Description
Kuborabu is a puzzle game and both children and adults can play. The gameplay is based on rolling the character [a cube-crab] along paths of blocks that are revealed as Kuborabu moves, until it reaches his target. The challenge is to go through all the blocks. It is not possible to go back, as the block the character passed through gots locked. As the player finishes a path, another opens, with a greater degree of difficulty. Each path is generated randomly.
The combination of the words “cubo” and “crab” (cube in Portuguese) resulted in the name Kuborabu, and the spelling and sound refer to a word of Japanese origin.
The game was designed by Cláudio Marinho Júnior since 2009, it was only in 2014 that he finished the character's look, but died a few months later.
In 2018, the Bacae Institute team resumed development under the coordination of Ingrid Costa. And now, in 2022, it was possible to finish it, with resources from the Kuborabu Game House project, approved by the Goiás Art and Culture Fund.
The game, developed with public resources, is distributed for free, with no limit on the number of downloads.
Team:
Ingrid Costa - General Coordination
Marck Al - Art Direction and Application Development
Adriano de Regino / Duna Games - General Game Programming
Arlam Júnior - Soundtrack Creation and Sound Effects
Eduardo Omine - Additional Programming