1.7
2017-02-27
This app has been updated by Apple to display the Apple Watch app icon.
GOLAD 1.7 updates (minor)
-Made Game Center the recommended method of online games again, even though HTwins games are still available.
-Fixed a bug where if you were in sandbox mode, went to the menu, and then put in a game string, you would get some nonsensical board where the taps of the game were interpreted as simply taps on the sandbox board. That's fixed now.
-Removed the "auto-refresh" feature that would check to see if your HTwins game had been updated every ten seconds.
GOLAD 1.6 updates
-Implemented HTwins online games, which are faster than GameCenter games, and cross-platform! Unfortunately, you don’t get notifications for your turn in these games, but that’s why you get to choose between HTwins and GameCenter.
-Fixed bug where game strings that result in a game ending right away are now interpreted correctly.
-Previously, when Player 1 initiated a game but hadn’t made the first move yet, Player 2 could sneak into the game and make both players’ first moves. That is no longer the case: Player 2 will be met with a message that says “Player 1 isn’t done creating the game yet!”
-Allowed sandbox-created games to be spread via GameCenter/HTwins online games
-Fixed bug where, going back in history and starting a new “branch” of the tree no longer created “phantom” presses of the “Finish Move Button”.
-you can now go from sandbox mode to the main menu, and return to the same sandbox.
-In an online game, it now says “(you)” under your own username.
-It now shows the version number by the corner of the GOLAD logo.
-Made the undo/redo buttons x1.8 faster when held
1.6
2017-02-23
GOLAD v1.6 updates
-Implemented HTwins online games, which are faster than GameCenter games, and cross-platform! Unfortunately, you don’t get notifications for your turn in these games, but that’s why you get to choose between HTwins and GameCenter.
-Fixed bug where game strings that result in a game ending right away are now interpreted correctly.
-Previously, when Player 1 initiated a game but hadn’t made the first move yet, Player 2 could sneak into the game and make both players’ first moves. That is no longer the case: Player 2 will be met with a message that says “Player 1 isn’t done creating the game yet!”
-Allowed sandbox-created games to be spread via GameCenter/HTwins online games
-Fixed bug where, going back in history and starting a new “branch” of the tree no longer created “phantom” presses of the “Finish Move Button”.
-you can now go from sandbox mode to the main menu, and return to the same sandbox.
-In an online game, it now says “(you)” under your own username.
-It now shows the version number by the corner of the GOLAD logo.
-Made the undo/redo buttons x1.8 faster when held
1.5
2017-02-14
GOLAD version 1.5 updates (minor)
-Natural game endings of online games (caused by population wipeouts) now get sent across the Internet correctly. (So when two players draw, it actually shows them drawing and THEN says you two drew.)
-There's now a blinking ellipsis to show who's turn it is, instead of flashing black-and-white text. If it's not that player's active turn, their text is still white, but there is no ellipsis.
-On online games, it no longer says each player is "Human" because that is super obvious. Also, that leaves more room for long player names!
-The fifth page of the tutorial is worded better now.
GOLAD version 1.4 updates (minor)
iOS notifications that open up further iOS notifications (as in, two-in-a-row) work again.
GOLAD version 1.3 updates (minor)
-You can now add in neutral cells in sandbox mode.
-When you're in sandbox mode and return to the menu, you can no longer resume the game or get the gamestring, since these actions don't really make sense in that situation.
-Added a note that the online games are a "work in progress".
-Made it so that if you press "End...", wait for your time to run out, and then Resign/Draw, it no longer warps you to the tutorial.
-Sandbox mode no longer has an extra redo game state.
GOLAD version 1.2 updates (minor)
-The tutorial no longer displays yellow-on-white text on page 1.
-The default rulestring is now B3/S23 as it should be, instead of B023/S23 as it shouldn't be.
-Starting the tutorial sets the rulestring back to B3/S23.
GOLAD version 1.1 updates
-Game strings are shortened. Non-board-located moves can now be represented as “E” rather than “@@E”.
-Fixed bug where game strings of boards with a natural-caused-loss would not represent the last few moves correctly…to do this, the act that causes the loss and the loss itself have to be separated into two separate events.
-Fixed bug where loading game strings of timed games would add the move bonus AGAIN (incorrectly) to the last player’s time.
-Fixed bug where popup notifications would cause crashes on iOS 7 or lower.
-Added “tap-and-hold” feature on the history “undo/redo” buttons to let the user scroll through history much faster.
-Added cool “future-to-present” transition of tiles using cosine interpolation, looks very nice and smooth.
-Redesigned the UI to look better, I have both a landscape and a portrait mode
-Made it so that you can’t advance through the tutorial until you perform the activities being demonstrated on that page. However, if you click “Prev”, you can still rapidly click “Next” to get to where you left off.
-Made it so it asks you if you already know the Game of Life in the tutorial, and if you do, you get to skip 2 pages of the tutorial.
