3.0.2
2023-06-26
Official release of our updated AI model (v3) with better tracking for fitness and fast motion, in both full body and seated-at-desk modes.
Now can use the depth motion of the person (in addition to lateral motion ) to move the avatar in the depth direction.
Some additional body motion info exposed for gameplay integration.
Much reduced library file size, better retargeting to reference avatar rigs, performance improvements and bug fixes. Depreciated v2 model.
1.4.0
2023-03-01
* Improved body tracking, particularly the spine and for some exercises.
* Better hand tracking.
* BETA release of our facial animation AI - produces Arkit blend shapes compatible to Apple Arkit, but using our integrated proprietary model and using only normal video (no TrueSense camera required).
* Minor efficiency and other improvements.
1.3.1
2022-09-19
AI improvements for the hand capture. Minor bug fixes. We now provide retargeting info output to improve remapping of arm motion onto avatars with different proportions (see our updated Unreal Engine plugin for a demonstration).
1.2.5
2022-05-18
Better tracking for Desktop mode at a greater variety of ranges.
Improved recognition of player action events.
1.2.3
2022-04-21
We added a jitter reduction option in Settings. We have now also deployed our improved second generation AI model to Desktop mode (i.e. upper body at short range for vtubing), for more accurate and lifelike motion capture animations. We also now support Daz avatars with a configured preset.
1.2.1
2022-04-13
We have now also deployed our improved second generation AI model to Desktop mode (i.e. upper body at short range for vtubing), for more accurate and lifelike motion capture animations. We also now support Daz avatars with a configured preset.
1.1.3
2022-03-23
mproved AI with our generation 2 model, for more accurate motion capture and more lifelike animations in Room mode (not desktop).
Where available, the device will use the Ultra-wide lens, allowing full body capture at closer ranges.
For game developers, more consistent character control input in different camera and mirroring modes.
Patch 3 - reverted Desktop mode (only) to generation 1 model. We will look to update this mode with our new AI again in a coming release. Reconnections should be quicker now.
1.1.2
2022-03-21
Improved AI with our generation 2 model, for more accurate motion capture and more lifelike animations.
Where available, the device will use the Ultra-wide lens, allowing full body capture at closer ranges.
For game developers, more consistent character control input in different camera and mirroring modes.
Patch 2 - fixed bug where Desktop mode was incorrectly rotated and jittery.
Patch 1 - fixed bug where hands were rotated incorrectly in some modes.
1.1.1
2022-03-11
Improved AI with our generation 2 model, for more accurate motion capture and more lifelike animations.
Where available, the device will use the Ultra-wide lens, allowing full body capture at closer ranges.
For game developers, more consistent character control input in different camera and mirroring modes.
Patch 1 - fixed bug where one hand was rotated incorrectly 180 degrees.
1.1.03
2022-03-07
Improved AI with our generation 2 model, for more accurate motion capture and more lifelike animations.
Where available, the device will use the Ultra-wide lens, allowing full body capture at closer ranges.
For game developers, more consistent character control input in different camera and mirroring modes.