Pavilion: Touch Edition Cheats

Pavilion: Touch Edition Hack 1.44 + Redeem Codes

A 4th-person puzzle-adventure

Developer: Visiontrick Media AB
Category: Games
Price: $3.99 (Download for free)
Version: 1.44
ID: com.visiontrick.pavilion

Screenshots

Game screenshot Pavilion: Touch Edition mod apkGame screenshot Pavilion: Touch Edition apkGame screenshot Pavilion: Touch Edition hack

Description

Dubbed as a FOURTH-PERSON PUZZLING ADVENTURE, Pavilion throws you directly into its mysterious and atmospheric world without any tutorials or beginning explanations.

"Pavilion is definitely a testament to what mobile games are capable of."
9/10 - AppAdvice

“It will make your eyes wish they never had to look at anything else, ever, again.”
AppSpy

"It’s a memorable journey and should be held alongside the likes of Monument Valley. A must-have for mobile gamers looking for something cerebral and pleasing."
9.5/10 - Appolicious

- Guide the mysterious main character through a surreal dream-like place where reality clash with fantasy.

- Interact with the environment - sounds, lights, physical objects - through intuitive touch controls.

- A puzzle game portrayed through exploration and audio-visual imagery fully realized in beautiful hand-crafted 2D artwork and an otherworldly soundscape.

- Dreamy ambient tunes from space-music pioneer Tony Gerber brings a great contemplative mood to the experience of Pavilion.

- A game in two chapters; Chapter 1 out now. Chapter 2 out in 2021.

** GRAND PRIX - Busan Indie Connect 2015 **
** BEST ART - BIG Fest 2016 **
** Best Design - AZPlay 2015 **
** Official Selection - IndieCade 2015 **
** Finalist - Nordic Game Indie Night 2015 **
** Nominee - International Mobile Gaming Awards 2017 **
** Best Game Nominee - BIG Fest **
** Indie Prize Nominee - Tokyo Game Show 2015 **
** Best Playability Nominee - AZPlay 2015 **
** Best Sound Nominee - AZPlay 2015 **

Version history

1.44
2021-08-17
Fixed crash bug.
1.43
2021-04-21
Bug fixes.
1.42
2021-04-09
Updated to latest iOS SDK.
Framerate improvements.
1.41
2018-12-18
・iPhone X & XR updates.
・Performance optimizations.
1.40
2018-05-08
・iPhone X improvements.
・Performance updates.
・Device orientation -bug fixed.
・Minimum playtime threshold increased for showing the rate-prompt.
・Abnormal displacement of foregrounds when zoomed in -bug fixed.
・Minimized player accidentally interacting with bells & lamps while panning.
・Updated in-game credits.
1.34
2017-11-18
iPhone X fixes.
1.33
2017-11-01
iCloud Save support + iPhone X support + Bug fixes.
1.32
2017-10-30
iOS 11 Support + General bug fixes.
1.1
2017-03-17
Universal binary - now only works natively on 64-bit iPhone and iPad devices.
1.0
2017-03-17

Download Pavilion: Touch Edition on Android and iPhone for free

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Ways to hack Pavilion: Touch Edition

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Ratings

4.2 out of 5
385 Ratings

Reviews

Dr.John on the Farm,
Issue with Cursor Control on Apple TV 4K
Was thrilled to try this on new Apple TV 4K. Graphics look great. Sound is great, but, unable to go very far with Touch Pad control on remote. I have tuned the System speed down to Slow but am unable to move with enough precision to stay ahead of little man. The problem is purely manipulation. The Cursor ball just will not stop moving when it needs to. Really hoping this can be fixed as it ruins an otherwise great experience. I was hoping to share this with my wife, but she won’t have the patience for it. Best of luck.
Our James,
A Reverie Worthy of Coleridge
In stately Xanadu did Kubla Khan / A stately pleasure-dome decree — S. T. Coleridge. If you have ever longed to wander in Mr. Khan's pleasure-dome, then perhaps in the meantime this game will keep you in a smoky dream of endless buildings with rooms and terraces and balconies and fragments of sculpture and . . . Well, it goes on and on. I haven't finished it yet, and have no idea how many more absolutely gorgeous environments await to meddle with my bedazzled brain. Absolutely gorgeous graphics, the best of any game I have seen, and I am a graphics enthusiast. On my retina screen the detail and subtlety of these screens are . . . Well, "eye candy" is an overused term, but this is visual confection of the highest mark. The game? Fairly easy to get through (so far) but there are some inexplicable behavior from the little man you are guiding through this world. Nothing I couldn't get past with some brain work and patience (so far.) If you value split-second rapid-fire gameplay above all else, this probably isn't for you. (But check out the screenshots — they may change your mind.) But you don't automatically laugh at the idea as electronic games as art, dive in.
Sequel909,
Back story?
Where am I? Why am I here? How did this world come to have/need all this mystical, magical interaction? Why am I so easily startled? The game is beautiful and the puzzles are decent albeit repetetive in nature and non-sensical in their logic (why is it my character has no problem moving two boxes into position on his own to climb up a level but I need to turn off two lights and move a block on the other side of the screen to make him turn left instead of go straight??). Ding bells, turn lights on and off, and move blocks. Thats the extent of the puzzles in gradually more difficult configurations. Which would be plenty given a great and compelling story line to keep you interested which we are not given despite their being "chapters" (chapters of what?! There's no story.)
Chapter 1 complete in about 4 hours.
boe_dye,
Graphically stunning, but...
... I do not like the game play mechanics.