-Replaced the 4-sticker-dragging system with a simpler, tap-to-kill-or-birth system. This new system also includes seeing newly birthed cells as empty with two compartments to be filled.
-Updated the game strings to be a little less Markdown-risky. Fortunately, old game strings are still converted successfully onto the game board!
-Added a white circle to represent the AI’s cursor when the AI is tapping, to make following the location of the tap easier.
-Made it so you can’t edit what an AI player does, even if you go back in history, to avoid weird discrepancies where a move was performed by a human but is labeled as being done by AI.
-Created a logo for the GOLAD main menu
-Added an extremely buggy online multiplayer feature. You can play with friends online at any time by pressing "New Game" and "Online game", but very often, you will receive an error. Usually, the errors are temporary and you just have to wait for it to get better again.
1.4
2017-02-09
GOLAD version 1.4 updates (minor)
iOS notifications that open up further iOS notifications (as in, two-in-a-row) work again.
GOLAD version 1.3 updates (minor)
-You can now add in neutral cells in sandbox mode.
-When you're in sandbox mode and return to the menu, you can no longer resume the game or get the gamestring, since these actions don't really make sense in that situation.
-Added a note that the online games are a "work in progress".
-Made it so that if you press "End...", wait for your time to run out, and then Resign/Draw, it no longer warps you to the tutorial.
-Sandbox mode no longer has an extra redo game state.
GOLAD version 1.2 updates (minor)
-The tutorial no longer displays yellow-on-white text on page 1.
-The default rulestring is now B3/S23 as it should be, instead of B023/S23 as it shouldn't be.
-Starting the tutorial sets the rulestring back to B3/S23.
GOLAD version 1.1 updates
-Game strings are shortened. Non-board-located moves can now be represented as “E” rather than “@@E”.
-Fixed bug where game strings of boards with a natural-caused-loss would not represent the last few moves correctly…to do this, the act that causes the loss and the loss itself have to be separated into two separate events.
-Fixed bug where loading game strings of timed games would add the move bonus AGAIN (incorrectly) to the last player’s time.
-Fixed bug where popup notifications would cause crashes on iOS 7 or lower.
-Added “tap-and-hold” feature on the history “undo/redo” buttons to let the user scroll through history much faster.
-Added cool “future-to-present” transition of tiles using cosine interpolation, looks very nice and smooth.
-Redesigned the UI to look better, I have both a landscape and a portrait mode
-Made it so that you can’t advance through the tutorial until you perform the activities being demonstrated on that page. However, if you click “Prev”, you can still rapidly click “Next” to get to where you left off.
-Made it so it asks you if you already know the Game of Life in the tutorial, and if you do, you get to skip 2 pages of the tutorial.
-Replaced the 4-sticker-dragging system with a simpler, tap-to-kill-or-birth system. This new system also includes seeing newly birthed cells as empty with two compartments to be filled.
-Updated the game strings to be a little less Markdown-risky. Fortunately, old game strings are still converted successfully onto the game board!
-Added a white circle to represent the AI’s cursor when the AI is tapping, to make following the location of the tap easier.
-Made it so you can’t edit what an AI player does, even if you go back in history, to avoid weird discrepancies where a move was performed by a human but is labeled as being done by AI.
-Created a logo for the GOLAD main menu
-Added an extremely buggy online multiplayer feature. You can play with friends online at any time by pressing "New Game" and "Online game", but very often, you will receive an error. Usually, the errors are temporary and you just have to wait for it to get better again.
1.3
2017-02-06
GOLAD version 1.3 updates (minor)
-You can now add in neutral cells in sandbox mode.
-When you're in sandbox mode and return to the menu, you can no longer resume the game or get the gamestring, since these actions don't really make sense in that situation.
-Added a note that the online games are a "work in progress".
-Made it so that if you press "End...", wait for your time to run out, and then Resign/Draw, it no longer warps you to the tutorial.
-Sandbox mode no longer has an extra redo game state.
GOLAD version 1.2 updates (minor)
-The tutorial no longer displays yellow-on-white text on page 1.
-The default rulestring is now B3/S23 as it should be, instead of B023/S23 as it shouldn't be.
-Starting the tutorial sets the rulestring back to B3/S23.
GOLAD version 1.1 updates
-Game strings are shortened. Non-board-located moves can now be represented as “E” rather than “@@E”.
-Fixed bug where game strings of boards with a natural-caused-loss would not represent the last few moves correctly…to do this, the act that causes the loss and the loss itself have to be separated into two separate events.
-Fixed bug where loading game strings of timed games would add the move bonus AGAIN (incorrectly) to the last player’s time.
-Fixed bug where popup notifications would cause crashes on iOS 7 or lower.
-Added “tap-and-hold” feature on the history “undo/redo” buttons to let the user scroll through history much faster.
-Added cool “future-to-present” transition of tiles using cosine interpolation, looks very nice and smooth.
-Redesigned the UI to look better, I have both a landscape and a portrait mode
-Made it so that you can’t advance through the tutorial until you perform the activities being demonstrated on that page. However, if you click “Prev”, you can still rapidly click “Next” to get to where you left off.
