This brilliantly simple game has sucked up countless hours from my dad and I as we compete to beat each others high score. I am currently in the lead, so as the better player, I have some suggestions:
• fix the collision boxes of the obstacles
• Add a “close call system” that rewards risky play by giving the player points if they nearly miss an obstacle
• diversify the trails and balls from just being basic colors (and a rainbow)
• add a bonus system that gives players style points for consecutively zigzagging between obstacles
•add power ups that make obstacles smaller, allow players to smash through obstacles for a short period, make the ball slower, etc.
This game is surprisingly technical and has a lot of potential. With implementation of the right features, I could see this being the next big thing.