K Machine audio visual engine Cheats

K Machine audio visual engine Hack 2.77 + Redeem Codes

music visualizer and sequencer

Developer: Dominique Baillot
Category: Music
Price: $8.99 (Download for free)
Version: 2.77
ID: Kolargon.KMachine

Screenshots

Game screenshot K Machine audio visual engine mod apkGame screenshot K Machine audio visual engine apkGame screenshot K Machine audio visual engine hack

Description

"BEST HOUSE TECH GLITCH D&B APP in years!"
"Fantastic app"

K Machine is a new kind of audio visual instrument, allowing the creation of sound & touch responsive, dynamic, and vibrant animations.
Designed for for musicians, shaders enthusiasts, VJs, and animation lovers in search of a live oriented, open, audiovisual instrument, K Machine combines a powerful audio sample sequencer and an original vertex shader sequencer based on a unique 'automatic transition interpolation' engine.

▶ A multifunctional tool
The K Machine can be used in different ways:

• As a VJing tool, using an audio input through mic or any other Audiobus compatible App.
• As a sound creation tool, with the default empty shader so you won't be distracted by any visual animation.
• Or in its full potential for true audiovisual composition.

▶ Import your sounds
• K Machine accepts WAV and AIFF formats, 16 bits, 44100 Hz
• Import from iTunes File sharing, Audioshare, Audiopaste or "Open in..." from any app with Export functionality.

▶ Import your visuals
• The initial version of K Machine comes with more than 30 default vertex shaders, and 4 commented shader examples.
• No limitation ! Import your own visuals, with the "Open in.." feature, use any external code editor App with Export functionality to create your own vertex shaders files.
• Shaders format is 100% compatible with shaders from vertexshaderart.com
• A simple line of code allows the creation of up to 8 parameter controllers for each vertex shader.

▶ A flexible tool
• Each loop can have its own BPM.
• Each loop can have its own number of beats.
• Events can be splitted in 1/3, 1/5 1/7 or 1/11 !

▶ Capture videos on the fly
• Simple click on the 'video capture' button starts live video recording of your ongoing session with zero drop in performance.
• Resulting video is automatically recorded in your photo album and can be shared on Facebook, EveryPlay, Youtube...

▶ Project on second screen with invisible UI
Connect your device with HDMI or VGA adapter to display only the visual part of the ongoing animation. Perfect for live session !

▶ Universal app
Buy once and use on your IPad and Iphone devices.

▶ Use with other apps
• Ableton link Ableton link: synchronise with any Ableton link app.
• Audiobus 3.0.3
• Audiobus Remote: control K Machine from another device.
• Audioshare: import edit your own samples with Audioshare.
• Audiopaste and Audiostore: import sample with Audiopaste and/or browse an amazing sample collection through the Audiostore.
----------------------------------
See a new online video demo for v 2.0 here: https://vimeo.com/215816844
https://www.youtube.com/channel/

Full documentation : http://kolargon.art/KMachineV2Doc/KMachineV2Documentation.html

-------------------------------------------
Disclaimer:
K Machine gives it's full potential with openGL ES 3 capable devices. Please check documentation to make sure your device is compatible.

The K Machine won't work for the following devices:
iPhone 4s and earlier
iPad 3 and earlier
iPad Mini 1
iPod Touch 5 and earlier

Will work with some limitation on the following devices.

iPhone 5
iPhone 5c
iPad 4
iPad Air
iPad Mini 2
iPad Mini 3
-------------------------------------------

If you like the app, please consider posting a review on the AppStore, this will really help.

Ideas, suggestions are very welcome, do not hesitate to leave your contributions in the comments or even better, at www.kolargon.art.

Please do contact(mail below) to report any bug of any kind on any platform. It will fix it ASAP.

Check/subscribe for more infos, docs and demos:
▶ http://www.kolargon.art
▶ https://www.facebook.com/kolargon
▶ https://twitter.com/Kolargon_
[email protected]

This app use Superpowered audio sdk.

