An entertaining time killer from Artifex Mundi and Brave Giant
Like many others, I first became acquainted with Artifex Mundi when Big Fish published their games. Those games surpassed in quality the majority of those in BF’s portfolio.
Artifex Mundi has been independent for a couple years, and now they are publishing outstanding games from developers like Brave Giant Studios. These partnerships seem to be working out well, and Queen’s Quest 3 is no exception. The graphics, soundtrack, cut scenes, and storyline are professionally rendered. The quality control team must be hard at work, because I didn’t experience any glitches.
That doesn’t mean there isn’t room for improvement. The minigames are generally easy, and I wish there were at least an option to select something more challenging.
The clarity and fine detail of the graphics make the HOPs more fun to solve, not a frustrating time where I whack away at the screen just trying to move on. That said, there were far too many word list and silhouette HOPs, especially in the bonus game.
There are 3 collectibles: 8 ghosts, 16 hats and 42 crests (one in each scene the main chapter). All of them provide back story when you obtain them. Unfortunately, if you miss them in the main game, there is no way to go back. I wish the teleporting map would have indicated the collectibles.
In sum, the production values of the Queen’s Quest series are a cut above the typical offerings from Big Fish, but I prefer a game with more complexity.
Thanks for the hard work, and keep them coming!