1.0.16
2020-11-13
IMPROVEMENTS
-Tile dropping behavior is changed to reduce overlap and visual glitches.
-Distortion effect is tweaked to be more equal across different resolutions and aspect ratios.
-UI Improvements.
BUG FIXES
-Score in Continue screen not displaying with the correct formatting.
-Score shapes in tutorial are displaying wrong (outline that shouldn't be there).
1.0.15
2020-10-05
SAVE AND CONTINUE
-When you leave a game of casual or frenzy, the game will now automatically save the state so that you can continue on later. The continue UI will show up if there is a saved game available. Casual and frenzy are saved separately so you can have two ongoing games at once.
LOCALLY SAVED SCORES
-For those players who don't want to rely on game center to save their scores. Scores are now also saved locally. For now the best/highest score is shown in the in-game UI. In the future his data will be used for a more elaborate score review UI.
NEW COLOR PALETTES
-Buried Skull
-Town Crier
-Vista Cruiser
-App Unwrap
-Jay Walk
IMPROVEMENTS
-Score VFX stay on screen a little longer.
-High Score is shown in the in-game UI to clearly state what you need to beat. If online scores can't be retrieved, local high score will be used (these can potentially be different).
BUG FIXES
-Vignette color doesn't match with dark color palettes. Dark color palettes now have their own separate vignette color.
1.0.14
2020-09-12
BOMB OUTLINES
-A setting to toggle outlines on bombs. Making them easier to spot and hint at multi-color matching.
NEW COLOR PALETTES
-Night Vision (Colorblind Noir)
-Aero Dynamic
-Dinosaur Egg
IMPROVEMENTS
-Updated the last board of the tutorial for a better teaching moment.
-Colorblind palette colors are now swapped to different shapes for a more optimal contrast.
-Dark Colorblind palette added: Night Vision.
-Achievements and Leaderboard buttons now have icons and look like proper buttons.
-Visual tweaks to make shapes and bombs easier to distinguish.
-Performance improvements to shape shaders.
-Kavel color palette had slight tweaks to green and yellow for improved contrast.
-Updated About page.
BUG FIXES
-Next up no longer can appear on the main menu screen after a quick exit on any game mode.
-Jelly shape style no longer appears in UI during play.
1.0.13
2020-08-24
DARK PALETTES
-Three new color palettes with dark background:
--Kavel Noir
--Tokyo Drift
--Power Play
-UI is completely responsive to dark mode palettes.
-Should help reduce eye strain in dark environments.
IMPROVEMENTS
-Sound Effect plays when Tetromino snaps to shapes on the board.
-Sound Fx toggle now also toggles UI sounds.
-Support for randomized playing of SoundCues for a single call.
-Added Languages to app data to accurately represent available languages on the App store.
-Changed order of screen feedback messages. Score renders first and can be be occluded by other messages.
BUG FIXES
-Board is now properly set up after pressing "try again". Previously not using the correct state of the randomizing algorithm.
-Game now gracefully handles incoming notifications by moving the Tetromino when the game is paused. Previously had a chance to completely lose Tetromino and had to start over. (Hard to test all cases but fairly confident)
1.0.12
2020-08-16
Fixed bug: Missing Achievements.
Fixed bug: Japanese font rendering for large text.
Default settings now set to lowest impact on performance (Screen Effects: None, Shape Style: Sharp)