Unplayable. Albeit simple in concept, it is hard to get the hang of even the most basic maneuvers, because you are interrupted with a long, disruptive, distracting FULLSCREEN advertisement EVERY SINGLE TIME you “die” — which is hard to avoid when you can’t even log 30 seconds of continuous play without being highjacked by an ad. This is further exacerbated because the controls are utterly counterintuitive: Tap left to move right, tap right to move left. Why not just conform to standard video game joystick-directions in keeping with up/down/left/right game-compass logic? It’s a shame, because it’s an aesthetically pleasing game, nice graphics, smooth animation, etc. But there are many many games in the App Store with nearly identical concept and objectives, and just as nice (if not nicer) design, that don’t have this ten-ads-per-minute nonsense. I hate leaving unfavorable reviews because I want developers to thrive and succeed — but take this as constructive criticism and find a way to make the GAME ITSELF the central feature of the app, not the pop-up ads. The way it is now, there just isn’t enough game here to bother with. Try for a 90% GAME/10% AD ratio instead of the other way around. Deleted for now.