I got this game yesterday because I was looking for something to do and this sounded funny and fun, and it was pretty fun and challenging. but in later levels there were small problems that made it nearly impossible to finish levels. the gravity on the milk was sometimes off and in level 8 especially when leaving the milk farm house there’s a slight bump up on the road and the milk would just fly out of the trunk. there’s also the fact that the milk is nearly impossible to keep in the truck when driving forward which i’ve learned to just drive in reverse which made it so much easier. another big problem i’ve encountered is in level 10 which i haven’t completed yet, the hit boxes are very odd and when getting close to trees i’ll slam into nothing and its to the point where restarting would be quicker then trying to fix it and in some cases there’d be a random wall in the middle of the level. but the one problem that’s the reason i’m completely unable to finish is that on the second milk farm house in level 10 the milk will spawn on the edge of the truck and fall out or it will spawn in a weird position to where if i move at all then it’ll fall out and it makes it nearly impossible to finish in time. otherwise the game is actually pretty fun and driving around is cool. i’d actually love to see a sandbox level where you can drive around and deliver milk with no time limit. just as a suggestion to make the later levels a little easier, you could implement a rating system for each level so instead of immediately failing whenever you hit one of the mounds or you lose milk it would take away a point from the rating system. this could be done very similarly to the way it is now, just add in a variable for the rating, for example 3 stars each level, or 6 half starts. you’d just create a variable to know what the score is and then whenever milk would fall out instead of initiating the level fail it just removes from the score. i’m not 100% familiar with C# which i assume is what’s used because you’re running it on unity so i’m sorry if that’s not something that’s possible to do with C#. but it’s a great game and keep up the good work, it’s always awesome to see people make games because it’s such a rewarding process!