1.2.49
2023-01-17
- Fixed bugs caused by the NewtonSoft Json update
1.2.48
2023-01-16
- Social networks SKD update
1.2.47
2022-12-05
- Multiplayer matches fixed
1.2.45
2022-09-24
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New Gameplay flow added
- New battle mechanics in the arenas
- Numerous visual improvements
- New Sound FX added
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.42
2022-05-06
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New battle mechanics in the arenas
- Attack of the Pirates feature
- New upgrading units system/deck building
- New GUI/UX
- Numerous visual improvements
- New Sound FX added
- PVP with Friends feature introduced
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.39
2022-03-29
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New battle mechanics in the arenas
- Attack of the Pirates feature
- New upgrading units system/deck building
- New GUI/UX
- Numerous visual improvements
- New Sound FX added
- PVP with Friends feature introduced
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.38
2022-03-27
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New battle mechanics in the arenas
- Attack of the Pirates feature
- New upgrading units system/deck building
- New GUI/UX
- Numerous visual improvements
- New Sound FX added
- PVP with Friends feature introduced
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.30
2022-03-15
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New battle mechanics in the arenas
- Attack of the Pirates feature
- New upgrading units system/deck building
- New GUI/UX
- Numerous visual improvements
- New Sound FX added
- PVP with Friends feature introduced
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.29
2022-03-12
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New battle mechanics in the arenas
- Attack of the Pirates feature
- New upgrading units system/deck building
- New GUI/UX
- Numerous visual improvements
- New Sound FX added
- PVP with Friends feature introduced
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.27
2022-02-27
Greetings Commanders!
The biggest update so far is in front of you!
After a long time, a completely reinvented version of the game arrives.
- New battle mechanics in the arenas
- Attack of the Pirates feature
- New upgrading units system/deck building
- New GUI/UX
- Numerous visual improvements
- New Sound FX added
- PVP with Friends feature introduced
- New Rewards system added
- New Orders and Quests flow added
- Different bugs and errors fixed
- Stability improvements
- Game optimisation
1.2.26
2022-02-21
- Game Center registration is optional
- New PVP system
- Login flow fixed
- Many improvements and fixes
1.2.25
2022-02-19
- Game Center registration is optional
- New PVP system
- Login flow fixed
- Many improvements and fixes
1.2.15
2021-08-06
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.14
2021-08-06
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.13
2021-07-26
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.12
2021-07-15
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.10
2021-07-03
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.9
2021-07-03
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.7
2021-06-22
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.6
2021-06-20
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.5
2021-06-11
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.4
2021-06-10
*Rebalanced mid-to-late game fights, fine tuning it to be in line with players' resource, unit and spell availability
*Quest system overhauled, allowing for a more fluid progression through the game
*Traders rebalanced, tying into the overall rebalancing and smoother flow of the game
*Farms reworked - instead of using up a resource to duplicate it, they now consume gold and produce resources in turn
*Ruby (premium currency) use cases clarified
*Production and building UI changed
*Optimized underlying code, improving game stability in longer sessions
*Various minor bug fixes.
1.2.3
2021-06-08
Units movement correction
1.2.2
2021-06-06
- Troops balance
- Resource balance
1.2.1
2021-06-06
- USA soft launch version