Version history

2.77
2021-09-14
small corrections on domain links and docs
2.76
2019-03-05
- IPhone X display bug fixes.
- Minor bugs.
2.75
2019-02-10
- Minor bug fixes
- Frameworks modifications for Appstore review guideline compliance.
2.74
2018-10-03
Minor update mainly to reflect changes in the Everyplay sdk:

- Everyplay sdk update : v2.2.0.
- Audiobus sdk update : v3.0.3.
- Bug fix: crash on opening file when not enough ram available. Now displays error message.
- Documentation corrections, changes, and updates : new performance tips section, video capture section, new AB remote section.
- User can now choose what to do with recorded video : no more automatic save in the photo album.
2.73
2017-11-27
▶ bugs fixes to previous 2.72:
• Fixed: second screen display resolution problem on IOS 11.
• Fixed: soundBuffer sometimes crashing the app when device very low on RAM.
• Audiobus remote control button icons problem fixed.
• Photo Library permission check on startup improved.

▶ 3 small fixes to previous 2.71:
• Fixed: bug when sharing video to Everyplay.
• Fixed: bug on first connection when closing Everyplay panel.
• Fixed: bug on iPhone when clicking on the Everyplay social media.

▶ From 2.62 new features are:
• Audiobus-SDK-3.0.3 integration.
• Audiobus: K Machine can now be used as a filter. The filter only passthrough the input sound, but is useful to add the K Machine as a filter in AUM.
• Audiobus trigger: start/stop and rewind.
• Audiobus State Saving for specific project.
• 4 New sound effects available for each track: gate, delay, limiter, clipper.
• Auto fade in/out to avoid previous sound glitch on tempo change when selected loop change.
• New buffer type: raw sound data, accessible in glsl through ‘soundBuffer’ texture uniform parameter.
• User settings: configurable vertices number up to 1 million points: 3 possible values: 65536, 262144 and 1048576 (These are the maximum particles/vertices number, used when not 'KVerticesNumber' set in the glsl code).
• User settings configurable frequencies buffer width for better precision on frequencies datas.
• User settings configurable size for raw sound data buffer: 3 possible sizes.
• User settings : new transition open GL rendering mode available, "Points" for smoother transition when using large number of vertices.
• New 'loopProgress' glsl uniform parameter, with value 0. (loop start) to 1.(loop end).
• Audiobus Remote integration: K Machine can now be control from the Audiobus remote app, with start/stop playing sequential, start/stop playing record, mute control for each track.
• 25 new vertex shaders files, grouped in the ‘SHADERS_Default_V2_7’ directory.
• 2 new Example shaders files: one for ‘loopProgress’ parameter, and one for ‘soundBuffer’ parameter.
• Smooth project loading and saving.
• Hard reset feature.
• Audio and visual engines optimizations.
• Many bug fixed (Audiobus port visibility, open in in IOS 11...).
2.72
2017-11-19
▶ 3 small fixes to previous 2.71:
• Fixed: bug when sharing video to Everyplay.
• Fixed: bug on first connection when closing Everyplay panel.
• Fixed: bug on iPhone when clicking on the Everyplay social media.

