Mech Battle - Robots War Game Cheats

Mech Battle - Robots War Game Hack 4.1.6 + Redeem Codes

3D Multiplayer Robot Warfare

Developer: Djinnworks GmbH
Category: Games
Price: Free
Version: 4.1.6
ID: com.djinnworks.mb

Screenshots

Game screenshot Mech Battle - Robots War Game mod apkGame screenshot Mech Battle - Robots War Game apkGame screenshot Mech Battle - Robots War Game hack

Description

Mech Battle is THE multiplayer robot war game that everybody is playing now!

We love our players, so you can achieve anything in the game by just playing, everything can be obtained for free!

Build up your incredible robot hangar, play action-packed team battles, upgrade your war machines and weapons with the earned resources and prove yourself in amazing battles in beautiful landscapes and arenas.
Apply different tactics to your combat while you're fighting for beacons, capturing flags or just terminate your enemies in exciting death matches!
Construct your individual robots and equip them with fearsome weapons, thousands of combinations are possible!

If you love robot wars and robot games then Mech Battle is your perfect match!

So take up arms, pilot! Fame and fortune is waiting on the battlefield!

MAIN FEATURES:
- Upgradable mechs with abilities like jump, berserk, speed boost, dodge, stealth and others
- Upgradable weapons like kinetics, lasers, energy weapons, ballistics, rockets, shields, missiles and more
- Combine weapons and mechs to create war machines that fit your playing style
- Join or create a clan, play with your friends
- Play different game modes in beautiful maps and arenas
- Complete daily missions to earn additional resources
- Rank up in various leaderboards and become famous all over the world
- Apply crazy paints to your steel titans
- Enjoy fast paced tactical real-time online wars
- Choose from different camera views
- Communicate with your team members using the innovative command wheel
- Use the Mech Lab for deep weapon and robot analyses

So what are you waiting for? See you on the battlefield, soldier!

If you have any question or suggestion please feel free to contact us, we are very committed to constantly improving and further developing this incredible third-person PvP robo shooter!

Find out more at https://mech-battle.com
or join our Mech Battle Facebook group at https://www.facebook.com/mechbattle/

Version history

4.1.6
2020-10-23
Critical server fix
4.1.5
2020-05-25
Various updates and improvements
4.1.4
2020-01-21
Important bugfixes
Fixed rare occasional crash when entering battle with profile menu open
4.1.2
2020-01-11
Update #61 and counting, you asked, we deliver...

Changes:
– Critical bugfix release fixing occasional hang or crash on new accounts
4.1.0
2020-01-07
Update #60 and counting, you asked, we deliver...

Changes:
– New Map “Harbor”
– Introduced Hangar weight, multiple hangars and mech/weapon quantity limitations. More details available in in-game news and on our website
– Added support to drop Mechs back to inventory
– Show Turn-speed and Aim-speed in MechLab
– Various fixes in MechLab
– Fixed various spawn point in Dome Map
– Fixed closing weapon panel if clicking outside of weapon overview
– Visual changes to News menu and automatically popup news
– Fixed news unread badge sometimes appearing although news have been read already
– Added support to show all future upcoming unlocks as player progresses through the game
– Fixed weapon trails sometimes drawn incorrectly in Water
– Reduced memory usage, binary size and improved rendering performance
– Animate mechs and weapons in MechLab
4.0.7
2019-12-10
Update #59 and counting, you asked, we deliver...

