GA1: An Assassin in Orlandes Cheats

GA1: An Assassin in Orlandes Hack 5.1 + Redeem Codes

Developer: Tin Man Games
Category: Games
Price: $5.99 (Download for free)
Version: 5.1
ID: au.com.tinmangames.gamebookvolume1

Screenshots

Game screenshot GA1: An Assassin in Orlandes mod apkGame screenshot GA1: An Assassin in Orlandes apkGame screenshot GA1: An Assassin in Orlandes hack

Description

An interactive fantasy adventure! It's a book. It's a game. It's an RPG. It's a Gamebook Adventure!

First in the series of critically acclaimed interactive fantasy gamebooks in which you, the reader, control the direction of the story! Along with a realistic dice-based battle system to fight creatures, a great story and beautiful artwork, An Assassin in Orlandes will give you many hours of gamebook adventuring!

Set within Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust in the middle of a large conspiracy, you must make decisions that may put yourself and one other most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?

"Even though Fighting Fantasy books have nearly a 30 year lead on the recently released Gamebook Adventures, the team at Tin Man Games have put together an equally remarkable and entirely original virtual game book for the iPhone." - Touch Arcade

"I was both surprised and delight to find that An Assassin in Orlandes delivered one of the most engaging iOS gaming experiences I’ve had to date." - Gamezebo

** FEATURES **

•Read and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Read the book casually by being able to move around freely or crank up the difficulty and be the ultimate gamebook player.
•Interactive world map which can be zoomed and scrolled.

An Assassin in Orlandes has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

•Read the book horizontally or vertically on your iPad.
•An automated Adventure Sheet to keep track of stats and inventory.
•Realistic physics based dice rolling. Shake your device!
•Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
•Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!

Join Tin Man Games at www.gamebookadventures.com for lots more exciting digital gamebooks including the Fighting Fantasy series and Judge Dredd!

Version history

5.1
2017-09-24
This app has been updated by Apple to display the Apple Watch app icon.

Updated for 64 bit
5.0.3718
2015-06-24
Italian Translation
German Translation
New, high resolution UI and illustrations to take advantage of retina displays!
iPhone 6 and iPhone 6 Plus native support
Other minor bug fixes
4.73
2014-03-22
Fixed some issues with crashing on startup for some devices.
4.72
2013-12-12
Fixed an issue that would cause the art lover achievement to never fire.
Also fixed the missing image in the art gallery.
4.71
2013-12-06
Fixed an issue that could cause the intro cinematic to crash in some cases.
4.7
2013-12-02
Added Spanish localization.
4.6
2013-09-14
New engine features including a casual read mode where you can go back, heal yourself, and take any link you want.
Higher rez images and interface
Now supports all device resolutions
Removed GameCenter to comply with Apple guidelines
4.10
2012-05-15
Fixed an issue where the cheat mode was not able to be turned on even after the proper achievement had been gained.
Some minor content updates.
4.01
2012-04-02
Fixes a problem that is causing crashing on some french language devices
4.0
2012-03-25
New updated interface graphics
New Color Map
Available in French
Achievements now sync across devices
3.8
2011-12-03
Older non-retina devices running iOS 4.2.1 or less were experiencing erratic app behaviour. This has been fixed.
3.7
2011-11-07
Updated Orlandes Uncovered with new cities, creatures, and other lore from the newly released "Temple of the Spider God" gamebook.
3.6
2011-08-11
Minor content updates and fixes. Some game logic bugs resolved.
3.5
2011-05-12
Gamecenter Support! Open the game and it will automatically sync all of the achievements you have gained!
Gamebook News: keep up to date on new and upcoming gamebooks!
3.1
2011-02-25
Orlandes Uncovered updated to include all new information about the country of Drymar!
New bigger world map including Drymar and Rema!
Minor content fixes.
3.0
2010-12-08
Gamebook Adventures 4: Revenant Rising is now out for iPhone/iPod Touch and iPad!

Now universal so you can play on your iPad!
- same epic adventure, now better than ever!
- support for all orientations (single page in portrait mode and double page in landscape mode)
- slide out battle pages and character inventory
- quickly add and access bookmarks from new popup buttons
- dice roll directly on the book pages, you never leave the story!

Changes for all devices:
Rules for battles has been updated in response to user feedback. Check the Rules section for details.

