Lunar Silver Star Story Touch Cheats

Lunar Silver Star Story Touch Hack 3.1.0 + Redeem Codes

Widescreen, controller support

Developer: SoMoGa, Inc.
Category: Games
Price: $9.99 (Download for free)
Version: 3.1.0
ID: com.somoga.lunar1ios

Screenshots

Game screenshot Lunar Silver Star Story Touch mod apkGame screenshot Lunar Silver Star Story Touch apkGame screenshot Lunar Silver Star Story Touch hack

Description

Long ago, a great Dragonmaster named Dyne, with the aid of his faithful companions, defended the goddess Althena from a terrible evil. Time has passed, and those great adventurers have become the stuff of legend, but the world of Lunar is now threatened by a shadowy figure known as the Magic Emperor. In a humble village, far removed from the turmoil, lives a young man named Alex. Idolizing the legendary Dyne, Alex dreams of one day becoming a renowned Dragonmaster and matching the achievements of his lifelong hero. Encouraged by his childhood friend Ramus, Alex sets out with his companion Nall and his adopted sister Luna on a seemingly trivial quest, unaware that it would prove to be the first step in an epic adventure whose outcome will determine the fate of the entire world.

Following the critically-acclaimed iOS port of the Japanese roleplaying game Vay, SoMoGa has returned to bring you Lunar: Silver Star Story, now with numerous enhancements for iOS! A traditional, turn-based Japanese RPG, this port offers:

- Nearly a full hour of animated cut scenes
- Remastered soundtrack with high quality music and voice tracks
- A completely updated interface designed specifically for iOS devices
- Retina artwork and widescreen gameplay
- GameController support
- Absolutely no microtransactions
- And much more!

*** NOTE: Requires devices with an A10 or better processor (iPhone 7, iPad Air Gen 3, iPad mini Gen 5, any iPad Pro).

Version history

3.1.0
2023-08-30
Welcome to Lunar Silver Star Story Touch version 3.1! This version adds additional difficulty settings in addition to a few minor changes.
3.0.10
2023-06-29
A slight change to the order of new save files.
3.0.9
2023-06-16
This version includes a few under-the-hood performance improvements, a fix for an occasional missing voice in battle, and a couple minor improvements to the Touch screen interface.
3.0.8
2023-05-18
This change is intended to work around a flickering bug encountered by a very small number of users.

(Unfortunately it's not a problem we or our internal testers can replicate in our test lab so our apologies to anyone affected!)

If you continue to experience problems, please reach out to us at [email protected]
3.0.7
2023-05-10
This version adds a more descriptive warning screen if run on a device with an A8 or earlier processor (i.e., iPhone 6 and earlier) and makes a slight widescreen graphical adjustment to a late game boss battle. If you run into any issues, please reach out and let us know at [email protected]
3.0.6
2023-03-18
Can now bypass startup screens with tap/button.
3.0.5
2023-03-01
Vertical stretch now only applies to gameplay, and not to FMV sequences or the title screen.
3.0.4
2023-02-14
This adjusts some widescreen animation at the top of the Grindery and changes the font in 1x in English.
3.0.3
2023-02-06
Thanks for all your feedback, we've made the following fixes and adjustments:
- Fixed a graphical bug that may occur when you enter the bar in Meribia while the city is under attack.
- Fixed a loop that can occur if you receive certain key items when Alex's inventory is full.
- Increased the time level up stats are shown.

Also, we've added a new widescreen filter for video (which can be enabled/disabled in settings), and made some under-the-hood improvements to localization and video playback that you probably won't notice... but your phone will thank us!
3.0.2
2023-01-17
This update fixes a bug that may occur if a particular item is used in Vane's Crystal Tower.
This update also adds a note in audio settings to check your ringer (silence) switch in case you do not hear any audio.

We hope you're enjoying the new LUNAR update. If you run into a bug, please contact us at [email protected] -- we want to squash 'em all!
3.0.1
2022-12-31
Fixes an issue where the game might crash for certain language settings on your Phone.
Fixes a graphical issue in the Nanza Barrier basement.
Fixes an issue with keyboard controls on certain M1 devices.
3.0.0
2022-12-30
Welcome to Lunar Silver Star Touch version 3! This is the most significant update since the game's initial release, as many of the components had to be completely swapped out in order to properly support modern iOS devices. Please note that this version is not compatible with some older iOS devices.

Graphics Changes
- The game now renders at 60fps across all compatible devices.
- Color mixing effects have been properly implemented.
- Line rasterization effects (most of which only worked on the Saturn) have been reimplemented.
- Widescreen support has been revamped to better support a variety of devices.
- Some additional widescreen graphics have been added.