Changes:
- Mech Battle Recruitment center. You can now invite other players and receive a bonus when players reach a specific milestone (they get a bonus too)
- Clan, Clan members will now see when other Clan members have been active the last time
- Trade has been renamed to Cell Arcade in order to avoid confusion. Show Content has also been renamed to Show Chances
- Matchmaking, fixed a potential race condition when matching players together
- Fixed a possible crash bug
- Performance improvements
4.0.6
2019-12-06
Update #58 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Game, fixed a rare but possible crash in the middle of a Battle (4.0.4)
– Game, splash damage is not going through cover anymore (4.0.5, effective once all players updated to 4.0.5)
– Game, free camera rotation when mech has been destroyed (4.0.5)
– Leaderboard, new entries added
– Statistics, include disconnects when computing win/lose ratio
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Updated to new engine with improved performance and stability
– Performance improvements
4.0.5
2019-12-05
Update #56 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Game, fixed a rare but possible crash in the middle of a Battle (4.0.4)
– Game, splash damage is not going through cover anymore (4.0.5, effective once all players updated to 4.0.5)
– Game, free camera rotation when mech has been destroyed (4.0.5)
– Leaderboard, new entries added
– Statistics, include disconnects when computing win/lose ratio
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Performance improvements
4.0.4
2019-12-03
Update #56 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Game, fixed a rare but possible crash in the middle of a Battle
– Leaderboard, new entries added
– Statistics, include disconnects when computing win/lose ratio
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Performance improvements
4.0.3
2019-11-29
Update #56 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Leaderboard, new entries added
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Performance improvements
4.0.2
2019-11-22
Update #55 and counting, you asked, we deliver...

Changes:
- New Game Mode 'Team Death Match'. Currently available for friends battles only, no beacons, no flag, just plain Team Deathmatch
- New Game Mode 'Blitzkrieg'. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will "conquer" and win the battle.
- New Map 'Bridge'
- New Ability 'Reload'. Manually reload your weapons, initially available on Juggernaut
- Game, Blinking health bar and warning sound if mech health < 20%
- Game, New sounds for Tomak missile series
- Game, Highlight player entries of disconnected or left players
- Game, added sounds for victory and defeat
- Game, immediately reset flag on mech abandon
- Leaderboard, new entries added
- Options, new battery/performance mode setting, decide between best performance or longer battery time
- Chat, always scroll to bottom when sending a message
- Chat, new server side intelligent chat filtering
- Chat, added option to ban players from chat
- Ads, fixed sometimes not working Ads to get rewards and bonuses
- Tutorial, use fixed spawn points
- Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
- Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
- Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
- Performance improvements
4.0.1
2019-11-21
Update #55 and counting, you asked, we deliver...

Changes:
- New Game Mode 'Team Death Match'. Currently available for friends battles only, no beacons, no flag, just plain Team Deathmatch
- New Game Mode 'Blitzkrieg'. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will "conquer" and win the battle.
- New Map 'Bridge' 
- New Ability 'Reload'. Manually reload your weapons, initially available on Juggernaut
- Game, Blinking health bar and warning sound if mech health < 20%
- Game, New sounds for Tomak missile series
- Game, Highlight player entries of disconnected or left players
- Game, added sounds for victory and defeat
- Game, immediately reset flag on mech abandon
- Leaderboard, new entries added
- Options, new battery/performance mode setting, decide between best performance or longer battery time
- Chat, always scroll to bottom when sending a message
- Chat, new server side intelligent chat filtering
- Chat, added option to ban players from chat
- Ads, fixed sometimes not working Ads to get rewards and bonuses
- Tutorial, use fixed spawn points
- Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
- Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
- Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
- Performance improvements
3.5.0
2019-11-13
Update #54 and counting, you asked, we deliver...

Changes:
– New AI only battle mode with bots only but highly reduced rewards (subject to change)
– Added support to report players for manual investigation
– Battery, reduce battery usage while in menu and while in game if running on low or medium quality
– App termination while game is running will count as disconnect now
– Chat, show messages from muted players transparent now
– Chat, process messages in background to not block game when chat opens
– Chat, automatically reselect last open channel if channel closes (could happen while matchmaking was active)
– Fixed guard towers on mountain, plant and tunnel map
– Fixed jittery leaderboard scroll view
– XP leaderboard now shows active players now
– New player status icon color (blue) to indicate player is in matchmaking already
– Controller fixes
– Performance improvements
3.4.1
2019-11-09
Update #53 and counting, you asked, we deliver...

