I hope this game gets updated. Classic mode and other-more reasonable- modes…
3 big problems.
1) how rolls are determined isn’t stated, nor obvious. Is it random or not? Modifiers? Unknown.
-An 8 unit spot shouldn’t be whittled down to 2 by a 2 unit enemy.
Likewise, I’ve played rounds where every one of my rolls is bad. And I mean that. *every* roll.
2) you can’t call off an attack once started. It’s all or nothing. Thus, if you have a series of rapid awful rolls on the attack, you don’t get to cut your losses and wait. You whittle yourself down to 1. This is a deviation from risk rules that does not add to the game, imo.
3) whacky starting positions. In some ways it keeps things interesting, but sometimes the game starts off truly absurdly. There’s no sense playing them. Play one turn, get bad rolls, and it’s done. Auto surrender. It’s annoying. I can think of several novel ways to bring both choice and chance into determining starting position, so it’s doable.