1.5.0
2021-04-21
New ship: The raider is a capable dogfighter that can also dish out some serious damage to enemy harvesters.
Balance changes:
- A10 Frigate destroyer fire range increased (175, up from 150).
- Stealth Frigate base damage increased (175, up from 150). Its plasma gun now does burst damage. Turn rate of ship increased.
1.4.1
2020-09-25
Upgrade to new libraries.
1.4.0
2020-06-23
New ship: the stealth frigate is equipped with a deadly plasma cannon, but even more remarkable is its cloaking device, which activates 3 seconds after its last attack. As long as it's concealed, it can't be targeted.
1.3.0
2020-05-01
New ship: the EMP corvette can disrupt the weapon systems of enemy ships and reduce their fire rate.
Balance changes:
- Dreadnought damage toned down (450 per weapon, down from 550).
1.2.0
2020-04-01
New ship: The Dreadnought is a majestic capital ship, with powerful shields that make it almost indestructible. It takes massive firepower to destroy such a giant.
Gameplay changes:
- missiles and torpedoes visually redesigned.
Balance changes:
- A-10 now has missile launchers instead of plasma cannons. This makes it easier to flank other frigates especially those with front-mounted weapons (e.g. ion frigates).
1.1.0
2020-03-08
New ship: drones are unmanned and can be quickly produced to counter enemy vessels but they die quickly to enemy fire. Still, they can be very useful to quickly assemble a cheap strikeforce to counter frigate threats.
Gameplay changes:
- AI improvements
Balance changes:
- Laser corvette damage increased to 250 (from 225) but its damage against Harvester is reduced. We felt that laser corvettes (being an epic ship) should be doing better against frigates and capitals. At the same time, since it is a rather beefy ship, we don't want it to shred harvesters early on.
- All frigates do more damage to planets. Once you have defeated the enemy fleet and trashed their economy, destroying their planet should not take too long, even if your deck is strikecraft heavy.
1.0.10
2020-02-26
Gameplay changes:
- Homing weapons (e.g. missiles, torpedoes) will circumvent other ships and will always go for the assigned target. This makes it possible to fire at targets in the back row.
- Each ship in game now shows an icon indicating the ship class so it is easier to recognize what class a ship is.
Balance changes:
- Increased cooldown on Capital Ships to 60 (up from 30/35/40). While capital ships shall have a big impact when first hitting the battlefield, they shouldn't be spammable.
- Increased range of missile frigate to 600 (up from 500). We want the missile frigate to be able to snipe ships in the back row without getting exposed too much.
- Decreased sight range of torpedo frigate to 350 (down from 450) and the torpedo turn rate to 4 (down from 5). Torpedo frigates now need to be brought closer to corvettes to target them and their torpedoes have a more difficult time tracking corvettes approaching from behind.
- Increased cost of light corvette to 10 (up from 9) to better balance them w.r.t. vipers and heavy corvettes.
1.0.9
2020-02-23
Balance changes:
- Damage of A-10 increased to 250 (from 200). The A-10 didn't have that much of an impact as we originally thought.
- Base damage of Valkyrie decreased to 35 (from 37). This elite fighter was killing other fighters a bit too quickly.
- Planetary Bomber now costs 30 (down from 50) and has 3000 hp (up from 2500). It didn't really live up to its intended role as a prime target.
- Battlecruiser now has 4500 hp (up from 4000). This epic capital ship should be able to take more of a beating.
1.0.8
2020-02-15
New ship available: the A-10 Frigate Destroyer is all about pure firepower.
1.0.7
2020-02-09
Announcing upcoming ship: the A-10 frigate destroyer is all about raw firepower.
1.0.6
2020-02-06
Global Release.
1.0.5
2020-01-25
Bug fixes.
1.0.4
2020-01-16
Added products to shop.
1.0.3
2020-01-12
AI gives hints to new players. Bug fixes.
1.0.2
2020-01-10
Can now gain double Intel. Bug fixes.