1.17
2015-11-10
This app has been updated by Apple to display the Apple Watch app icon.
Updates and bug fixes for iOS 9.
1.16
2014-11-11
- The script has been revised to improve consistency in tone and language. Now we're careful to distinguish who uses "my lord" and "m'lord"!
- Bug fixes and updates to the Facebook login sequence
1.15
2014-05-05
- New app icon!
- General bug fixes and optimizations, including a reduction in delays of the transition from the end of a Battle Phase to a new Command Phase.
- Fixed a bug where the game would not resume correctly if the user paused gameplay during Battle Phase, then switched to another app, and then switched back to Ravenmark.
- Fixed a bug that occurs if the Pursue command was issued on any Element that, for plot reasons, changes factions mid-way through a battle to join the player's fighting force.
1.14
2013-10-03
Optimizations and fixes for iOS 7.
1.13
2013-07-22
Post-battle dialogues are now viewable from the Campaign menu.
The Formation radial menu button no longer shows up for Elements that are unable to combine into Formations.
Performed scaling and positioning tweaks for animated visuals, as well as numerous small optimizations.
1.12
2013-01-21
Fixed minor issues with the Raven's Rise campaign, such as inability to view events Codex entries.
1.11
2013-01-11
The RAVEN'S RISE campaign is now available! Follow Livia and her bannermen as they forge southward to bring an end to the Kaysani invasion!
1.10
2012-10-30
- Pull the Empire out of the darkness in the new campaign update, RAVEN'S DUSK!
- iPhone 5 and Game Center support!
- Dozens of other fixes and optimizations.
1.09
2012-08-08
General bug fixes, including an issue with the Tip Jar.
NOTE: RAVENMARK now contains IAPs. Please do support us through these IAPs if you enjoy the game!
- The Deepwood Dragoons campaign is now available as an In-App Purchase! Players can purchase this campaign from the Campaign Menu.
- An option that increases the speed at which the Battle Phase plays out is now available via the Options Menu. A 3x Speed Option is available as an In-App Purchase.
- The first missions of the Ravenhood and Suneaters campaigns will now be accessible by default. Players no longer need to complete preceding campaigns to 'unlock' these campaigns.
- A button to Restore past transactions has been added to the Options menu. This allows users who reinstall the game to verify and unlock previously purchased items from the App store.
WHS Account (Witching Hour Studios Account)
- Players may now create a WHS Account which synchronizes mission progress across multiple devices. This will not interfere with iCloud sync.
- Players who complete Ravenmark missions while logged in on their WHS account will be eligible for future benefits. This will be elaborated at a future time.
- Facebook Connect is now available and supported, but is optional.
- While connected to the WHS Account, the game may prompt the player to post his success to his Facebook wall.
Gameplay Changes
- The difficulty of Ravenhood Mission 9 (the "Sunsoul Mission") has been reduced.
- Reduced the amount of time it takes for the World Map to fade in and out at the start of missions and dialogues.
- After completing the last mission of each campaign, the ending dialogue will now lead the player to the Campaign Menu.
- Dwight has grown stronger. His Pit Fighter ability now also gives him (his parent Element) 4 additional health (on top of the original 20 bonus armor). He also gains a new Active Ability called Low Blow. This change is retroactive and is applied to all Ravenhood missions he appears in.
Check out the game's new Twitter account at @RavenmarkSaga!
1.08
2012-07-25
Major Changes
NOTE: RAVENMARK now contains IAPs. Please do support us through these IAPs if you enjoy the game!
- The Deepwood Dragoons campaign is now available as an In-App Purchase! Players can purchase this campaign from the Campaign Menu.
- An option that increases the speed at which the Battle Phase plays out is now available via the Options Menu. A 3x Speed Option is available as an In-App Purchase.
- The first missions of the Ravenhood and Suneaters campaigns will now be accessible by default. Players no longer need to complete preceding campaigns to 'unlock' these campaigns.
