Reviewed 1/7/19 on an iPhone 7
The flaws are too insignificant to warrant taking off one star.
This is my first Kairosoft game. It can be played in both portrait and landscape mode, with automatic rotation (a setting can lock rotation). There is an option for a game pad, but it’s probably unneeded for modern phones. Controls are still smooth, despite the age. The mouse cursor is irritating and can not be removed, but it’s a small flaw and can be useful for selecting facilities that are hidden by other facilities.
This game has aged well. It’s flawed and hasn’t been updated in two years, but it still runs smoothly (and a little warm, which is strange considering it’s 7 or 8 years old). The menus don’t feel cramped either. The gameplay is fun and relaxing. One of my favorite aspects of the game is that you can play as casually as you want. You don’t have to maximize profits or configure rooms using expo sheets, but you still can (and that would be a hefty amount of work, too).
There is still no 360° rotation. There are only some facilities that can rotate at all, and even then, there are only two directions to rotate. Regardless, people can walk through some walls (but not others). So it becomes a matter of figuring out which rooms open where. Be careful when considering this, as some facilities have doorways that seem like walls.
This game is complex but slow. I find that relaxing, as watching people happily filter in and out is interesting to me. However, while it can be a micromanagement game, the micromanagement isn’t constant. You will have to wait for money to fill from time to time. If you need a continuous experience, consider getting another Kairosoft game.
People undergo a variety of activities based on how many facilities you put down, so the animations are not uninteresting. You can tell they’re old, however, as they aren’t as fluid as modern pixel game animations, including the studio’s newer games.
I have yet to find a bug in the game. It hasn’t crashed yet either. I’m assuming the “glitches” people are complaining about are how customers can walk through walls. It’s not a bad bug, if it’s even a bug. Better that than have you constricted by one or two entrances when placing facilities. At least this “bug” somewhat makes up for the lack of rotation.
The music is repetitive, but the sound effects aren’t annoying. You can lower the volume or mute both of them, if you want to listen to your own music.
For an old title, the menu system is surprisingly user friendly. I find the double tap to confirm feature is a good feature and a necessary one, as placement can be inaccurate. The movement of new facilities is pretty simple and easy.
People complain about the fact that you must destroy a facility (you can’t simply move it). I don’t find it annoying at all, as it’s still relatively quick to get rid of something. I guess redesigning can become a chore, in which case it’s easier to start over.
That’s what some reviewers mean by “replay value”. If you find yourself uncomfortable with a design and you don’t want to bother redesigning, it’s much easier to start over. I haven’t done this yet, but supposedly some stats and unlocks carry over into new game plus.
A solid experience with minimal flaws, all considering. I was surprised and pleased that this game went beyond my expectations. Please don’t be deterred by the age, lack of updates, or reviews; as the flaws may not be nearly as bad as they seem and the game still plays very smoothly. If I continue to be impressed, I will buy another Kairosoft game.
(It’s not optimized for iPhone X though. I know because the last update was from before the iPhone X came out.)