At first glance I thought this to be similar to Monument Valley in game play. After all, it seems to move and flow like MV, but its not.

The character moves on his own, drawn towards the bell that you ring. While it is an interesting concept, and Im not basing my review on my erroneous interpretation of the game play, it is a frustrating game play.

Things happen within the game mechanics that seem to have no reason for happening. As an example in an early level, the move seems to be run in a direction, and switch on the lights in a sequence to get to the other side. Instead, I missed a light, the guy fell off, he hobbled off to a pad of sorts, was regenerated (?), ran up the stairs and then out of the level.

I felt that I wasnt playing a game, so much as I was watching the game play itself, which was my biggest contention. You ring bells, and the guy kinda runs towards it, and then you have to kind of lead him to the next point by ringing another bell.

As I stated, an interesting idea, but not my style. I would have preferred a bit more playing of the game, rather than guessing what to tap.
smirking,
Beautiful Game, but a bit Repetitive
If you like gorgeously made puzzle games that aren't too hard, you'll enjoy this. The difficulty is on par with games like the The Room series with similar, but not quite as good of production values.

It has some flaws. It's repetitive and the controls are occasionally frustrating. The controls are meant to be part of the mystery, but they're not hard to figure out. Once you do, most of the puzzles can be solved without too much effort. There were only a few spots that stumped me and a couple of them were because of a bug in the game that caused the level to be unfinishable.

So there are a few bugs. If you find that you just can't seem to do anything meaningful after being stuck a while, it might not be you. It might be the game.

As art, it's not without issue either. As an art game, I'd have expected more of a story. There really isn't one. You just run around a multilevel castle world of sorts with spooky sound effects playing and it's impressively rendered, but there isn't much more to it. This is just the first chapter so maybe we'll learn more about what the story is in future installments.
Notarous,
Will keep you moving forward but
While little context is given and much is left up to interpretation the world and music and visuals all tie together making you want to keep moving forward to the next scene, like a good book might. If you like games like Monument Valley think of this as a similar experience with a bigger focus on visuals and wonder instead of user experience of mechanics.

I never got stuck, but I can see where others might. Some later puzzles I ran into glitches forcing restart. Namely Stuck on ladder after moving block and a block getting stuck moving in one direction despite not touching screen.

All in all it's good. But... it gets you to the part where you want more but the game ends with a Chapter 1 End, chapter 2 coming. The exact moment this occurs killed much of the build up the game was growing and instead of desiring to share what's going on with others, I'm left with just saying "really?"

For that reason until the next chapter is released I feel many will come away with a poor experience.
sankafl,
Not always intuitive
The game is beautiful and the backdrop have this nightmarish feel to them that is perfect. I don’t think it needs a backstory- it’s clearly someone’s Nightmare. I’m between 3 and 4 stars. It’s a bit repetitive but still engaging. I think it was worth the money. Some puzzles are clunky and it seems to work purely by accident. Once you get the hang of the fact that you have no control over the little dude, then come to terms with that - you will enjoy the game
Jaeoun,
FANTASTIC!
I absolutely LOVE this game! It was well worth the money. Wait...it IS well worth the money as I keep on playing! The puzzles are challenging & fun & whilst I get that some reviewers say it's repetitive, I don't think that fact in any way detracts from the fun & interest. (Isn't a crossword puzzle "repetitive?" - same concept, but different puzzle?) I totally recommend playing. I haven't actually got through it to the end, so hopefully hours of enjoyment yet ahead. Well done to the makers & I hope there's more to come! 😁
Nnnsddjfrjk,
Totally frustratingly good
Different. This is a running puzzle game where you can't control the character, just his environment. It's fun, then hard, then fun, then hard ... and then I have to stop playing for a while, though
I always come back to it. If you like a challenge, this is the game. It's beautiful, and imaginitive and never dull. Part of the fun is the lack of instructions; it requires you to figure it out as you go along.
giftedteach,
Frustrating
I really loved the graphics, game play and puzzles. The frustrating part is as you progress though the game the continue button is at the top left (when you stop playing and continue later). All of the sudden the continue button is replaced by New game. By the continue button being there every time you started playing the game you push it without thinking. (It's now a new game button).I have now twice fallen for this; lost all my progress and lost all the game that had been played. I will not start a third game until this is corrected!