Changes:
– Added controller support
– Initial inverse kinematic support for all mechs to better fit feet on the ground
– If you are logged in with Facebook your friends list will be filled automatically with all your Facebook friends also playing Mech Battle
– Added support to directly invite your Facebook friends not yet playing Mech Battle from the Add Friends menu
– Added support to view player profile directly from Chat
– Show warning dialog when unlinking Facebook
– Fixed Starterpack offers sometimes not shown
– Limit in game player name to 11 characters if using Pilot default name
– Added tutorial step showing new players how to change player name
– Added guard towers to Plant
– Disable energy system on first hit, correctly synchronise to other players
– Fixed guard tower glitches in highlands
– Disable energy towers in tutorial levels
– Adjusted empty bullet shell size for various weapons
– Texture fixes for tunnel map
- Fixed a possible crash
- Fixed facebook unlink
– Huge performance improvements
3.4.0
2019-11-09
Update #53 and counting, you asked, we deliver...

Changes:
– Added controller support
– Initial inverse kinematic support for all mechs to better fit feet on the ground
– If you are logged in with Facebook your friends list will be filled automatically with all your Facebook friends also playing Mech Battle
– Added support to directly invite your Facebook friends not yet playing Mech Battle from the Add Friends menu
– Added support to view player profile directly from Chat
– Show warning dialog when unlinking Facebook
– Fixed Starterpack offers sometimes not shown
– Limit in game player name to 11 characters if using Pilot default name
– Added tutorial step showing new players how to change player name
– Added guard towers to Plant
– Disable energy system on first hit, correctly synchronise to other players
– Fixed guard tower glitches in highlands
– Disable energy towers in tutorial levels
– Adjusted empty bullet shell size for various weapons
– Texture fixes for tunnel map
– Huge performance improvements
3.3.2
2019-10-31
Update #52 and counting, you asked, we deliver...

Changes:
– Complete rebuilt highlands map
– Recon is now using Vulcano textures
– Chat, display rank and country in all chat channels for each player
– Chat, display avatars for all players in each chat channel
– Camera, camera now better follows Mech and better collision detection
– Added possibility to double ECs by watching a video
– Energy system towers now have increased damage values, from 2.500 to 250.000 and increased explosion force (use them to easily kill an Atlas with one shot if one is standing near an energy system tower)
– Fixed friends list always refreshing when removing an offline friend
– Always use high resolution in menu, only use selected resolution when game is running
– Fixed non visible Lithium reward box in summary screen (3.3.1)
– Fixed jittering camera (3.3.2)
– Modified energy system tower (3.3.2)
– Huge performance improvements
3.3.1
2019-10-30
Update #52 and counting, you asked, we deliver...

Changes:
– Complete rebuilt highlands map
– Recon is now using Vulcano textures
– Chat, display rank and country in all chat channels for each player
– Chat, display avatars for all players in each chat channel
– Camera, camera now better follows Mech and better collision detection
– Added possibility to double ECs by watching a video
– Energy system towers now have increased damage values, from 2.500 to 250.000 and increased explosion force (use them to easily kill an Atlas with one shot if one is standing near an energy system tower)
– Fixed friends list always refreshing when removing an offline friend
– Always use high resolution in menu, only use selected resolution when game is running
– Huge performance improvements
3.2.1
2019-10-25
Update #51 and counting, you asked, we deliver...