- A button to Restore past transactions has been added to the Options menu. This allows users who reinstall the game to verify and unlock previously purchased items from the App store.
WHS Account (Witching Hour Studios Account)
- Players may now create a WHS Account which synchronizes mission progress across multiple devices. This will not interfere with iCloud sync.
- Players who complete Ravenmark missions while logged in on their WHS account will be eligible for future benefits. This will be elaborated at a future time.
- Facebook Connect is now available and supported, but is optional.
- While connected to the WHS Account, the game may prompt the player to post his success to his Facebook wall.
Gameplay Changes
- The difficulty of Ravenhood Mission 9 (the "Sunsoul Mission") has been reduced.
- Reduced the amount of time it takes for the World Map to fade in and out at the start of missions and dialogues.
- After completing the last mission of each campaign, the ending dialogue will now lead the player to the Campaign Menu.
- Dwight has grown stronger. His Pit Fighter ability now also gives him (his parent Element) 4 additional health (on top of the original 20 bonus armor). He also gains a new Active Ability called Low Blow. This change is retroactive and is applied to all Ravenhood missions he appears in.
Check out the game's new Twitter account at @RavenmarkSaga!
1.07
2012-05-23
Minor bug updates and optimizations, including a fix for players who experienced a chapter skip from Ravenhood 1 to Ravenhood 3.
1.06
2012-04-05
Fixes display issues for the new iPad.
1.05
2012-04-03
- The Main Menu now features a newsfeed, pulled down from the top, that delivers timely announcements on patch notes and future developments for the game!
- We've added a Tip Jar at the Main Menu for our most avid fans to help our small studio out! Any little contribution you make brings us closer to finishing the Ravenmark saga!
- Element banners are now temporarily hidden when zooming in & out with two fingers, allowing for a clearer battlefield view!
- The Codex now features a Gameplay section in the Lore tab, explaining the terminology, rules and mechanics of battle.
- The objective of each chapter battle will now appear as a prompt before the battle commences.
- For those who played the Lite edition and wish to avoid re-playing the Prelude, a Skip Prelude button is now available at the bottom of the Prelude campaign. (Skipping the Prelude is not recommended if you have not beaten it!)
- Elements with a Commander attached now bear a small indicator at the bottom of their banners, which makes the presence of Unnamed Commanders such as Redeemers and Jackdaw Medics more obvious.
- Other miscellaneous bugfixes and optimizations!
1.04
2012-03-16
- The SUNEATERS campaign is now playable! Rampage through the armies of Estellion using the might of the Kaysani swarms!
(This version adds several bug fixes to v1.03, including a rebalanced design of Suneaters Ch. 7)
- Your progress through the campaigns is now saved to iCloud! (Note that this only keeps track of which chapters you have cleared, and does not keep track of mid-battle save data.)
- For rookie players or fans who just want to get on with the story, EASY MODE is available in the Options menu. All player-controlled Elements will have double their maximum health!
- For completionists, the battles of RAVENMARK now feature three Medals to collect for each chapter! Do your best to achieve the requirements for each battle's Third Medal!
- The World Map of Eclisse is now accessible from the Main Menu!
- Between campaign chapters, map transitions have been added to indicate where in Eclisse a character from the current campaign is travelling to.
- When you tap on an Element with Attachments or Commanders, a direct link to that Attachment or Commander's Codex Entry is now accessible from the Radial Menu.
- Formations may now move one square backwards without changing their facing.
- New abilities and new Elements have been added into the game, and a few existing Elements have been rebalanced.
- Too many optimizations and minor bug fixes to list here! Visit www.ravenmark-saga.com for a comprehensive changelog!
1.03
2012-03-09
- The SUNEATERS campaign is now playable! Rampage through the armies of Estellion using the might of the Kaysani swarms!
- Your progress through the campaigns is now saved to iCloud! (Note that this only keeps track of which chapters you have cleared, and does not keep track of mid-battle save data.)
- For rookie players or fans who just want to get on with the story, EASY MODE is available in the Options menu. All player-controlled Elements will have double their maximum health!