Audio Changes
- Quality is now higher.
- You can now choose between the Saturn and PSP music tracks.
- The volume of various pieces (BGM, SFX, VOICE, MOVIE) can be separately adjusted.

Gameplay Changes
- Many new bluetooth controllers are now supported.
- Settings are now in-game rather than the in the Settings app.
- Map exploration and battle can be sped up (note: this does not apply while in-menu)
- Touch controls can be hidden for those who play solely with external controllers.
- There is also a retro UI mode designed for play with external controllers.
- Enemy difficult can now adjusted, with two levels currently implemented, approximating the Japanese Saturn and US PS1 releases.

iCloud Changes
- iCloud integration has been rewritten.

This version now requires an A10 or better CPU (iPhone 7 or better, Apple TV 4K).
2.1.5
2018-06-13
This app has been updated by Apple to display the Apple Watch app icon.

Fix for a possible crash in the Cave of Trials on 64-bit devices and added an option to go back to the main menu using 3D Touch. If you're encountering any crashes or other problems, as always please contact us at [email protected]. Thank you!
2.1.4
2018-03-11
Update to help address an issue with the menu button some users have been experiencing.
2.1.3
2017-10-12
Fix for a possible crash bug at the end of certain battles in 64-bit.
2.1.2
2017-10-02
Fixes a bug with a few in-battle sound effects and the status menu for 64-bit users.
2.1.1
2017-09-29
Fixes for a few commonly encountered bugs in the new 64-bit release.
2.1.0
2017-09-17
64-bit support and improved performance.
2.0.2
2015-05-12
Bug fix release
FIX: A workaround for most causes of a crash bug in menus in iOS 8
FIX: An incorrect subtitle
2.0.1
2014-09-15
Based on the email feedback we've received, we've addressed the following common issues:

FIX: Mia's Blizzard spell may flash the screen blue briefly beforehand.
FIX: Xenobia's "Chaos Wave" in Widescreen.
NEW: Added option to disable auto dimming of the screen while in-game. (Defaults to dimming disabled.)
FIX: Occasional lingering subtitles.

As always, we welcome your feedback! Please email us at [email protected]
2.0
2014-08-28
Here it is, Lunar Silver Star Story Touch Version 2.0! We've been working for many months on the following much requested features:
- NEW: Enhanced retina artwork and rendering pipeline (requires iPhone 4S or better)
- NEW: Widescreen gameplay (requires iPhone 5 or better)
- NEW: GameController support

As always, we welcome your feedback. If you have any suggestions or run into any problems, please email us at [email protected]
1.2.1
2013-11-06
This is a bugfix release to address issues some users are experiencing in iOS 7.

WORKAROUND: Crash bug in iOS 7 if in-app language settings changed.
FIX: iCade 8 bitty support in iOS 7
FIX: Crash during very lengthy battles

A major graphics update for iPhone 5 and 5S as well as iOS 7 controller support is coming in a major update soon. Stay tuned!
1.2.0
2013-03-20
Based on your feedback, we've updated LUNAR with the rest of the most-requested features!

NEW: English language subtitles are now available!
NEW: Party names in battle can now be tapped to select them as a target
FIX: A rare post-cutscene crash bug


What's New in Version 1.1.2

NEW: Support for iCade 8-bitty controller. Must be enabled in settings.
FIX: The White Dragon wings may incorrectly allow you to re-enter Vane after a major late-game cutscene involving it. Re-triggering the cutscene will lead to a crash. If affected, please warp outside Vane.


What's New in Version 1.1.1

FIX: Bug with the main menu and some 3rd generation (retina) iPads
NEW: Option to control filtering (disable pixel smoothing)
NEW: Option to go back to main menu from in-game save/load menu
FIX: Bug where no settings are listed for non-English/Japanese users
FIX: Graphical bug in the final battle


What's New in Version 1.1.0

In response to user feedback, we've incorporated the most requested adjustments:

NEW: Support for iCloud saves
NEW: Option to show/hide status bar
NEW: Option to change audio language track
NEW: More sensitive d-pad
NEW: Double tapping on dialog box is ignored
FIX: Bug with virtual joystick
FIX: Improved performance during long gameplay sessions
FIX: Bug in some late-game battles
(Plus some minor UI tweaks.)

More updates will be forthcoming! Please feel free to contact us with your suggestions for future updates.
1.1.2
2012-11-27
NEW: Support for iCade 8-bitty controller. Must be enabled in settings.
FIX: The White Dragon wings may incorrectly allow you to re-enter Vane after a major late-game cutscene involving it. Re-triggering the cutscene will lead to a crash. If affected, please warp outside Vane.