Changes:
– Chat, complete new UI layout
– Chat, add option to directly add player as friend from within World, Clan, Game and Squad chat
– Chat, automatically scroll to last message when scrolling through backlog
– Chat, use lighter color for showing player online status changes
– Chat, new ‘This Game’ and ‘Last Game’ channel which allows to communicate with all players from the current battle and even after the battle is ever, very useful to make friends or organise the next battle
– Chat, Add /ID command to post your player ID
– Chat, Info/Help panel with chat commands
– Chat, Added support for server triggered messages like “Player XXX created Clan YYY”, etc.
– Chat, Fixed issue when losing focus and automatically sending chat message, occasionally even into World chat
– Fixed player invitation sometimes not working
– Fixed automatic rejoin for rematch option
– Fixed occasional white preview images for mechs
– Fixed showing negative values for prestige scores
– Don’t refresh friends list when removing friends in friends menu
3.2.0
2019-10-22
Update #50 and counting, you asked, we deliver...

New and Changed:
– Introducing the brand new chat system with World, Friends, Clan and Squads channel. You can now chat from multiple locations in the menu using multiple channels, even chat with your squad after the battle has ended. Each chat channel persist history as long as a single player is using it
– Changed block/unblock player to Mute/Unmute player
– Immediately join invited game when clicking on invitation node, no need to click “Join Battle” manually anymore
– Minor UI redesign of invitation node
– Renamed Friends Battle to Custom Battle
– Make sure custom player names are limited to 25 character in total
– Show and indicate that Squad Battles will also be rewarded with prestige points
– Abandoning a Mech will now result in prestige penalty if health is still greater than 10%
– Show amount of prestige penalty when aborting game and abandoning healthy Mech
– Added Abandoned Mechs stats to leaderboard and player profile
– Hide/Removed Clan Wars

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Huge memory optimisation, this should fix possible crash while upgrading mechs, trading boxes or returning to the menu
– Fixed profile menu not showing long usernames
– Various translation fixes
– Various fixes and improvements
3.1.2
2019-10-13
Update #49 and counting, you asked, we deliver...

Important matchmaking fix

New and Changed:
– New Squad matchmaking. If a squad matches in a quick game matchmaking requires at least the same amount of real players in the opposite team
– Rematch button is now immediately visible in the results screen
– Rematch button automatically joins game as soon as squad leader created the game again
– Completely hide back button instead of disabling it once matchmaking found a match
– Fixed disabled back button in Clan Wars as long as no other Clan joined

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Show all possible ban reasons in banned menu
– Various translation fixes
– Various fixes and improvements
3.1.1
2019-10-12
Update #48 and counting, you asked, we deliver...

New and Changed:
– New Squad matchmaking. If a squad matches in a quick game matchmaking requires at least the same amount of real players in the opposite team
– Rematch button is now immediately visible in the results screen
– Rematch button automatically joins game as soon as squad leader created the game again
– Completely hide back button instead of disabling it once matchmaking found a match
– Fixed disabled back button in Clan Wars as long as no other Clan joined

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Show all possible ban reasons in banned menu
– Various translation fixes
– Various fixes and improvements
3.1.0
2019-10-08
Update #45 and counting, you asked, we deliver...

New and Changed:
– New Squad Battle and Clan Wars game mode
– New Squad Battle will match you and your squad with other squads or individual players.
– Prestige points will be rewarded for new Squad Battle game mode too
– New Clan Wars will match you and your squad with other squads only
– Redesigned player profile menu
– Show indicator if account is not secured
– Moved require human opponent and matchWithClans into options menu
– Disable back button in match menu as soon as a player joined the match

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Fixed missing icons in MechLab
– Various translation fixes
– Various fixes and improvements
3.0.0
2019-10-04
Update #45 and counting, you asked, we deliver...

New and Changed:
– Seasons are now available. While playing Mech Battle you will earn prestige points now which will be used to rank in a season. At the end of a season prices for the best players (rank 1 down to 5000) will be rewarded
– Prestige points. Earn (but even lose) prestige points while playing. Prestige points will reset with each new season
– New Battle Mode menu layout
– New game results overview screen with detailed and player view
– VIP packages will also reward more prestige points
– Minor UI menu restructuring to use more display space on various device
– New ‘Safe mechs’ mission
– New ‘Mechs remaining’ mission
– New special VIP offers

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Fixed glitches in various maps allowing players to enter “buildings”
– Fixed possible startup crash
– Various translation fixes
– Various fixes and improvements
2.5.5
2019-08-23
Update #45 and counting, you asked, we deliver...