- For completionists, the battles of RAVENMARK now feature three Medals to collect for each chapter! Do your best to achieve the requirements for each battle's Third Medal!
- The World Map of Eclisse is now accessible from the Main Menu!
- Between campaign chapters, map transitions have been added to indicate where in Eclisse a character from the current campaign is travelling to.
- When you tap on an Element with Attachments or Commanders, a direct link to that Attachment or Commander's Codex Entry is now accessible from the Radial Menu.
- Formations may now move one square backwards without changing their facing.
- New abilities and new Elements have been added into the game, and a few existing Elements have been re-balanced.
- Too many optimizations and bug fixes to list here! Visit www.ravenmark-saga.com for a comprehensive changelog!
1.02
2011-12-15
*** KNOWN ISSUE ***
After installing the update, the title screen may display "NEW GAME" instead of "CONTINUE" even if you have played the game previously. YOUR SAVE DATA IS INTACT; simply hit "NEW GAME" to resume from where you left off.
Major Changes
- RAVENMARK is now Universal and will run on the iPad natively!
- RAVENMARK will now autosave at the start of every Command Phase, and at the start of every dialogue scene. The game will also autosave when you exit from a battle to the Main Menu. The Continue button in the Main Menu will continue the last autosaved game.
- The speed of the splash animations (during combat) is now adjustable in the Options menu. The splash animations can also be turned off, such that only damage and buff/debuff effects will be denoted after each combat instance.
UI Changes
- When the terrain grid is visible, it will clearly indicate all tiles which the player's own Elements have been commanded to occupy due to Move and Wheeling commands.
- When an AI-controlled Formation is selected, a new toggle is now available to switch between either displaying their movement range or displaying their attack range; the attack range will show the maximum threshold for attacking without moving, as well as attacking after a move.
Gameplay Changes
- Players may now give an order to Move an Element or Formation into tiles either already occupied or blocked by their own units.
Bug Fixes and Optimizations
- Fixed an issue where the information panel for AI-controlled units would sometimes not display.
- Fixed the radial menu scale not being updated properly when centering on a unit from a zoom that is larger than the default.
- Fixed dialogue errors in the cutscenes for Ravenhood mission 5, and the bug where the characters were assigned incorrect dialogue at the end of Ravenhood mission 6.
- In Ravenhood missions 4 and 5, certain buildings will no longer be erroneously drawn on top of units at certain locations.
- More aggressively reduce memory usage and increase FPS across the game.
1.01
2011-11-16
- iPod touch 4th generation devices can now play RAVENMARK without crashing! However, the game will run with non-HD graphics on such devices. iPhone 4 and 4s devices are not affected by this fix and will run Retina Display graphics as normal.
- When an Element is selected and it has an existing Move command for that turn, its destination is now indicated with a blue marker.
- When using the Command Stack to review an Element or Formation's command, the existing movement destination (if any) of the selected element/Formation is now shown clearly with a blue marker, along with the movement path.
- Elements/Formations who already have been given a command in the current turn are now marked with a green tick tag on their banners.
- Elements/Formations who are carrying out Standing Orders given from a previous round are now marked with an orange "Repeat" tag on their banners.
- Tapping on the banner of an Element or Formation that has an existing 'Pursue' command will reveal a rotating red indicator on the target Element to be pursued.
- Tapping on the banner of an Element or Formation that has an existing 'Ability' command will reveal a rotating green indicator on the target Element that will receive the effects of the Ability.
- When an Element with an attached Commander is selected and the Commander has an aura, the aura's area of effect is now shown when the Commander's banner is selected.
- Calius Septim no longer has any abilities (his 2 auras are removed) in the Prelude Campaign. He regains them in the Ravenhood campaign.
- The Ravenborne Light Cavalry and Braccian Peltast Elements now have the Skirmisher ability.
- The Braccian Phalanx now have the Shove ability.
- Tutorials are now skippable on missions you have previously completed!
- Various other tweaks and optimization fixes!