1.3.7
2019-08-05
Added more achievements and Starter bundle
1.3.5
2019-07-08
Fixed hiring villagers. Added active quest display. Fixed character inventory screens.
1.3.3
2019-07-03
Fixed purchase building menu
Update character creation screen
Added gold cost to remove talent point
1.3.2
2019-06-27
Fixed UI bug in party menu.
Fixed UI bug in talent menu.
Added weight to random gifts.
1.3
2019-06-25
Updated login screen.
Changed talent tree completely.
You no longer assign stats directly, instead use your skill points on the talent tree.
1.2.12
2019-05-28
Added Village Camps, Trade Posts, and Bandit Camps.
You now find higher quality items the higher the zone level you are in.
Fixed Act Exploration.
1.2.11
2019-05-24
Fixed act exploration.
You now find higher quality items the higher the zone level you are at.
Added Trade Posts, Merchant Camps, and Bandit Camps
1.2.9
2019-05-20
This is a large patch that introduces a large amount of content and aims to increase replayability.
Major features include:
Nemesis System. Spend enough time in the same zone type to spawn nemesis monsters.
Introduced fog of war.
Changed waypoint system. You now must seek out waypoints to unlock them instead of buying them.
Location Prestige to reset acts and recomplete castles.
Offline player data will be used when no multiplayer match is found.
Introduced runes to modify abilities.
Introduced more unique items.
General polish, balance adjustment, and bug fixes.
1.2.6
2019-04-08
Fixed bug with resource refinement.
Added center map functionality.
1.2.5
2019-03-25
This update improves on the crafting system.
Wood and Ore can now be processed into refined materials.
The processes can be upgraded to higher rates via new upgrades in the Blacksmith building.
The Alchemist has also received new upgrades to potions.
There is a new potion available.
There have been some tweaks to balance and abilities.
Fire Bomb has been renamed Fire Blast.
There is now a visual indicator of the Stunned status effect and Frozen status effect.
1.2.3
2019-03-04
This is a large update that completely revamps combat.
COMBAT CHANGES
Before this update, there were 5 spots enemies could spawn. When characters and creatures attacked, they would just go down the list of spots and attack them in order.
With the new update, there is now a board the units can move around on. Abilities now have different areas of effect, and attacks have specific ranges.
Melee characters now must actually move to get within melee range, so there is a fundamental combat difference between ranged bow users and melee weapon users.
Creatures now also have been given abilities. They will use their abilities automatically when their mana is full.
All units now gain mana when they are damaged or when they do damaged. Player characters still gain mana when you tap.
You will now face larger amounts of enemies at once, so make sure to include some AoE clearing capability in your party.
Due to these changes, all abilities have been rebalanced and a couple completely reworked.
MULTIPLAYER AND PVP
There are two new modes that can be unlocked by constructing the new Arena building. These modes are in a beta state and will be improved over time.
PvP Duel - This mode will match you against a similar players characters based on how far they have progressed within the game. This is likely to be very imbalanced, but I do want to put it out there as a proof of concept for now.
PvP Race - This mode will match you against a similar players characters based on how far they have progressed within the game. The mode starts out at a certain level, and you must race to another level before your opponent. You will be fighting against creatures, but racing your opponent.
Other Modes - More modes are in the works, along with improvements to the above systems.
1.1.2
2019-02-01
Fixed Facebook Login.
Added accuracy mechanic.
Modified Dexterity to provide accuracy bonus instead of crit.
Adjusted talents as well to have crit instead.
1.1.1
2018-12-17
Fixed new item count.
1.1.0
2018-12-11
Added Offline Mode. You can download your online save by logging in and opening the options menu. Click Download Save and choose a save file. Your non-consumable purchases are still saved online and will be available across all saves.
You can now hold down your finger while walking to run instead of tapping. This will make it easier to tap loot without running away at the same time.
Fixed bug where a research timer would not be counted if completed while the app was closed.
You can now navigate in 5 directions on the map, instead of three.
Removed encounter limit in caves, they now keep having encounters until the timer runs out.
Buttons should now be easier to interact with and detect your presses better.
1.0.6
2018-11-21
-Fixed In App Purchases
-Fixed Watch Ad icon from bouncing when you're out of ads to watch.
-Added a Rate this App pop up after defeating the first Fort, or 10 minutes of gameplay.
-Caves no longer force you to retreat if you fail the timer. You instead just continue on to the next zone.
-Fixed bug with Time Remaining not displaying on building upgrades after an app restart.
1.0.4
2018-11-09
-Fixed blacksmith crafting of new items.
This was also causing new items to not appear in your inventory due to failed crafting attempts creating corrupted items. These corrupted items have been purged.
-You will now always be able to unequip an item, even if other equipped items depend on stats on the item you are unequipping. Those dependent items will now appear red and be disabled, and you will not receive any bonuses from them until their stats are met.
1.0.3
2018-11-05
See https://www.reddit.com/r/pathofdefiance for patch noes.