New and Changed:
– Fourth camera view now supported: Cockpit. Each Mech has its own Cockpit View for even more intense action
– Overview of all Camera Views including Mech, First, Orbit and Cockpit
– Fire Button Mapping support. For each Mech you can adjust and link fire buttons (e.g. fire all top weapons with the top button, fire all left or right weapons simultaneously, etc)
– Fixed display of thousands separator in stats and results screen for damage value
– Fixed showing friends status if account is/was linked to Facebook but Facebook Access has been removed
– Various layout changes to easier reach MechLab and show Mech/Weapon Statistics

Balancing Changes:
– All balancing changes listed on our website
– Atlas aim speed is now 75° / sec
– Always start Domination or Capture the Flags if amount of players is even, else always start Last Mech Standing

Fixes:
– Fixed glitches in Dome and Mountain
– Various fixes and improvements
2.5.4
2019-07-31
Update #44 and counting, you asked, we deliver...

New and Changed:
– You can now select from a set of avatars in addition to Facebook avatars
– German Translation has been updated
– Match Result shows all players in one single page now
– Match Result shows played game mode and map now
– Upgrade time for Mechs and Weapons is now reduced by 50% for VIP players
– Avatars are based on a rounded frame now
– New layout for popup dialogs
– Player Profile Menu layout adjusted

Balancing Changes:
– All balancing changes listed on our website
– Atlas aim speed is now 70° / sec

Fixes:
– Various fixes and improvements

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Supply Drop
(Supply Drop)
$1.99
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Bag of Platinum
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Small Power Cell Pack
(Small Power Cell Pack)
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Chest of Platinum
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Offer Pack 5
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VIP Premium Member
(30 days VIP Member)
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Ways to hack Mech Battle - Robots War Game

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Ratings

4.5 out of 5
1 760 Ratings

Reviews

Fert000,
Honestly, best mobile app I’ve played
Mech Battle is by far the best Mech game I have played (compared to War Robots and Battle of Titans) and the best mobile game I’ve ever played. It’s a breath of fresh air that goes against the “spend money to win” type of system. A well balanced, fast paced game. Emphasis on fast paced, battles often times can last 5-7minutes. Maps are generally smaller, which makes the game a lot more action packed! I quit Xbox about 2 months ago, Mech Battles is the only game I play nowadays, and on weekends I’ll spend the majority of my time on it. I recommend this game to anyone who has free time and is looking for a way to spend it and is looking for a fun community. Being a gamer for decades, I have found that The Devs, unlike many other games, not just other Mech games, are very involved in the community and listen to what we say for the most part. You can’t make everyone happy, that’s just a lesson of life. They are, by far, the best Devs I have ever witnessed in a video game. Many players invested all their time into 1 or 2 overpowered weapons so as soon as they were put on an equal playing field, they started reviewing negatively against the game. My advice to any new players picking up Mech Battle, invest into a variety of weapons! Changes will be coming, that’s inevitable, the better prepared you are, the better off you’ll be! Hope to see you guys on the battlefield!
Yalikethisname?!,
Fun game, loot box ain’t great
First, I’d like to start off with this game is extremely fun. Every weapon and Mech is countered by something else and is balanced to the point where it always has a pro and con. The devs also listen to feedback from the community (which is a welcome change to devs who pretend to listen and continue with their tyrannical paths) and are constantly tweaking things to always revolve around fun instead of pay to win aspects. Now the con, the loot box inside the game that is opened using power cells. Power cells can either be picked up from enemy/ally destroyed mechs or bought if you want to support the devs/company. The issue I have is that after I bought 1000 power cells I found out it’s possible to win EVERYTHING inside the loot box from one pull. Everything has its own percentage bases chance of winning, however, none of the items chances are 100%. So if you were unlucky like me, you’ll only win 1 item. However, I also won nothing from a free pull from power cells I collected while playing the game. How is this a thing? How is it possible that you might spend $10 on power cells with a chance, albeit small, to not win anything? The highest percent chance of winning something is 60% chance to win 25 platinum. For $2-3 worth of power cells you’re telling me we might not get anything? Why would I buy it then? Small rant, fun game, awesome devs, weird loot crate system. Oh and some weapons can’t be aimed at all and are useless like heavy lasers.
Mongobert,
Very Fun, Couple of Issues
(UpdateD). Overall, this is a great game. Fun. Entertaining. Great graphics. Free. You do have the opportunity to spend money to purchase goodies (new mechs, new weapons, etc.), and as a nod to the developers, I did so. I don’t mind people making an honest dollar off of their effort, and this developer deserves a payday. They are responsive and updates come rapid fire. Spawning mechanic is suckish. You can be in a heated battle with one or more opposing mechs and an AI mech will invariably spawn directly behind you, putting you and in the crossfire and scrapping your mech. This doesn’t seem to be a glitch but rather is a feature, intentionally put there by the developer, since it happens multiple times in every match. Lesson: watch your back.

