1.8.1
2019-08-09
Fixed Aiff loading in scenes and browser.
1.8.0
2018-08-20
Finally got the chance to convert Jasuto to 64bit, also fixed some random bugs, and updated AudioBus. I do have plans to continue extending Jasuto, but I think what I was working on before I joined Apple might take priority :)
Chris
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1.7.0
2014-12-08
1) Updated Audiobus
2) Fixed MIDI CC saving
3) Soloing now works properly
1.6.0
2014-07-04
[NEW FEATURES AND UPDATES FOR JASUTO v1.6]
- MIDI-In & Out support with tempo sync
- Nodes can now be grouped together
- Solo nodes and groups
- New Convolution Module
- New nodes: Abs, Clamp, Delay2, Pan, Group/GRecv/Gsend, MidiNote, MidiCC & Synced
- Sampler node is now in stereo & has higher quality interpolation
- Bands can now edit individual bins while frozen
- Fixed insert bug
- Additional bugs and behind the scene fixes
- Delay nodes are tempo syncable
- LFO is triggerable, syncable & now has 4 shapes
- New Scenes and Samples added
*** IMPORTANT ***
All previous In-App Purchase nodes (Chorus, Detuned, Dirty, Morph & Space) and HI-FI audio are now included in the base price. We feel that a single basic price (without IAPs) makes for a better user experience. So, for a limited time Jasuto will remain at its current price - afterwards it will increase to match the price of the IAPs.
1.5.0
2013-12-04
New in v1.5
- Added Audiobus support (input, effect & output source)
- Completely compatible with iOS7
- Updated UI graphics
- Universal device and Retina support
- Zillions of bugs squashed
- A shiny new manual
- Added background audio support
- Low latency audio (256 samples)
- Sample sharing through SoundCloud
- Dropbox syncing of samples/scenes
- New ADSR2, AP, Brick, EXP, Mix, Power, ZeroX, Tanh, Gain Node Modules
In-App purchases
- High Fidelity (Hi-Fi) Audio
- New Nodes:
-- Chorus Module
-- Detuned Module
-- Dirty Module
-- Morph Module
-- Space Module
1.3.2
2011-10-28
1) iOS5 compatibility.
2) Auto-rotation, finally :)
3) Greatly reduced DC filtering on the band-limited oscillators, giving them better bass output.
4) General optimizations.
Chris
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1.3.1
2010-11-18
Fixed launch crash for iOS 3.1.x, truly sorry about that guys, I'll be testing all future updates on older devices now :)
1.3.0
2010-10-18
1) iOS 4.0 support.
2) Native iPad support!
3) Bluetooth headsets can now be used as an audio input. Dynamic detection of audio inputs also works now.
4) The Bands node now saves the 'bands' parameter.
5) Final output stage has be vastly improved, much tighter bass.
6) DC remover tool in the Sampler.
7) The Scale module's modulation port now works.
8) Odd sequencer loops now work.
9) Unified all low-pass filters, improved sound quality as well.
10) Fixed random browser interface bugs.
And lots of stuff to small to really mention, it's a big update though :)
There's a bunch of new scenes included, but they'll only show up if you do a fresh install, if you do this make sure to backup your scenes via FTP.
Chris
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1.2.2
2010-06-02
-Zoomable/slidable Scale module, basically lets you define scales and play them with a keyboard.
-The sequencer supports odd loop lengths, independent rates (up to 64x the tempo!), and trigger resets now.
-Transposing of sequencers now scale properly.
-Fixed the .wav case sensitivity issue.
-Fourier transform modules (FFT, iFFT, Band, Bands) for some spectral fun! Check out the new Spectral category which contains a Vocoder example!
-Recording/Resampling now only listens to the selected Speaker modules, if nothing is selected then it records everything (just like the current default behavior).
-Fixed a browser tabbing issue that would popup after saving a scene.
-Much better sounding Noise module.
-Sonoma AudioCopy/Paste 1.1.
-Sequences/Motion now start on the initial note on loading.
-Fixed a bunch of number editor bugs, and yes, you can now enter 0!
-You can now disable motion smoothing on nodes when dragging them around in the scene. The option can be found in the Motion menu under Smooth.
-Replaced the screensaver with something a little less arbitrary, a spectrogram!
-Many other minor bugs that I don't feel like writing about :)
1.2.1
2010-05-07
1) OSC over wifi, currently only incoming data is supported. You can set the port in the settings app, otherwise it defaults to 9000. Ad-hoc connections work best, although it will work through a router as well.
2) A FTP port setting is now in the settings app.
3) Fixed a pretty major processing bug, certain configurations of nodes would cause out of sync delays, seqs, triggers, and even cause unwanted phasing artifacts. Completely fixed!
4) The VU meter is now accurate.
