I would like to thank the indie creators of this game. The soundtrack and art–It's really beautiful. And the way that the writing is written–Although scarce–makes it blend in with the whole game's design. The art style fits in with the "natural" and "native" theme of the game. The colors are picked well along with that; the colors on each stage work well with each other, and don't clash.
The art is reminiscent of Aboriginal art, rendered in a flat 2D interface. You play as a snake, and consume prey the way snakes do—by circling around them, thus trapping them. Once you do, the prey vanishes and you grow a little longer. You first circle the smaller ones, then go up until you are long enough to circle the "boss" in the center.
After the first level, you will find that your opponents have "Survival" abilities. They usually relate to the abilities of the animals they are based off of (ex: flying for a bird) and are used to make that trapping your enemies is harder. You "adapt" to this, and use trial and error to find strategies to capture your prey; It mirrors the natural world.
The is game mostly self-taught, there are only about two instructions that it gives. I feel that this is fitting, it's a very natural thing. Animals act upon intuition. It fits with the theme, yet again.
I find no issues with this game, it's beautiful, and perhaps there is a hidden message you can interpret from the gameplay. I'll leave that up to you. The only thing is that there are only four stages. Other than that, it's fun to play.
Overall, this was a pleasing little game, and I hope that the developers continue working on other games.