Early stages are fun. Matchmaking is mostly fair (level 1 players don’t take the field against level 20+), and you CAN play with no cost. Download it and enjoy blasting other players to pinwheeling chunks of debris. Spend a few bucks for goodies (in support of the developers). Just watch your back…the AIs will be spawning on your 6…constantly.
MaceVonOwl1,
A Wonderful FPP/TPP Mech Shooter
This has been the first time that I’ve really been motivated to write a review for a game, but I think it’s necessary. This app provides a fantastic blend of quick action with strategic point-capture. In my humble opinion the AI need a slight nerf, as their aim is perfect 100% of the time. As I enjoy using light robots and running around my opponent, I find this frustrating. The only other thing I find frustrating is the unguided rockets having full aim support. Due to the fact they have a slow traverse speed, they are ineffective on moving targets. A change I would recommend to this would be vertical aim support only. However, I will say that these are a drawback to an otherwise fantastic game! I could see this app going on for years to come. My thanks to the Dev crew on keeping this thing up and running and to the ever-growing player base that has helped me understand and grow in this game!
Eigenbrotler,
All Atlas & Zerk hangers kind of ruins it
Edit: everyone just plays with the same Mech and it’s starting to not be about fun anymore. I still like the game and play it everyday but just one or 2 game because I can’t go a round without someone being stationary with 5 of the same mechs with the same weapon layout..it’s just idk man. If the devs see this review what do you guys think about making it to where you can’t have multiple of the same Mech?

I’ve been a long time player of War Robots way before they got bought out and was very disappointed with their constant changes and pay2win gig and stopped playing since October 2017. THIS GAME!! Mech Battle!! Has won me over a million times! It gives me that nostalgia feeling but with something new and fast paced. The graphics are good and they give us the option for better performance or visuals and it doesn’t drain my battery or make it hot after long hours or play (or at least as hot as WR did during a single game). I don’t know what else to say I’ve had played this game every chance I get, the only thing I would recommend they had is a lock on and that’s bout it.
inlike dogs🐶,
Amazing game. The issues
Well for starters (who may be thinking of downloading the game)the controls and the tutorial are very very simple and easy to learn the mechs are fitting to each rank you go through one of the only downsides is the higher rank mechs COST ALOT (not real money btw) for example I’m on rank 15 and on rank 16 you gut a lot of stuff including getting the atlas the best Mech in the game(in my opinion) it costs 5000 platinum witch is way to much and the ultimate crate isn’t that reliable. So I’ve been saving my platinum for over 2 months since rank 13 and I only have around 3000
so it’s almost making you pay for platinum with real money so developers if you could lower the price of higher ranking mechs just a little (especially the ones that cost platinum) that would be great still 5 stars though
Bloodglitter,
Fun game, great service
Relatively new to the game, but not gaming. A few mechanics I feel could be improved such as spawning locations and better tutorial explanations. Otherwise, a lot of fun to play.

