSJ community
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This game features over 40 realistic ski jumps including:
1. Oslo, the famous Holmenkollbakken (HS 134 m)
2. Planica, Letalnica (HS 240m)
3. Innsbruck, Bergisel (HS 130)
4. Rasnov, Trambuilna V.C. (HS97)
5. Vikersund (HS 240m)
6. Zakopane (HS140m)
7. Bad Mitterndorf (HS235m)
8. Oberstdorf (HS137m)
9. Wisla - Malinka (HS134m)
10. Garmisch-Partenkirchen (142m)
11. Bischofshofen (142m)
And many others!
Historical ski jumps such as Ironwood and Harrachov are also located here.
It is also worth mentioning the "Easter Eggs" hidden in the game :)
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Fine Ski Jumping game is based on physics.
Jumping instructions:
1. Touch and release the orange circle to start the descent.
2. Just before the end of your run, TOUCH and HOLD the orange circle with your finger.
The moment of the jump is important, jump just before the end of the run - then the most effective take-off takes place.
3. After the jump, you have control over the tilt of the ski jumper. Set the control wheel in the center to catch a good wind and get the best results.
4. Release the circle about 2m above the ground.
- Releasing the circle from the center position means a squat landing. Such a landing can add a few meters in distance, but it will lower your style marks.
- Release from the top position - telemark landing. You need to release the circle a little earlier, still in the air, this will give the jumper time for a proper landing.
- Releasing the wheel tilted down will cause the wrong landing angle and fall!
If the wheel does not work on your phone or tablet, set the main menu to "Pro" mode, without the wheel. The jump system is the same except you can tap anywhere on the screen.