What's New in Version 1.1.1

FIX: Bug with the main menu and some 3rd generation (retina) iPads
NEW: Option to control filtering (disable pixel smoothing)
NEW: Option to go back to main menu from in-game save/load menu
FIX: Bug where no settings are listed for non-English/Japanese users
FIX: Graphical bug in the final battle


What's New in Version 1.1.0

In response to user feedback, we've incorporated the most requested adjustments:

NEW: Support for iCloud saves
NEW: Option to show/hide status bar
NEW: Option to change audio language track
NEW: More sensitive d-pad
NEW: Double tapping on dialog box is ignored
FIX: Bug with virtual joystick
FIX: Improved performance during long gameplay sessions
FIX: Bug in some late-game battles
(Plus some minor UI tweaks.)

More updates will be forthcoming! Please feel free to contact us with your suggestions for future updates.
1.1.1
2012-10-28
FIX: Bug with the main menu and some 3rd generation (retina) iPads
NEW: Option to control filtering (disable pixel smoothing)
NEW: Option to go back to main menu from in-game save/load menu
FIX: Bug where no settings are listed for non-English/Japanese users
FIX: Graphical bug in the final battle


What's New in Version 1.1.0

In response to user feedback, we've incorporated the most requested adjustments:

NEW: Support for iCloud saves
NEW: Option to show/hide status bar
NEW: Option to change audio language track
NEW: More sensitive d-pad
NEW: Double tapping on dialog box is ignored
FIX: Bug with virtual joystick
FIX: Improved performance during long gameplay sessions
FIX: Bug in some late-game battles
(Plus some minor UI tweaks.)

More updates will be forthcoming! Please feel free to contact us with your suggestions for future updates.

Download Lunar Silver Star Story Touch on Android and iPhone for free

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Ratings

4.6 out of 5
749 Ratings

Reviews

Reviewer 6,
No crashes
On iPhone 7 Plus. Excellent game, excellent port. I had never played the original, but I really like this so far. Fair amount of replay value, definitley lots to do here! I am mostly through my first play through, and I might try another run so that I can get some cool items I missed. turnbased combat that isnt stat-roll, items and levelling, classic jrpg from my limited experience.

Devs: Alex has reached Level 50 but I didnt get an achievement. Maybe the whole party has to get there. Control pad controls are a tad clunky at times, nothing game ruining. Might be an improvement to be able to push villagers that are in motion, or when the player walks into a wall for motion to stop, rather than continue in an open direction. There have been a few occasions where i would go to purchase or talk to an NPC and my character would go left or right as i had held the up direction too long, but did not stop motion as expected. Hopefully that makes sense. Thanks for this awesome game!

Edit 4 years later: Please do Eternal Blue
hamguy,
Lunar
This is my all time favorite rpg and glad to see it here. Everything so far is great, I love the fact I can pause the game at any moment and resume again, And is like the ps1 version. — Negatives -Nash’s lightning is black instead of yellow -I can glaringly tell differences in voice acting I personally dislike it but there is nothing you can do. -Some items are renamed like “healing nuts” are now “healing fruit”, some dialogue is different from original. It takes away from the experience just makes you stop and think why. -The game is super easy, I’m clearing out entire dungeons without much damage. It’s not very challenging as I remember on the ps1. The first boss used to be very difficult I had to grind a lot to beat, but on this port I beat it first try. It really feels as if the difficulty was nerfed. Harder games are frustrating but give you a sense of achievement and satisfaction after you accomplish your goal, I don’t feel that so far. Other than that game is a must play if you are a fan of Lunar SSS or new to the game.

————
I would like the developers to add a setting in the options to pause the notification after you defeat a monster or level up, I would like to see the progress you make, it goes by too quickly to notice.
Zephyr873,
Review Update - please play this game
So two weeks ago I was feeling “the itch” to play Lunar again and saw that the crash bug had been fixed. I just finished it and can assuredly say that it still moves me to bellyaching, face-hurting laughter, and then to tears. The final boss is still one of the best and most rewarding fights in JRPG history, and the final step you take at the end is possibly one of the purest moments in video game history. Is it perfect? No. The inventory system is occasionally annoying and the touch controls aren’t perfect, but these are small gripes.