That being said, total 5 stars for the awesome in-game support. While having a problem upgrading a Mech (aforementioned tutorial conflict), I reached out in global chat for help. Many of the chat community immediately replied to assist, and then within minutes Dev. Robert was on helping me out. The prompt and efficient “digital” hands-on service was fantastic. He quickly identified the issue and resolved my problem. I see a lot of comments complimenting the devs for their attention and responses to player requests and feedback, and I can attest to their excellence in this. A really great experience after playing numerous amount of games seeing players being ignored by game staff.
Nicky-no-name,
This Is The Best One
After playing multiple build your robots player vs player type games, I’ve come back to Mech Battle without any hesitation or regret. 4v4 is the right number for exciting gameplay. The platform itself runs very smoothly even with questionable data connections. The build costs, time vs reward, and game power balance are all better than the others. The build options themselves are just right; less complex and painstaking compared to games like War Robots, where the builds get so complex and expensive that “pay to win” becomes a huge factor. At the end of the day all the other mech games become arduous and unrewarding. Mech Battle is intrinsically more fun because the gameplay never fails to get your heart pumping.
wipeout fan & now ag drive fan,
kiddie war robots & 1 drawback & 1 major problem!
the best thing here is option of other camera views & has some cool graphics but everything else about this game is average. mech battle is now in the mix with battle of titans, mech wars, war robots, robot warfare, world of warfare robots, & tanks vs robots. mech wars & battle of titans are currently the 2 best mech games. i'd place this game 4th, right behind war robots (it kinda seems like a kiddie version of war robots).
one drawback - all stats on weapons seems to be 100m but it's not clearly stated on what weapons ranges are. but in a match i've been hit by some weapons beyond 100m. if the range for all weapons is truly 100m then the problem would be that a lighter bot has less of a chance against a heavier bot because you can't try long range. there's less strategy in use of weapons.
one major bad thing! i started playing this game about a week ago & i just updated the game. immediately i lost my whole inventory! i'm not sure if this has to do with me never signing-in but i never had a problem with this with any of the other mech games & not even with any other game for that matter. you shouldn't have to sign-in to keep your inventory, the update should recognize everything you have & just make the necessary changes to the game. this could be a deal breaker if this problem isn't fixed for future updates. so newcomers beware!
CJ-art,
Good... but issues
First I have to say I like and play this all the time. It’s far better than the other Mech game that is very much pay-to-play. Even if you pay with this game you only get access to the improved mechs faster, and those aren’t overpowered.
My big issues are...
1. Aiming is awful. Sometimes the auto-aim works, sometimes not. There is no way to tell where you need to aim to get a lock sometimes. Then when you do lock on and loose it you can’t manually aim. The aim issue seems to be worse as of last update.
2. There hasn’t been a significant update in more than a year. No new maps. No new mechs. No new weapons. Nothing.
3. The communication system is garbage. People like Apexboy spam public chat constantly (reporting players spamming should be an option), direct messages get missed because of this, and the inbox always shows there are 7 mail messages (we should be label to mark them read).
4. It has a reporting system for hackers and cheats, but they don’t pay attention to the reports. A couple of the problems are players constantly disconnecting and player hiding in location not intended to be ( inside walls and scenery), but no matter how often these players are reported no action is taken. A person who has 3000 disconnects should not still be playing.
If these issues were fixed I’d easily rate this game as 5 stars, but as of now these easily correctable issues are really annoying.