The move to unity didn’t really add to the series anything meaningful, but it did sorely impact the controls and visuals. While these golf games have never looked and were never meant to look kind blowingly good, the transition to a more cartoony UI and rampant pre packaged asset usage is pretty restricting. Let’s talk movement. Previous entries allowed you to hit the ball pretty hard and many times the key was aiming. With this, some holes that should be dead giveaways are reduced to 2 and 3 par shots simply because the stroke lacks any real power or conviction. Also absent is the ability in practice mode to auto switch to the next hole, and in both modes you are unable to restart the hole, either by watching an add or just with a button press - there is no option. The lack of courses means that after these few holes in this flipped asset amateur hour you’ll be going back to previous, and more solid, entries in the series.