MegaCity HD Cheats

MegaCity HD Hack 1.81 + Redeem Codes

A city building puzzle game!

Developer: ColePowered Games Ltd.
Category: Games
Price: $0.99 (Download for free)
Version: 1.81
ID: com.ColePowered.MegaCity

Screenshots

Game screenshot MegaCity HD mod apkGame screenshot MegaCity HD apkGame screenshot MegaCity HD hack

Description

MegaCity is a highly original and fun 'one-more-go' style city building puzzle game.

It's easy to learn but hard to master and features gameplay that sees you inadvertently creating your own puzzles!

Place requested buildings in the queue to earn points, but watch out: Nobody wants to live next to a landfill site or industrial estate! Everybody wants a nice park or school nearby, but the city's budget is limited.

This is where you come in...

Megacity is a game of planning and thinking ahead to squeeze the most points of out your citizens by clever town planning. And if it all goes wrong, it's their fault for electing you mayor, right?

Megacity is a real thinking person's game, which appeals to and is suitable for all ages.

Features:

-Dozens of different buildings

-10 unlockable buildings

-New challenge puzzle mode

-Achievements, local & online high scores.

Version history

1.81
2017-07-05
This app has been updated by Apple to display the Apple Watch app icon.

-Now 64-bit compatible for latest iOS versions.
1.80
2013-04-27
-New: 2 New buildings to unlock!
-New: Additional secret building to unlock!
-New: 10 more achievements!
-New: Game tips are displayed in menus!
-New: Added a link in menus to a video tutorial/gameplay guide on how to play the game (this does not replace the existing tutorial).

-Fixed: In-game menu played select sound twice upon return to menu.
-Fixed: The unlock screen progress bar didn't show the correct %.
-Fixed: Bug with the achievement 'Room with A view' not triggering properly.
-Fixed: Housing tiles were bugged when over 10 points were scored on them, occasionally bugging the graphic.

-Change: You have to unlock the buildings before being able to see a description of them in the unlocks menu (let's keep the mystery!)
-Change: Lowered the XP requirement to progress to levels 8, 9 & 10.
-Change: New start of game logo.
-Change: When loading the menu at the start it doesn't 'swish' into position, only when selecting menu items does this now happen.
-Change: Buildings with special properties now have a star in the icon. You can read what they do in the unlocks screen.
1.71
2013-03-26
-Fixed a bug on some devices which caused the game to crash when there was no internet connection available.
1.70
2013-03-01
- New music and SFX!
- Added an autosave feature that saves the game as you play and when you quit to menu. You can now resume your game even if you close the app.
- Slicker UI and new animations.
- Significantly improved performance.
- Simplified tutorial.
1.66
2012-12-16
-Crashing at the end of a game on some devices should now be fixed.
-Game now resumes paused.
1.65
2012-11-19
-MegaCity now fills the screen on any iOS device including iPhone 5 with no black bars and no stretching!

-New clearer UI design. See how many screen clears you have until the target number increases. Also, your personal best score is displayed near the bottom of the screen.

-Links to GameCenter in main menu & puase menu.

-Your high scores will automatically submit to GameCenter (if logged in) as soon as you finish a game!

-You no longer have to manually sync your achievements to GC (although you still can).

-Changed the minimum iOS version from 5.1 to 5.0.

-Restarting/replaying the level no longer restarts the background music.

-Fixed a bug where the game would end before the last tile was placed.
1.60
2012-08-08
Massive new update:
-Completely revamped graphics and interface.
-New sounds.
-New tutorial level
-New much requested feature: 'Save a tile' slot for use later on.
-'Research Center' building now more effective.
-New 'level bump' IAP added.
1.52
2012-06-14
Important: Make sure you have at least 100mb space before updating or you could risk loosing saved data. Future data loss problems should be fixed with this version.

Also:
-Added in-game menu background.
-Fixed a volume slider bug which changed volume upon exit.
-Changed menu select sound
1.5
2012-01-22
**Important!** According to some, this update erases your current progress from the previous versions! I apologise for this, and I don't know why it's doing that to be honest. The choice of whether to update is up to you.

-UI overhaul; useless vertical side counters have been replaced by more useful horizontal top counters (especially more useful in challenge mode).

-Added a visual display telling the player when the column will advance.

-Fixed a bug where sometimes the game did not detect the end of the level (when there are no more spaces).

-Added a counter which displays how many empty spaces are left.

-Surplus XP is now accounted for after leveling up.

-Added 3 new un-lockable buildings! It is now possible to reach level 10.

-New add-on shop where you can buy 'double xp mode' or 6 new challenges for the game if you wish.

-Unlockable buildings now appear more often.

-More efficient code, as a result the game should run better across the board.
1.4
2011-12-21
-In-game achievements can now be synced to GameCenter.

-Improved the tutorial for new players, hopefully it's easier to follow and clearer.

-FPS set to 30 (previously was 60). This should be a little easier on battery life while still being very smooth.

-Fixed a bug where unlockable buildings had a tiny chance of appearing at level 0.
1.30
2011-10-22
This update adds GameCenter support, switchable landscape orientation and smoother graphics. Full list of changes below:

-Added GameCenter high score leaderboards (the old style online scores are still available too).

-Both landscape orientations now work with the game.

-Added many new and improved sounds to the game and UI.

-Increased FPS to 60 for a much smoother game and animations.

-New menu graphics and animations.

-Fixed bugs with 'District 10' challenge mode.

-Other minor tweaks & bug fixes.
1.25
2011-08-30
Fixed a bug on some phones when inputting your name into the high scores.
1.2
2011-08-19
-Added a '0' to residential tiles with no points.