▶ From 2.62 new features are:
• Audiobus-SDK-3.0.3 integration.
• Audiobus: K Machine can now be used as a filter. The filter only passthrough the input sound, but is useful to add the K Machine as a filter in AUM.
• Audiobus trigger: start/stop and rewind.
• Audiobus State Saving for specific project.
• 4 New sound effects available for each track: gate, delay, limiter, clipper.
• Auto fade in/out to avoid previous sound glitch on tempo change when selected loop change.
• New buffer type: raw sound data, accessible in glsl through ‘soundBuffer’ texture uniform parameter.
• User settings: configurable vertices number up to 1 million points: 3 possible values: 65536, 262144 and 1048576 (These are the maximum particles/vertices number, used when not 'KVerticesNumber' set in the glsl code).
• User settings configurable frequencies buffer width for better precision on frequencies datas.
• User settings configurable size for raw sound data buffer: 3 possible sizes.
• User settings : new transition open GL rendering mode available, "Points" for smoother transition when using large number of vertices.
• New 'loopProgress' glsl uniform parameter, with value 0. (loop start) to 1.(loop end).
• Audiobus Remote integration: K Machine can now be control from the Audiobus remote app, with start/stop playing sequential, start/stop playing record, mute control for each track.
• 25 new vertex shaders files, grouped in the ‘SHADERS_Default_V2_7’ directory.
• 2 new Example shaders files: one for ‘loopProgress’ parameter, and one for ‘soundBuffer’ parameter.
• Smooth project loading and saving.
• Hard reset feature.
• Audio and visual engines optimizations.
• Many bug fixed (Audiobus port visibility, open in in IOS 11...).
2.71
2017-11-17
• Audiobus-SDK-3.0.3 integration.
• Audiobus: K Machine can now be used as a filter. The filter only passthrough the input sound, but is useful to add the K Machine as a filter in AUM.
• Audiobus trigger: start/stop and rewind.
• Audiobus State Saving for specific project.
• 4 New sound effects available for each track: gate, delay, limiter, clipper.
• Auto fade in/out to avoid previous sound glitch on tempo change when selected loop change.
• New buffer type: raw sound data, accessible in glsl through ‘soundBuffer’ texture uniform parameter.
• User settings: configurable vertices number up to 1 million points: 3 possible values: 65536, 262144 and 1048576 (These are the maximum particles/vertices number, used when not 'KVerticesNumber' set in the glsl code).
• User settings configurable frequencies buffer width for better precision on frequencies datas.
• User settings configurable size for raw sound data buffer: 3 possible sizes.
• User settings : new transition open GL rendering mode available, "Points" for smoother transition when using large number of vertices.
• New 'loopProgress' glsl uniform parameter, with value 0. (loop start) to 1.(loop end).
• Audiobus Remote integration: K Machine can now be control from the Audiobus remote app, with start/stop playing sequential, start/stop playing record, mute control for each track.
• 25 new vertex shaders files, grouped in the ‘SHADERS_Default_V2_7’ directory.
• 2 new Example shaders files: one for ‘loopProgress’ parameter, and one for ‘soundBuffer’ parameter.
• Smooth project loading and saving.
• Hard reset feature.
• Audio and visual engines optimizations.
• Many bug fixed (Audiobus port visibility, open in in IOS 11...).
2.62
2017-09-19
* just a fix to Audioshare bug on previous 2.61

