3.4.19
2023-07-18
Racing Scenes: A female intro figure was added to the racing scene as an added effect for when the vehicles start each race. UI and interface: Splash Screen and Icon images were update.
3.4.18
2023-06-19
Replaced application icon and intro screen image.
3.4.17
2023-05-05
Application: The application has been Re-branded as MCCX Drag Racing; Car Tuning: repaired the NOS, Throttle and Drag (Physics) tuning buffer adjustments.
3.4.16
2023-03-19
UI Changes: Converted main game menu to a video/demo screen with pop-up menu. Physics: Recalibrated player side default drag values; clamped vehicle roll values for Level One for improved control, Gameplay: reduced the number of required laps needed to win the race down to two laps; reduced the minimum required speed to pass Maneuverability training down to just 30 MPH; steering automation has applied at Level One; eliminated the 3-day trial feature.
3.4.15
2022-12-27
Physics: added throttle tuner to the tuning module in the garage; now challenges the player to avoid hitting the inner or outer barricades or risk failing the scene level if they continually hit those barricades; resolved issues with the Daytona on Level Two; Increased the speed at which time passes by 0.2F; manually adjusted player rigid-body drag to be compatible with usage on iOS.
3.4.14
2022-12-19
Vehicle Physics: modified the force applied for all vehicles to control vehicle downward force, modified the anti-roll force values; Vehicle Appearance: revision of headlights, tail lights, & wheel/rim size; hood color, new wing/spoiler for the Daytona vehicle, tweak mustang NOS response; Scenes: upgraded the maneuverability, level 1 and level 2 scenes to stadium style race tracks for excellent aesthetics; Functionality: increased the number of required laps from 2 to 5 to complete each race.
3.4.13
2022-09-26
Vehicles: lowered the stance of the 1969 Dodge Charger, adjust NOS throttle response at the stock engine level for the Dodge Charger, 67 GT 500 Mustang and the Camaro; UI : added trial expired verification screen; Garage: added a camera rotation reset to the vehicle navigation controls.
3.4.12
2022-09-19
Vehicles: recreation of the 1967 GT 500 mustang shell, the 1967 GT 500 mustang is now the default vehicle, changed the default paint colors for the vehicle; Audio: replaced/reorder composition tracks; Payment Options: subscription option is removed completely; only the trial and one-time purchase options remain.
3.4.11
2022-04-22
Vehicles: Road Runner (improved digital gauge appearance & rotor color, shortened the exhaust tips, added a slight increase in speed of the stock engine), 70's Daytona Charger (revised wing height) All vehicles (corrected door-chrome pieces to the base/heavy chrome). Scenes: Maneuverability (reduced the glossy road to a mobile format road to better preserve resources); Splash (revised the intro screen). Minor fine-tuning completed for the applications business model.
3.4.10
2022-04-18
OS performance within scenes: updated scenes (Nitrous Training; Level 1 & Level 2) to automatically generate information in terms of lighting data; Screen Layouts (Level 1 - Level 4): removed tinted background look from the top of the screens; increased the height of the tinted area near the bottom of the screen; moved "Game Over" text to the top left-hand side of the screen instead of at the top; changed color to white for various text and instruments at the top of the screens; updated the Nitrous Training scene to use a bridge style track; improved automated camera oscillation controls for the Nitrous Training scene. Automobiles: Dodge charger corrections (Headlamp style, shortened exhaust tips, improved shell/shape, replaced trunk lid with one of optimal shine with clear coat); all autos (Improved overall paint resolutions/ reflections).
3.4.8
2022-03-15
Usability: corrected an issue whereas at times the garage/crank button was unresponsive at times; corrected an issue whereas the car brakes was not setting automatically if the player has not yet accelerated. Graphics: repositioned some text and/or graphics on the introduction/splash screen; appropriate removal of "5 second" notification message from the menu screen after making a transaction.
3.4.7
2022-03-06
Vehicle: coded the remainder exhaust assembly to physically connect to the exhaust headers for motion effects as the engine idles.
3.4.6
2022-03-01
Now includes a time notification (in seconds) of how long users should expect it take for the subscribe/purchase process to begin.
3.4.5
2022-02-28
Purchase options: added the ability to try this app for for a 72-hour period; added the choice to pay a one time cost for the app if the user prefers this over a subscription. Screens: moved the count-down text to the upper-right corner of the screen in the race-tracks; darkened the pause menu panels within the racing scenes; moved all of the default buttons in the garage to the top of the screen; adjusted the dynamic height of the scrollable menus in the garage and replaced the main menu graphic. Automobiles: added new color options for the larger automobiles (navy-blue, purple, sky-blue, orange and pink); repaired buggy stock transmission shifts within the 1967 GT 500.
