I like how the beginning portrays there is much to be done in the game, but it gets so repetitive due to the adventuring itself being fairly slow. It’s unfair that the battle system is under the “active” style instead of the “wait”, since picking a skill or item is not freely shown (so much room for it) until you get your turn and it also requires to tap open the skill/item list icon, you’ve pretty much lost a few seconds that the enemies can still attack you. On top of that, even skills can “Miss!” whereas it’s bad enough that normal attacks does so very often already.
Please update with a more convenient walking speed, also show the skills/items on screen but make it unavailable until you actually get your turn, fix character’s hitting accuracy to higher setting, detailing of character stats and resistances.