other new feature same as 2.61:
* Ableton Link support.
* New 'Tempo bypass' controller in the main audio track panel. When on, the loop specific tempo is not applied on entering loop (useful when using AB Link and don't want the tempo to be changed by K Machine on each loop selection).
* Input level moved from 'user setting' panel to the 'main audio' controllers panel, now a project global controller.
* Zip export:
- any shaders or sounds samples folder can be exported as zipped file.
- any project can be export as zipped file, containing the main project and all it's dependencies (audio samples and shaders files).
* Zip import:
- any zipped folder of shader or audio samples can be export as a zipped file.
- any zipped project can be imported. The main project file and all it's dependencies will be automatically installed.
* "Open in..." feature.
- any .glsl (shader file), .wav or .aiff, and .zip file can be opened by the K Machine.
- From the K Machine, any .wav/aiff or .glsl file can be opened in any app integrating the 'Open in' feature for this kind of file. For example, .glsl shaders file can be opened in text editor for code edition.
* Audioshare can be used for shader file importation.
* Link to video tutorials Youtube channel added in the Infos section.
* Link to the K Machine Forum added to the Infos section.
* Randomization button added to the sequencer tools panel.
* Loop selection tools enhanced.
* Overall stability greatly enhanced.
* Split tool automatically turns off after event split.
* Updated documentation.
* Simplified code for adding controllers in glsl files (no more need to assign a specific number to each controller).
* Lots a smaller bugs fixed.
* AudioShare can also be used for shader files transfers.
* 6 new shaders + 4 glsl examples shaders.
2.61
2017-09-15
* Ableton Link support.
* New 'Tempo bypass' controller in the main audio track panel. When on, the loop specific tempo is not applied on entering loop (useful when using AB Link and don't want the tempo to be changed by K Machine on each loop selection).
* Input level moved from 'user setting' panel to the 'main audio' controllers panel, now a project global controller.
* Zip export:
- any shaders or sounds samples folder can be exported as zipped file.
- any project can be export as zipped file, containing the main project and all it's dependencies (audio samples and shaders files).
* Zip import:
- any zipped folder of shader or audio samples can be export as a zipped file.
- any zipped project can be imported. The main project file and all it's dependencies will be automatically installed.
* "Open in..." feature.
- any .glsl (shader file), .wav or .aiff, and .zip file can be opened by the K Machine.
- From the K Machine, any .wav/aiff or .glsl file can be opened in any app integrating the 'Open in' feature for this kind of file. For example, .glsl shaders file can be opened in text editor for code edition.
* Audioshare can be used for shader file importation.
* Link to video tutorials Youtube channel added in the Infos section.
* Link to the K Machine Forum added to the Infos section.
* Randomization button added to the sequencer tools panel.
* Loop selection tools enhanced.
* Overall stability greatly enhanced.
* Split tool automatically turns off after event split.
* Updated documentation.
* Simplified code for adding controllers in glsl files (no more need to assign a specific number to each controller).
* Lots a smaller bugs fixed.
* AudioShare can also be used for shader files transfers.
* 6 new shaders + 4 glsl examples shaders.
2.04
2017-06-13
* Start/Stop animation button
* Audiopaste: samples are copied in the selected directory
* Audiostore
* Select a portion of a loop for more precise edition.
(controllers changes only apply to the selected portion of the loop)
* 'Transition duration' controller on the visual track.
Allow to modulate shaders transition from 0 to 1000 ms
* Name of the parameters set in the shader file code appear automatically in the controllers labels.
* Users settings, option to load last saved file on startup.
* Fixed bug that was randomly and occasionally crash the application.
* Fixed bug creating imprecision on parameter controllers fine settings
* Fixed bug creating imprecision on background color parameter controller
* Fixed bug when loading shader files from window.
* Fixed sound glitches on track opening
* Overall stability and speed improvements.
2.01
2017-05-18
-minor bug fixes:
*Controller-finger mapping bug (touching outside selectors was sometimes selecting the scene behind)
*Help window bug (touching outside help button was sometimes selecting the scene behind)
*Bug when space in directory name
*Bug on directory and files names, when creating a directory or file with space char in it. Now spaces and special characters are not allowed and will trigger a warning.
*Bug on Main Audio Track>>3B Equalizer : parameter 'High' was behaving as a local controller.

-2 typos modifications

-3 new visual glsl shaders:
*shader_tunnelCercle.glsl
*shader_TriangleSolarAutonomous.glsl
*shader_TriangleSolarXYZControlled.glsl (parameters 5,6,7 control position on x, y, and z axis)
2.0
2017-05-12
K Machine is back with a completely new v2 version !
You can now upload you own audio samples (up to 24
simultaneous different samples) through Audioshare or ITunes File Sharing, have access to all the audio parameters of each track, upload your own visual shaders though ITune file sharing, unlimited number of loops, save/load your projects, have access to a sequencer for each track's parameters (including visual track).
Almost every controller can be mapped to up to 3 finger positions on the screen, or assigned a randomisation event.
Visual shader files are 100% compatible with vertexshaderart.com's vertex shaders, so you can work on your shaders online on vertexshaderart.com and then import in the KMachine (through ITunes File Sharing).
Shaders have access to sound frequencies history(about 2,4 sec) through texture access and screen touch history.
And a ingenious 'code in the comments' allows to expose up to 8 float parameters of your .glsl code to the Machine.

Complete (almost) list of new features:
-Audiobus 2.3.1 added, one receiver port, one sender port.
-Samples import with AudioShare.
-Shader/Audio files/animations files import with ITune file sharing
-Project can be saved/open in .kol format in the Documents.
-Live video capture through EveryPlay. Captured video are automatically saved to the photo album, and can also be shared on youtube or EveryPlay space.
-3 Audio Samples Tracks, each with:
Up to 8 players, supporting wav or aiff 44100 Hz files
Controls for:
Tempo
Tempo Factor
Pitch
3 parameters Flanger
4 parameters Reverb
Filter Resonant LowPass
Filter Resonant HiPass
Filter LowShelf
Filter HighShelf
Filter Parameteric

-Main Audio track, with:
Tempo BPM, Beats per scene (local parameters).
Global Volume as animation parameters.
3 band Equalizer as animation parameters.