3.4.4
2021-10-25
Audio: added new Indie Muscle-Car sound track to the music list (#1 track) within the game. Automobile Physics: reduced the forward tire friction for all opponent vehicles for increased competition experience; applied level 2 performance handling to level 1 player cars for better cornering of 90 degree angles at high speeds; Reduced the sideways friction for player and opponent drag racing at level 4. System Performance: switched from use real-time lighting to baked lighting within scenes; reduced the number of opponents at level 4 to just 2 opponents; disable the car randomizer (only at level 4) thus limiting the opponent cars to just the Dodge Charger and Daytona cars; repaired faulty engine simulator during the horsepower test in the garage. UI: Moved the Menu, Horsepower Test System (HP Test) and Crank buttons to the top of the screen in the Garage; hide/show the top menu Controls in the garage based on the Horsepower Test System (HP Test) operation in the garage scene; moved the navigation controls a little closer together in the garage; and updated the garage to make use of only the best controls. Subscription: updated the workflow to ensure the subscription validation check is done immediately upon launch of the menu screen.
3.4.3
2021-06-14
Driving Navigation: added animated directional arrows into maneuverability, nitrous training and city scenes; Traffic: a mild flow of traffic now included in the city scenes; downloads : while this download is now made free, certain functionality will be available with a subscription.
3.4.2
2021-05-06
Platform: upgraded to IOS 14.1; UI replaced splash screen image with new company logo, replaced NOS button graphic with a tank and moved above gear controller; Cameras: created new circular camera oscillation to show off beautiful car details in the garage; Physics: applied a new tune-for all cars to match to new platform, added logic to aid the front-end of the AI car to travel smoothly to back to the ground after travel, tuned front-end travel of player car to retain better control of front end travel, improved system response to collision handling between cars, enhanced suspension adjustment system for smoother iterations of raising and lowering vehicle suspension; Visual Effects: changed color of charger ring lights to from blue to white.
3.4.1
2021-03-29
UI: minor modification to the application splash screen; replacement of chrome option graphic in the garage; moved game menu buttons more to the left; automobile graphics: re-aligned dual oscillating radiator fans in Road Runner; re-chromed engine blocks for a more solid look; applied missing chrome to engine parts; applied chrome to charger front plate; reduced the hue of the blue halogen lights on the Charger. Functionality: implement automatic throttle reconfigurations for garage processes. Racing Scenes: increased brake applied torque to the wheels while the car is waiting to begin the race. Audio: re-retuned the engine idle volume response for when the throttle pedal is adjusted. Effects: now creates puffs of smoke from the tail pipe; glowing red manifold when engine is hot; emits fire-cloud/flame from exhaust when nitrous is pressed.
3.4.0
2021-03-15
Application Design: revised the design and graphics for the main menu, settings menu (now includes engine volume controls), garage menus; added a car tuning menu which provides slider controls to adjust brake sensitivity, front-end travel, steering sensitivity, suspension distance and drift control. Tuning controls are added to simply provide a buffer to the cars current physics value settings giving the player the ability to modify the cars handling.
3.0.4
2021-02-24
General Update: apply engine upgrade to all car options upon advancing to the next level. Audio: updated Dodge Charger to synchronize the exterior and interior engine sounds. Performance Enhancements: upgraded from legacy architecture to a current IOS architecture; disabled lighting in all scenes; now requiring a minimum IOS version of 13.2.
3.0.3
2021-02-20
Physics: rotational force applied at max steering angle (20 degrees) to improve vehicle cornering; adjustment to player nitrous (increased from 7.5 seconds to 10.5 seconds); automatically advances handling in response to increased power as the level advances. Visual Effects: repair of illuminating headlight lenses when lights are on; racing camera adjustments during nitrous training; Resolved issue with GT 500 Mustang Pedal. UI Changes: Vehicle versus information now displayed on the scene loader screen.
3.0.2
2021-02-08
Audio: Music Player repair; Physics: AI Car performance tuning; Adjusted Center of mass for Charger Daytona; Nitrous tuning for player car. New benefit: 100 Nitrous sprays included.
3.0.1
2021-01-12
Added a new muscle car intro music track. Replaced the into screen with classic muscle cars showing a view underneath the hood.
3
2020-12-23
The game: Converted the game to a level-based game with 4 levels preceded by maneuverability and Nitrous Training; Installed higher quality and definition paint which include a base flakes and clear coat. 3D Graphics: added an awesome Plymouth Road Runner to the car line up; overhauled the body shape of the Camaro SS/RS, the Dodge Charger and Charger Daytona; Added and awesome working automatic transmission gear post to the steering wheel while the car is in automatic mode; replaced existing steering wheel models with a center chain-linked version; Developed a separate glow/halo effect surrounding the headlights while in operation; made corrections to the GT 500 E Fastback shape; converted GT 500 rims to a wide a deep-dish rim profile. Physics: Tuned car throttle to now include a custom range from minimum to maximum values at which all cars can be throttled for maximum horsepower; Enhanced the horsepower checker (Dynamometer) shrinking the size of the rollers, smoothed roller surfaces and repositioned the rollers, smoothed out the roller drop process; Added improved visual effect during horsepower check such as tilting the car forward when the rollers lift the rear wheels and adding chains to the front of the car and connect them to polls to secure the car before the test; Using the improved dynamometer, we have re-tuned each car for maximum horsepower appropriate for it's weight; 2D Graphics: converted all panel backgrounds to transparency while viewing garage tools; Installed a really nice custom throttle system for each vehicle.
2.1.4
2020-03-21
Throttle increased for the stock engine packages. Improved camera angles under the hood.