-Added a 'challenge' puzzle mode with 6 levels.

-Bug fixes.
1.1
2011-08-12
-Fixed a bug ending the game too early for some rare instances.

-Disabling the music now saves when quitting the game.
1.0
2011-08-02

Download MegaCity HD on Android and iPhone for free

Download on Android

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Double XP Mode
(Earn double XP in every game of MegaCity. This does not affect your score, but will mean you level up and unlock new buildings faster.)
$0.99
Free
HA354325770✱✱✱✱✱ B01A06E✱✱✱✱✱
Extra Challenges
(Unlocks 6 extra challenges, which will become available on the challenges menu.)
$0.99
Free
HA948555558✱✱✱✱✱ 26DAEEE✱✱✱✱✱
Level Bump
(Instantly gain a level! (Consumable- used once per purchase).)
$0.99
Free
HA733932600✱✱✱✱✱ 00A4AAD✱✱✱✱✱

Ways to hack MegaCity HD

Download hacked APK

Download MegaCity HD MOD APK
Request a Hack

Ratings

5 out of 5
6 Ratings

Reviews

Mmandell70,
Awesome!
Thanks for updating this great game to 64 bit! I'd hate to lose it.
acertaingirl,
My new favorite game...
...to pass the time. Previously I have played Triple Town and Wurdle to engage my mind during boring sections of life. This has replaced both of them.

One suggestion in a new update would be an "undo" feature. Sometimes my finger functions faster than my brain and I put a tile in the wrong spot.

Also, what is the Bulldoze tile's function? It appears to do nothing.
r_b_bergstrom,
Analysis paralysis
Overall a new and neat style of game. The flavor / theme is a little tacked-on (why does a bank affect the specifc seemingly random pattern it does, etc), but the mechanics are solid enough to get past it. It's unique, and it will challenge your mind.

However, it could really use a timer to keep you from taking forever, or, barring that, bigger rewards for making the perfect move (either completing many columns at once, or over developing a row or column). I end up spending way too much time analyzing every possible position for every tile trying to get that perfect configuration, and then afterwards feeling like it was wasted effort when all this results in is a handful of extra points and no impact on play later in the game.

It's like a more-complicated version of tetris, if tetris didn't have the blocks falling to force you to sometimes have to make a suboptimal play and live with it. A timer (or declining property values over time) would definitely help kick the brain out of analysis paralysis, and thus result in a more enjoyable game. The game ends when it does because of fatigue, suicide, or lack of focus instead of the surge of emotion that comes with a countdown timer or goal achievement. Don't get me wrong, I like the game. I appreciate the unique play and the complicated puzzle that it presents. It's just kinda slow and the game drags on forever.
alrdye,
A solid puzzle game, not a sim.
This is not a sim game in any sense of the word but it is a pretty cool puzzle. The idea is to place additive buildings in the grid and then place multiplier buildings in between them to gain points and clear the rows. Kinda like a horizontal Tetris. One hint, when you get a building with red on it, stick it on a edge, the red negative zones don't follow the buildings when they move away from the edge.

The negatives are that you can't play your own music, a huge deal for me. I don't like some of the in game music. Also the game frequently resets when you leave it. Also the games are short because while the cost to clear each row goes up the points you get does not. Fix these problems and is give it five stars. Lastly I've knocked a star off because it randomly locks up and you have kill it, losing any progress.
Foxyshadis,
Very cool take on board puzzles
I've never experienced anything quite like this game, which is saying something with all the gaming I do! Take the basic mechanics of pipe puzzles, then add a tetris-y sliding board and a steadily rising counter and you have a recipe for a challenge.

The initial tiles are very easy to strategically place, but it gets increasingly tough with the later ones, especially with such high scores required. Too bad there's no undo for mistakes! My only problem with the game is that it takes a while to unlock things and really get going, unless you lay out some cash.
Kendahlj,
Needs a few things...
Overall an enjoyable game. It's designed to get you to buy IAP though. If there was IAP for the ability to save a game and come back to it I would pay for it. the leveling takes forever, begging you to buy IAP for quicker leveling. Challenges are pretty tough. Needs better rewards for making chains or scoring high point columns. Biggest flaw is no save game as games can last forever. If I have 10 min to play a game I'm not picking this one...
Jhilgard,
Very Mediocre
While I applaud the idea, the scoring mechanics are boring and the city doesn't really react much.

Why not give players a "combo" bonus when clearing multiple lines? It would encourage you to play dangerously, filling the screen, then clearing it all in one giant combo. Reminds you of other, better puzzle games like Tetris Attack, maybe? Instead, the threshold tends to increase mid-chain, punishing you for trying such a cool move.

Just not very interesting or compelling, and the city-building theme isn't really supported by the gameplay.
ElectricPandaBoogaloo,
Fantastic & Challenging
A combination of Tetris, Sudoku, & Sim City. Fun way to pass the time in the regular gameplay mode. Tough, but brain building in the challenge mode. I look forward to more updates as this game evolves. An app for those who enjoy puzzles, critical thinking, problem solving, and don't want to just zone out during games. If you're looking for mindless muck, dl something else.
Boomshadow,
Just when you think you know puzzle games...
Along comes something like this game to completely blow your mind. Controls are well laid out and easy to handle, and the rules are simple, but the strategy is deep. Bring an extra battery; you'll run down your phone playing for hours on end. Well done!
SkahT,
Very cool
I like the concept of the game. VERY polished.

The challenge modes are kind of like puzzles, but you don't get to see all your pieces at the start. It relies on multiple tries and memorizing the level to do well, which is unfortunate. Letting me scroll through the upcoming pieces list would be helpful.

Still a five star app though!