-Visual track, with:
Background color parameter.
Up to 8 loaded glsl shaders.
Up to 8 shaders parameters exposed from the glsl code.

-Loop edition tools:
Unlimited number of loops
Clone current loop to end of the animation
Delete current loop
Copy/Paste current loop

-Play/Record tools:
Play animation sequencially
User action recorder save the actions to the project.
Start/Stop live video capture
Captured video is automatically saved in photo album
Possibility to share video on Everyplay
- 2 action modes added: change first event, no change
- 3 levels of rendering quality to adapt the rendering to your device.
- second screen projection without UI for live performances.

- Configurable beat per loop for each loop
- Configurable tempo for each loop
- immediate loop switching on touch event
- event splitting function allowing 1/2-1/3-1/5-1/7-1/11

Check/subscribe for more infos and demos:

http://www.kolargon.com
https://www.facebook.com/kolargon
https://twitter.com/Kolargon_
[email protected]
1.0.1
2016-05-18
v 1.0.1 Only minor bug fixes

Note : Samples import and deeper audio and visual parameters controls are almost ready and should be available for the next release. Be patient, and subscribe to notifications ;)
1.0
2016-05-07

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Ratings

3.6 out of 5
21 Ratings

Reviews

Jax10101,
The beautiful disaster
The software is amazing for an iPhone. But it is a little too strong for the processor. It’s an amazing app but needs optimizing for the iOS system. It’s all fun and games until you’re 99% done with a complex song and as you hit the save button the software crashes and then takes every ounce of willpower you have not to destroy your phone.
RUST(i)K,
BEST HOUSE TECH GLITCH D&B APP in years!
Just as Samplr and Patterning raised the bar on certain genres of music creation apps, K MACHINE brings an exciting take on a masterful interface and concept. Imagine this, 3 different sequencers of samples- complete parameter control and automation of each. Now imagine a visual sequencer that users shaders. Now envision tactile control of the parameters and sounds using visuals and touch as modulation controllers! If you are really advanced you can duplicate and multiply sequences giving you control of 12-15 sequences modulated and rotated or randomized into 3 simultaneous parts! Oh did I mention it is Universal? This app is great for a person is creative and wants more than a boring piano roll or art app. This app is the only app besides Elastic Drums that I can say I love to use all by itself. No effects or other apps even needed to make entire songs or just parts of a song to use with other apps. The developer is super motivated and responsive to users ideas. This app is worth more that it costs, I give you my word. Must buy for anyone who loves electronic music, beats, noise, or just something to stimulate your brain.
Kinthed,
Worth every penny
Very satisfied with the functionality
Maik Deiman,
Update or compensate
Can you please update, I don’t even know what this app does, since I bought it I haven’t been able able to open the app, it crashes every time I try to open it
housemachine,
Wow
Absolute killer please update user interface was a curve but well worth it
slupchips,
Visuals x Audio Perfection
Absolutely love this app. Great way to create fun visuals audio patterns. Must have!
max81898,
App won’t open
Paid good money for this app and it won’t even open/launch. Tried deleting and reinstalling and still had the same issue. Happy to reconsider and rewrite my review if this can get fixed.
507 502 130,
Trash - waste of money
Clearly a lot of time and effort went into this app - lots of functionality and features. I had high hopes. Such a shame it’s fundamentally unusable - hire a UI designer you clown, it’s 2019. This app is abysmal. My mother could design a better layout.
RobBerzon,
Why is this so prehistoric? Adding samples is from 2010!
Please admit how difficult it is to add your own sounds. That will at least make us all feel better. How about a free update this decade. Ty.
Floating Door,
Unable to import wav files
Keeps telling me that I’m trying write in the bundle directory when I try to import files