Also check out our other Gamebooks:
Gamebook Adventures 2: The Siege of the Necromancer
Gamebook Adventures 3: Slaves of Rema
2.2
2010-10-18
-fixed a bug where the dice rolling screen could get 'stuck' in rare cases
-fixed the All Endings and All Enemies achievements so that they do not reset in some cases
-updated the map view to be more responsive
-fixed the Art Lover Achievement to properly trigger in all cases
-fixed some minor logic bugs and typos as reported by our astute readers
2.1
2010-09-24
- Fixed some memory issues that were causing older devices to sometimes crash.
- Fixed a logic bug surrounding the picking up and wearing of the Fedor Signet Ring.
- Fixed a bug that meant the book cover was not appearing on achievement wall.
- Fixed a bug where a fight was freezing in rare cases.
2.0
2010-09-12
- Brand new upgrade to take advantage of iPhone 4 features including higher resolution artwork throughout
- Main menu orientation change from landscape to portrait to maintain consistency with other titles
- New difficulty levels - Classic, Bookworm and Novice
- Orlandes Uncovered update
- Minor bug and logic fixes
- Re-working of the story that makes it easier to find a certain item crucial to completing the gamebook
- New icons selectable at the base of a page to take you to inventory, settings and main menu
1.5
2010-06-11
Out now! Gamebook Adventures 2: The Siege of the Necromancer!

In this update:

- Improved dice rolling physics
- Fixed rare bookmark book that caused book to start in strange place
- Orlandes Uncovered - NEW UPDATE - includes new data relevant to The GA2: Siege of the Necromancer and the upcoming GA3: Slaves of Rema!
1.41
2010-04-23
- fixed a crashing bug that can occur in rare circumstances when gaining an achievement.
1.4
2010-04-18
- minor game logic fixes
- dice rolling framerate improvements
- general performance improvements
1.3
2010-03-17
- New improved battle system to speed up long battles.
- Use Fitness in fights to gain a +1 modifier to dice rolls. Fitness reduced by 1 each time it is used during the fight.
- Couple of minor logic links fixed.
1.2
2010-02-17
- Couple of logic links fixed
- Inventory black screen bug fixed for OS 2.2.1
- Small image achievements bug fixed
1.1
2010-02-12
- A few book links fixed that were causing problems
- Bug fixed that prevented some readers from finishing the adventure
- "Skip intro" added to options menu
- Can now play your own music
- Map bug fixed

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Ratings

3.5 out of 5
6 Ratings

Reviews

KingSigma,
Just ok - decent first attempt.
Tin Man really should not have lead with this book, as the first installment. It's just ok - not bad, not great. Luckily for me, I started with book four (which is amazing) and I was hooked. I think that if this book was the first one I tried, I would not have read any of the others. If you are looking to try one of these books, start with books three or four (both really good). And don't worry - you don't have to read the books in order. They are stand alone titles.
Machine brain,
Something to consider for the price.
After finishing the current part of zombie exodus, I was looking for another text game to immerse myself. This game doesn't have the same level of immersion. There are a lot of passive writing and so far I haven't ran into a companion. It tries to be engaging by using d&d rolls for attacking creatures, but its still not all that interesting. What was really memorable to me from other game either from other companies that does text games are the illuminating 1st person stories and descriptions that make you feel like you're there. the story kind of just lacks charisma on some level. Everything is matter of fact and people seem really one dimensional. I guess since this is the first story book produced it might have gotten better over time. All I know was I skimmed most of it and couldn't even focus on the story in great detail because the writing was really passive, and described a lot if stuff that i can care less about? it tries very hard to Spend most of the pages describing the environment, but that in itself seems like a chore to read. It's still worth it to try it out.
Double.D,
Not very good.
Pass on this. This series is not anywhere near the best, though the publisher does have better offerings that are not tied to this series.
NightHawk1377,
Very well done.
This certainly does take me back to the gamebooks I used to read a long time ago. The production values are quite high and the writing is good and evocative. I'm somewhat less taken with the combat system itself - it's not terrible, but it doesn't seem to scale very well - when everyone's rolling 4 dice, or possibly more, it gets a bit tedious waiting for someone to not roll a six, which is about the only way anything happens. It makes for several rounds of dodging, followed by a hit for a ton of damage, which might be a realistic take on combat, but isn't exceptionally exciting to tap through. Given that the iPhone does all the number crunching and there's no restriction on sticking to dice types the reader has on hand, I think there could be some more creativity applied to the combat system. On the whole, though, the experience is entertaining and gamebooks seem like a natural fit for the platform. I would recommend this and I'm looking forward to future efforts in this line.
TazarTheYoot,
Great game VERY well put together
I was skeptical at first with this app. Being a long time fan of gamebooks I wasn't sure how this game would compare to some of the already known names in the genre like Fighting Fantasy. I had never heard of Tin Man and I was tempted to judge this game by it's cover (not a fan of the icon, it's ugly). However, I didn't and I'm very happy I gave this app a shot.

This game blew me away, it really went above and beyond what I was expecting. The two fighting fantasy apps on the iPhone, while good, can't compete with this gamebook. The writing was great and so were all the menus and the art and interface. I understand Tin Man is working on a second book taking place in the same world, I really am looking forward to it I find myself checking the app store every few days for it.