Everyone who is a fan of role playing games, love stories, laughter, the strength of the human spirit, and utter joy must play this game. Thank you so much to SoMoGa for porting this to the iPhone. I will play this game once every few years just to relive the tale of a young boy from Burg and his quest to become a Dragonmaster.
Tejjii,
Awful port - now improved
This is a 5-star game in my opinion but the crashes are frequent and worst of all, you can easily lose your save. I wanted to replay this game badly enough that I got in the habit of saving after every battle and just dealing with the crashing. Unfortunately, when it crashed in the Meribian sewers, my save disappeared also. If the developers ever get around to updating the game I will give it another shot but I don't think they ever will.
**Review Update**
App was updated. Still crashes.
**2018 update**
Updates to the app have continued steadily and so I gave the app a third try. It mostly works now. It is not a perfect port, avoiding enemies is nearly impossible due to the controls, combat animations are glitchy, it does still crash, and once the menu button just straight up stopped working. Thankfully, the menu button issue went away and hasn't returned and the crashes are rare enough that I've made it about halfway through the game without major issues like losing a save.
sonic_reducer,
My second RPG adventure still lives up!
I think Lunar was the second real rpg I ever played all the way through as a kid! Dragon Warrior (Quest) on NES was first... but this one, original release either ‘92 or ‘96 depending on how technical you wanna be, stands up so very well against nearly 30 years of game history. Speaking of which, why DID the Lunar series disappear?? But, it has anime style cut scenes, it’s got decent voice acting, a relatively unique combat system (need to be near things to use swords, weird status effects and strong enemies) making for a goofy, tough, endearing and ultimately worthwhile game IF you’re a Jrpg fan like I am, if you’re a casual player...good luck...you’re gonna die a LOT in the first dungeon so that will frustrate you. Just stay chill, go slow and enjoy!
Norseman4269,
Remember that it’s a mobile game port of a console game.
Like most here, I’m disappointed it doesn’t have the original voice actors and music. Obviously I’d be happier if this were a port for a console as well, but being that it’s a mobile game I’m not going to complain about controls, as what else would you expect? However the game is still enjoyable and feeds the nostalgia adequately. I played both the original on Sega CD and got the deluxe version on PS1 when it was rereleased. The later was definitely the best version of the game. Unfortunately back around 2004 I sold it, I needed mo money of course and because it was a fully intact deluxe edition with all its extras...I was able to get top dollar. Hopefully I can find a port of that version somewhere, but until that happens, this will do fine. Hasn’t been any updates for a long time and don’t think there will be any in the future, however I haven’t had any issues with the app crashing or anything like that.
McSpitt,
Crashes make game unplayable
According to the version history, the last update supposedly fixed a bug that caused the game to crash after battles (that was 3 months prior to this review). Having spent $15 on this game I find it completely unplayable because it often crashes when you press the menu button (which you HAVE TO press if you hope to save it). Because you have to manually save the game (which I take time to do after each battle in case the menu button forces a crash, ugh) it can be impossible to save your data.

To compound the problem, I noticed during one play-through that the menu button didn’t work at all! I tried to moving into new areas, fighting a couple of battles, anything I could think of in hopes of not losing my progress. No bueno.

The game loses all momentum and fun as a result. I will certainly update my score when this problem is fixed because I consider the Lunar series to be the best RPG series I’ve ever played. Unfortunately this port still needs a little polish.
{{Kairo}},
Good but the game needs improvements
So far I’ve played through till one would get to meribia, one thing that I’ve noticed that needs improvement is when your in battle and in full screen mode there is no back tracking once you’ve made an action choice, also then using skills that are area of effect one can only see that the enemy your choosing is effected by the skill and nothing else this makes using area of effect skills annoying. All hitting skills automatically except themselves as a decided action without your consent, we as the player should decide to except the action, because if your final character has an all hitting skill and you didn’t mean to select it your stuck with that action and that’s a bummer, complete player control is a must. Other then the three things I mentioned this game is a decent port to the app game scene. I’d love it if Lunar 2 Eternal Blue would be released as well. The more the merrier 😁
Iokol,
A bit disappointed
I played the original version before & was excited to see this game on here. After paid the application to start playing I noticed that the CG scenes as the game starts is not clear where it should be. For $7 you would think the people who modified the original game to be played into iPad compatible would do a better job. Maybe on the iPhone the CG scenes may have been more clear if not clear & focused. The actual game play itself is clear but the movements is a bit inconvenient. Without d-pad playing you pretty much drag your character around or point where they go. It’s not exactly exercise in precision for the movements. I noticed on the screen there is two medium size semi transparent circles on the side of the screen as meant to access the menu screen & something else. It would be better if those two medium circles can be labels instead of taking part of the screen of the game itself. It’s weird.
Wolf Centurion,
Not the same…
I loved this game when I was a kid, the excitement I felt when I saw it on the App Store, and for $6.99, was very short lived once I started playing. The game mechanics and story so far seem pretty much the same but the “remaster” also meant “recasting and rewrite script” because NONE of the voice actors/actresses are the same. That was a bummer, but honestly I can get past that (especially Nall, new voice is waaaay less annoying) but then I noticed the lyrics to a LOT of the songs had changed but the music was the same, and that’s the reason it lost a star. If you’ve never played it before then I highly recommend getting it. Anyone that wants to relive the adventure of their youth however, it’s gonna throw you a swerve or two and you’re going to notice right out the gate.