-Made it so it asks you if you already know the Game of Life in the tutorial, and if you do, you get to skip 2 pages of the tutorial.
-Replaced the 4-sticker-dragging system with a simpler, tap-to-kill-or-birth system. This new system also includes seeing newly birthed cells as empty with two compartments to be filled.
-Updated the game strings to be a little less Markdown-risky. Fortunately, old game strings are still converted successfully onto the game board!
-Added a white circle to represent the AI’s cursor when the AI is tapping, to make following the location of the tap easier.
-Made it so you can’t edit what an AI player does, even if you go back in history, to avoid weird discrepancies where a move was performed by a human but is labeled as being done by AI.
-Created a logo for the GOLAD main menu
-Added an extremely buggy online multiplayer feature. You can play with friends online at any time by pressing "New Game" and "Online game", but very often, you will receive an error. Usually, the errors are temporary and you just have to wait for it to get better again.
1.2
2017-02-03
GOLAD version 1.2 updates (minor)
-The tutorial no longer displays yellow-on-white text on page 1.
-The default rulestring is now B3/S23 as it should be, instead of B023/S23 as it shouldn't be.
-Starting the tutorial sets the rulestring back to B3/S23.
GOLAD version 1.1 updates
-Game strings are shortened. Non-board-located moves can now be represented as “E” rather than “@@E”.
-Fixed bug where game strings of boards with a natural-caused-loss would not represent the last few moves correctly…to do this, the act that causes the loss and the loss itself have to be separated into two separate events.
-Fixed bug where loading game strings of timed games would add the move bonus AGAIN (incorrectly) to the last player’s time.
-Fixed bug where popup notifications would cause crashes on iOS 7 or lower.
-Added “tap-and-hold” feature on the history “undo/redo” buttons to let the user scroll through history much faster.
-Added cool “future-to-present” transition of tiles using cosine interpolation, looks very nice and smooth.
-Redesigned the UI to look better, I have both a landscape and a portrait mode
-Made it so that you can’t advance through the tutorial until you perform the activities being demonstrated on that page. However, if you click “Prev”, you can still rapidly click “Next” to get to where you left off.
-Made it so it asks you if you already know the Game of Life in the tutorial, and if you do, you get to skip 2 pages of the tutorial.
-Replaced the 4-sticker-dragging system with a simpler, tap-to-kill-or-birth system. This new system also includes seeing newly birthed cells as empty with two compartments to be filled.
-Updated the game strings to be a little less Markdown-risky. Fortunately, old game strings are still converted successfully onto the game board!
-Added a white circle to represent the AI’s cursor when the AI is tapping, to make following the location of the tap easier.
-Made it so you can’t edit what an AI player does, even if you go back in history, to avoid weird discrepancies where a move was performed by a human but is labeled as being done by AI.
-Created a logo for the GOLAD main menu
-Added an extremely buggy online multiplayer feature. You can play with friends online at any time by pressing "New Game" and "Online game", but very often, you will receive an error. Usually, the errors are temporary and you just have to wait for it to get better again.
1.1
2017-02-02
GOLAD version 1.1 UPDATES
-Game strings are shortened. Non-board-located moves can now be represented as “E” rather than “@@E”.
-Fixed bug where game strings of boards with a natural-caused-loss would not represent the last few moves correctly…to do this, the act that causes the loss and the loss itself have to be separated into two separate events.
-Fixed bug where loading game strings of timed games would add the move bonus AGAIN (incorrectly) to the last player’s time.
-Fixed bug where popup notifications would cause crashes on iOS 7 or lower.
-Added “tap-and-hold” feature on the history “undo/redo” buttons to let the user scroll through history much faster.
-Added cool “future-to-present” transition of tiles using cosine interpolation, looks very nice and smooth.
-Redesigned the UI to look better, I have both a landscape and a portrait mode
-Made it so that you can’t advance through the tutorial until you perform the activities being demonstrated on that page. However, if you click “Prev”, you can still rapidly click “Next” to get to where you left off.
-Made it so it asks you if you already know the Game of Life in the tutorial, and if you do, you get to skip 2 pages of the tutorial.
-Replaced the 4-sticker-dragging system with a simpler, tap-to-kill-or-birth system. This new system also includes seeing newly birthed cells as empty with two compartments to be filled.
-Updated the game strings to be a little less Markdown-risky. Fortunately, old game strings are still converted successfully onto the game board!
-Added a white circle to represent the AI’s cursor when the AI is tapping, to make following the location of the tap easier.
-Made it so you can’t edit what an AI player does, even if you go back in history, to avoid weird discrepancies where a move was performed by a human but is labeled as being done by AI.
-Created a logo for the GOLAD main menu
-Added an extremely buggy online multiplayer feature. You can play with friends online at any time by pressing "New Game" and "Online game", but very often, you will receive an error. Usually, the errors are temporary and you just have to wait for it to get better again.