The price - simply put: worth it.
I wasn't sure if the price would be a bit high seeing as both the FF apps were cheaper but after seeing all the work this game must have been to make, easily justifies the price. This is a completely new and original story (not to mention combat system as well) where as both the FF apps are just old classics redone on the iPhone with all the same text and artwork. Honestly I'd be willing to pay more for the second app just to insure the gamebooks keep coming from Tin Man.

If you like gamebooks or even if they are completely new to you give this game a try you won't regret it!
Superman Legendary,
So so story......so so gameplay...
But enjoyable experience enough to make u want to finish but honestly nothin special. Story couldve left you more satisfied. Well made though. Next time more length more bookmarks and better story. I kept hoping the story would get deep the biggest twist I predicted before it happened. Good first try though. Would be amazing with the right story,length, and a little more changes to gameplay. 5 dollars kinda high but only for the fact that the story was fairly basic. But it can definitely be worth if it's your type of game. My first gamebook had high hopes I liked the journey but left me wanting. worth more if you keep playing to see different paths but I have so many good games the story doesn't drive me in enough nor does the gameplay. More rpg elements would be nice.

Would buy another in heartbeat though if had a better story or atleast deeper gameplay would even pay more. Needs more choices gameplay wise would be really cool to be able to switch classes the way you could really play the game different. Each class with its on move list. Making some fights hard to one class and moderate to another.

Everyone has to admit the gameplay can easily be expanded but still stay simple.

Sadly also makes me wonder what type of books or story in games ppl have experienced if this story is great. Honestly it's written well but It never really goes anywhere special it just feels like it will.
Ramond Kaletree,
Not Lone Wolf
So after playing this game for around a week i finally got the ending we all hope to get. And while i do like these types of books i can say that compared to the lone wolf series, this book lacks alot of choice. For the price i dont imagine it would be too hard to mimic in some respects the various choices that the lone wolf series allowed the player to make. That said, its a decent start and i will be purchasing the second book to see if it gets better. I would like to see a less linear style of gameplay at least as far as what your allowed to do in the game. In the lone wolf books the side paths were alot more than a simple, "you stumble upon a bad guy, beat him and you can get back to the main quest." The depth of gameplay is definetly something these guys can use to improve and make the 5 dollar price tag seem a bargain. Check my review in the next installment to see if the books get better.
1 Yellow Sub,
Really Fun! $4.99 is not that much money.
I hope they come out with more chapters! I don't think a game this comprehensive could turn a profit for .99 cents. I mean the sad truth is apple is sort of at fault for creating an environment where people won't pay more than .99 cents for anything. That's really not a realistic model for developers to invest hours of time creating any app. Let's put it this way; do we complain when we buy console video games for $60? Or paperback books for $10? So why is $4.99 too much for a deep game like this?
That said, I think the creators of this game would benefit by creating a free "Lite" version that gives potential buyers a chance to experience gameplay that would allow people to justify making the jump and purchase the full version for a measely $4.99.
Lard_Head,
An Excellent Gamebook
This is a well thought out and well executed game book. The UI is perfect. The story is sufficiently sweeping and covers enough unique areas to draw you in and provide a sense of exploration. Nice light RPG elements make the game much more interactive than most simple Choose Your Own Adventure books. The story drives along at a pace which would be impossible to sustain in a normal electronic RPG. Well worth the price of admission for fans of RPGs (electronic or pen and paper), Choose Your Own Adventure books, the classic gamebooks, or Fantasy fiction. If you are curious, but hesitant to buy then checking out the Lite version for a taste is strongly recommended (just make sure you play all the way through the Lite version and don't pass judgement because of an untimely early demise or bad ending).
ChocoboLee,
Incredible
I was at first hesitant to buy this game for $5 since the other similar game, Fighting Fantasy, is only $3. I've been playing Fighting Fantasy, Choose Your Own Adventure, Lone Wolf, Zork, and various other gamebooks since childhood. So the Fighting Fantasy game was an instant purchase for me. That game was actually pretty cool and it brought back fond memories. After getting tired of Fighting Fantasy, I wanted more. I read some good reviews of this game and decided to bite the bullet. I'm glad I did! The developers put in a lot of work into this game and it shows. It is better than the Fighting Fantasy game in all aspects!

- very interesting storyline
- good non-linear structure that makes you want to explore all the paths
- great dice roll and fighting mechanics
- automatic inventory management
- cool achievements that makes you want to play this multiple times.
- the bookmarking system is an innovative way to make it not possible to "cheat" in the game like you could with a normal gamebook. Yet, it lets you avoid replaying huge sections of the game if you don't want to.

What can I say? This is one of the best games I've played in the app store. The next book in this series will be an instant purchase for me.