1.0.190429
2019-05-01
Fixed display issue with memory symbols on iOS.
1.0.190425
2019-04-30
Changed:
- All server addresses modified (connect.sickkids.ehave), only Production and Development currently active.
1.0.181012
2018-10-17
Added:
- Help menus added with static instructions for each game type.
- Upgraded to target Android API 26 (8.0)
- Upgraded to minimum iOS 8.0.
Bugfix:
- Switching away from app during brawl will pause the play duration time.
- Game speedup was accidentally turned off. Tweaked and reinstated for wave 10 and up.
- Stage/Wave HUD now displaying when skipping instructions screen.
1.0.180725
2018-07-26
BUILD v1.0.180725
Added:
- Can dismiss brawl instructions screen by tapping.
- Twitch brawl displays wave # on hud.
- Using only softer variant of player hurt sound.
- Player shows shock effect when attacking electrocuting enemy.
Data Version 2.0.1:
- "Null" and "-1" do not appear in trial-by-trial cells.
- Bugfix: Twitch brawl captures closing events when game over from electrocution.
1.0.180704
2018-07-06
BUILD v1.0.2018.07.04
Added:
- Both Memory and Twitch Brawl modes populate trial-by-trial data (Stimulus, Response, Stop events) and calculate the trial scoring measures as per the Assessments.
- First 10 waves of Memory Brawl are only solitary memory enemies.
- Memory enemies in Brawl now give 5 seconds before attack instead of Assessment 2.
- iOS framerate forced to 60 (instead of 30) to increase responsiveness.
Data Version:
- 2.0.0: Trial-by-trial data being populated for both Brawl games.
- 1.1.0: "Is Target" column added to trial-by-trial data.
- 1.0.1: SpanError calculated as cumulative absolute.
Bugfix:
- Fix exception when unsent directory doesn't exist.
1.0.180604
2018-06-05
BUILD v1.0.2018.06.04
Added:
- 0,1,2,3-back have separate instructions screens. Symbols will correspond to the type the game is about to play.
- Terrain continues infinitely when traveling to the left or right.
- "Not Signed In" and "Signed In As" message given a font outline for visibility.
- Ehave splash screen fades properly.