Of aerobic pursuits in time travel and clumsiness....
If U need a good virtual workout, running from scene to scene in a tired, lock-step routine in which U exchange one item for another up the chain until I assume a finale of some sorts arrives and U prevail- this game is for U. If U R a couch potato and would rather skip the aerobics, never fear, there R portals to take away even that small challenge. There aren't enough HOP's, and just for kicks and giggles (excepting the leatherman) every freaking tool U find disappears as soon as U use it! I know this is pretty standard, but damnit one would think a time traveling professor would think to hold onto a screwdriver! I even lost the rock I was forced to use as a hammer! Aaagghhh! How clumsy, butterfingered, absent-minded or just plain baked can an avatar be? I tried to like this game- it had so much promise: a time traveling professor who must solve the mystery of whether and or why she killed the oddly well-shaven-unibomber, only to discover her niece is the real culprit. At first going back and forth in time, finding creepy, other-dead-Bill-Gates-looking-guy, hidden ominous voodoo room and at last-shifting back to the dark ages just in time to see "ye olde public execution", but it gets old and ends fast. It was nothing special.