This is another take on their earlier game, Paperback. It adds several interesting complications and improvements. There is a new suit mechanic, where you want to collect cards that compound their scores when played together. Each suit also focuses on certain types of gameplay advantages, so there is more variation from game to game that depends on which suits you focused on collecting. There is a new wildcard mechanic, where any card can be used as wild by flipping it over. This greatly increases the number of words that can be made from any hand. Because wild cards do not score at all, you have an interesting puzzle to solve in deciding which cards to score and which cards to use as wild. It also has a new “push your luck” mechanism where you can draw extra cards, which you must play. If you can play the new cards, you can get a great score, but if you draw an unfortunate combination of letters you might get stuck. On the downside, it feels like there is some more luck to it. I have had games where I easily tripled the score of the robots on medium, and I have had other games where I couldn’t get started. Overall, I loved Paperback, and Hardback takes the same idea to another level.