This is really good, and has a whole lot of levels to play, but why do you shoot automatically when you get close to like crates and enemies and stuff. When I’m trying to make a level in the level editor, you have to choose any type of music you want, and the only way for it to work is to place loud speakers in your level. If I want to place a crate, or like some sort of pistol, or shotgun enemy next to the loudspeaker (since there is not too much space in one single level in the level editor) Pico will shoot automatically at the crate, or enemy and possibly destroy the loudspeaker, and if you destroy a loudspeaker, the music in your level will stop, and you will probably have to find another loudspeaker in your level somewhere to hear the music again. Maybe there should be a way to kind of control where you fire your weapons. It can sometimes get a little frustrating when Pico just fires at an enemy or crate, and just break a loudspeaker. Then I would probably have to redo my level, or do something to make the music play in my level, which is also another problem (space). When you are trying to make a level, there is really not a whole lot you can put in your level. You
should add a way to change the boundary in your level, or maybe have an option when you are creating a level to choose between small, medium, or large to change how big, or small you want your level to be. Please try to make a couple of these changes to make the game a little more easy to do stuff around the level editor, and maybe a control to control where you want to fire your weapon at. It shouldn’t be too hard to make these changes. Please try. 🙂🙂