5) Updated the Seq graphics to include numbers on the beats and brightened the whole note markers.
6) Added a high quality mode to RVerb, you can adjust it in the reverb's node editor. It requires about double the processing time so use it only when needed.
7) CPU overload detection, if the scene is too hefty to run on your device it will shut itself down. Hit play to start the scene again, or just load a different one.
8) Screen saver mode, you can enable it via System->Screen. Basically draws some cool realtime graphics controlled by the output of the current scene! Also bypasses all scene rendering, so it's good for playing cpu intensive scenes.
9) Lorenz LFO, check out the scene named 'lorenzJitter' (in Instruments) to give you an idea what can be done with this. You can use it to add 'natural' noise to signals.
10) Delays now default to 3 beats.
11) You can now preview samples just by tapping on them in the browser!
12) Fixed the community browser selection bug, and changed the way the auto-loading works.
13) Tap to tempo is now much more accurate and syncs faster.
14) FIxed a ton of load/save bugs, hopefully that was all of them :S
1.1.0
2010-04-22
1) Auto-wiring is back! You can enable it via the System/Wiring menu, or more quickly by tapping the CPU usage button. The cursor will turn green when auto-wiring is active. Enable it and create your scenes in a top down order to save tons of time.
2) General audio copy/paste'ing of samples (compatible with Intua's system) in the sample editor. Sonoma's clipboard is still fully supported and can now be accessed via the Sonoma button in the sample editor.
3) Fixed an ADSR crash bug.
1.0.3
2010-04-14
1) Rewrote the entire event system along with the AD/ADSR envelopes. Now they are sample accurate and you can finally create short staccato notes without the annoying pitch bend effect! The glide setting in both the Keys and Seq still defaults to 0.9, you still have to increase that to 1.0 to get instantaneous pitch transitions.
2) You can now create empty samples via the Create->Synth menu.
3) Added a zoomable view to the Sampler GUI. Use the Zoom slider to control the size of your view, you can drag the view left/right when you're zoomed in.
4) Tapping in the Sample window now sets the playhead of the sample. Double tapping above the center line sets the start loop point, double tapping below the centerline sets the end loop point.
5) Reduced the glide while scrubbing a sample in the grain mode, this allows you to make faster sounding changes.
6) AudioPaste is now supported for samples. You can access it via the same Tools menu in the Sampler.
7) Reduced the minimum OS requirement to 3.0.
8) Rewrote the Community browser using JSON, so it's much faster and now actually connects consistently. Descriptions now show up properly, and you can delete scenes that you've created with a swipe gesture.
9) Tons of optimizations.
10) Fixed a bug in the 1/x node.
11) Analog style saturation stage on the output, this is something I've been messing with for a while. All I can say is that it's freaking amazing, essentially no more clipping on the output and it just makes the sound so much juicier!
12) You can now draw into a sample to either fix something or to create entirely new samples. You can hear the edits in realtime!
13) Updated FTP server library with the latest code. It's now faster and more reliable.
14) Updated the look of all the Browsers, this also fixed the magnifying glass bug when placing the cursor on a text field.
1.0.2
2010-03-11
1) Fixed a few timing issues in the Seq module.
2) Fixed some connection issues in the FTP server.
3) Added support for Sonoma Wire Works' AudioCopy.
To copy a sample, double tap a Sampler node, then in the Edit menu you will see a new button named 'Tools' which opens Sonoma's panel. Once you copy the sample you'll have the option to open any supported AudioPaste apps that you have installed.
For now I'm only supporting their AudioCopy functionality, if enough of you need AudioPaste I'll implement it.
1.0.1
2010-02-08
1) fixed a ton of rendering bugs.
2) change motion scale maximum to 200%, so you can now scale motions up or down.
3) the Lofi module is now working.
4) added a DC filter.
5) fixed a beat->numeric conversion bug in the number editor.
6) the community browser now works on Edge/3G just the same as Wifi.
7) a glide value of 1.0 in the Seq and Keys nodes now translates to an instant change in pitch, i.e. no portamento.
8) tapping Stop (in the XPort menu) now stops all audio, tapping it again will reset all Seq positions and node motion.
9) tapping Play (in the XPort menu) while the scene is running will reset all Seq positions and node motion, you can use this along with the new Tap functionality to play along with live music, etc...
10) added Tap to BPM functionality found in the XPort menu. It takes around 3-5 taps to actually set the BPM.
11) fixed an occasional crash bug when using the granular mode in the sampler.
12) fixed an audio sync bug that would occasionally show up after loading a large scene.
13) you can now wire nodes by tapping and holding the destination node while double tapping the source node. This obviously requires at least two fingers, but you can also hold multiple destination nodes to wire more than one node at a time.
14) added playhead indicators to the Seq and Sampler nodes, so you can see what's going on without looking in the nodes.