I had a great few hours playing through Highwater. The graphics are good, the sound design is probably the best I’ve seen, and the combat and exploration are fun and streamlined. I found the difficulty level to be well balanced: easy enough for newcomers to the genre, just hard enough for XCOM veterans to be challenged if they want to do a perfect run, and no penalties either way. Suggestion to devs: the very beginning is a bit off-putting, I almost gave it up within the first five minutes and I would have missed out on a great game! In particular: the first long stretch of driving is boring, maybe start with an action sequence. Also, the white compass dots not disappearing after clearing up an area makes it seem like something was missed. Finally, on the fighting: Nikos is deadweight after the early game, maybe make him more of a true support. And Josephine’s blood lust is super fun to play, but maybe have more obstacles so she can’t too easily eviscerate 5 enemies in one turn.
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